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  1. Past hour
  2. I completely reinstalled the game and voila, works as it should.. Now to add all my other mods to find out what was interfering.. Installing all my mods fresh, only copying over minimap and battle layout, it works as it should.. Dunno what it could have been then.
  3. The CB patch you created worked up until 0.6.6.0 -- they added a new PVE mode and have added symbols to the map -- so now it crashes -- the mods still work - sort of- in the Co-Op, Random and Ranked battles -- but it's buggy -- anyway you could monkey around with it... thanks minimap.swf
  4. Today
  5. Btw, where is the development thread for this mod? I've searched the RU, US and EU forums for it but can't find it anywhere.. Except for this very outdated one: https://forum.worldofwarships.ru/topic/75006-all-счетчик-нанесенного-урона/
  6. Thing is, i've already tried that.. Removing all mods, preferences.xml and profiles folder.. Still, same thing! added 1 minute later It couldn't be a problem in battle_elements.xml right? Or the unrelated battle_layout.xml, to which i've customized a great deal myself.. <battle_elements.xml> <!-- enabled - false, if component is disabled autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested this file is beeing used by: \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py --> <elementList> <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf"> <properties hitTest="true"/> </element> <element name="unbound_campaigns" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/campaigns_in_battle.xml' rootElementId='campaigns_in_battle' hitTest = "true"/> </element> <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/> <element name="unboundSmokeIndicator" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/smoke_indicator.xml' rootElementId='SmokeIndicator' hitTest = "true"/> </element> <element name="unboundInfoPanel" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/info_panel.xml' rootElementId='InfoPanel' hitTest = "true"/> </element> <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/> <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/> <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf"> <properties x='0' y='0'/> <properties hitTest = "true"/> </element> <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest = "true"/> </element> <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/> <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo"> <properties hitTest = "true"/> <methods stop=""/> </element> <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/> <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/> <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/> </element> <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/> </element> <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/> </element> <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/> </element> <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/> <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="intuitionIndicator" class="IntuitionIndicatorClip" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="smokeIndicator" class="SmokeIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/> <!-- shipdoll elements --> <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties alpha='1'/> </element> <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties showAllGuns="true"/> </element> <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClipCenter'/> </element> <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClip'/> </element> <element name="damageClip" class="DamageClip" url="dangers.swf"> <properties damageIndicatorClassName='DamageIndicatorLittleClip'/> </element> <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/> <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> --> <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/> <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/> <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/> <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/> <element name="repairIndicator" class="IndividualRepairIndicatorClip" url="capture_bars.swf"/> <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/> <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/> <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/> <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/> <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/> <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/> <element name="fakeElement3" class="flash.display.Sprite" url="task_progress_track.swf"/> <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/> <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element> <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element--> <!--<element name="combatLog" class="CombatLog" url="combat_log.swf"> <properties hitTest = "true"/> </element>--> <element name="unboundCombatLog" class="lesta.libs.unbound.UnboundElement" url="combat_log.swf"> <properties config='../unbound/combat_log.xml' rootElementId='CombatLogPanel' hitTest = "true"/> </element> <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/> <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/> </element> <element name="unboundShipsList" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/header_shiplist.xml' rootElementId='HeaderShipList' hitTest = "false"/> </element> <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons"> <properties spacingHor='5' spacingVert='5' multiline='true' maxCount='5' direction = 'horizontal' hitTest = 'true'/> </element> <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf"> <properties hitTest = 'true' spacingVert='54' x='54' scaleX='1.00' scaleY='1.00'/> </element><!--mark--> <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/> <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false"> <properties hitTest = 'true'/> </element> <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/> <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/> <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/> <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/> <element name="minimapClip" class="MinimapClip" url="minimap.swf"> <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/> </element> <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/> <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf"> <properties x='9' y='18' /> </element> <element name="battleHint" class="actionPanelHint" url="battle_hints.swf"> <properties hitTest='true' /> </element> <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf"> <properties hitTest = "true"/> </element> <element name="nearestEnemyIndicator" class="NearestEnemyIndicatorClip" url="dangers.swf"/> <element name="statsPanel" class="lesta.libs.unbound.UnboundElement" url="stats_panel.swf" autoPerfTest="false"> <properties config='../unbound/battle_stats.xml' rootElementId='BattleStats' hitTest = "true"/> </element> <!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> --> <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/> <element name="runningLights" class="__ModLoader" url="running_lights.swf"/> <element name="navigator" class="NavigatorElement" url="navigator.swf"/> <element name="smokeGeneratorTimer" class="SmokeGeneratorTimerElement" url="smokegenerator_timer.swf"/> <element name="altHud" class="__ModLoader" url="alt_hud.swf"/> </elementList> <controllers> <controller class="MLDatahubController" clips="damage_application"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unbound_campaigns"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator,smokeGeneratorTimer"/> <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/> <controller class="com.Pr0Ships.battle_controllers.RunningLightsController" clips="markersContainer"/> <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/> <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/> <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/> <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,intuitionIndicator,atbaOffIndicator,weatherIndicator,smokeIndicator,repairIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/> <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText"/> <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/> <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/> <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/> <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/--> <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/> <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/> <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/> <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass,nearestEnemyIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/> <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/> <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/> <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/> <!--<controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>--> <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/> <!--<controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>--> <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/> <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/> <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/> <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/> <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundShipsList"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundCombatLog"/> <controller class="lesta.dialogs.battle_window_controllers.StatsPanelController" clips="statsPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundInfoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundSmokeIndicator"/> </controllers> <animation> <key delay="0" clips="crosshairDefault.cross"/> <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/> <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/> </animation> <grid/> </battle_elements.xml> <battle_layout.xml> <element> <id>minimapClip</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>unboundInfoPanel</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-125</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>15</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleHint</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>510</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>450</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorSpeed</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>620</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipStateBars</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>25</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>combatLog</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>318</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>allyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>enemyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonContainer</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>45</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>550</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-58</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorAngle</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>modulesBar</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-17</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>modulesBar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!-- <element> <id>quickCommandHelpPanel_h</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> --> <element> <id>quickCommandHelpPanel_v</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>captureBase</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>repairIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logPlayerState</glueElementID> <glueElementCoord/>4<glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>26</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>headerPlayersNum</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>cameraText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>observedPlayerLabel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord/> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>17</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>convoyContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleProgress</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>prebattleText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>battleProgress</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>compassClip</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>35</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCenter</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>damageClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>pingometer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>helpHint</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleTimer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>175</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>1</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gameVersion</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>tacticalMapHelp</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>autopilot_indicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-16100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logEvent</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-300</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>115</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>expectedAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>24</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerState</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>indicatorAngle</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGunsLocked</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>65</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairSpectator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorCollisionText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logEvent</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>21</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <elementConstraintType>3</elementConstraintType> <glueElementCoord>0</glueElementCoord> <distanceFromGlue>24</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairDefault</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>nearestEnemyIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>barReloadContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!--weaponsPanel--> <element> <id>weaponsPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGKAI</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>430</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>140</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>atbaOffIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>1</glueElementCoord> 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  7. @bubs79 ah, sorry. I deleted python.log file by modpack's option. Please refer the archive of my first post in this thread.
  8. this is same problem I am having , my game crashes when going from garage to battle . roughly after about 8 -10 games , rstart client crashes again after same amount of battles. @kzkhak see when it crashes can u check wat it says on the python log please ? I'm also using battle observer . ill remove it from my selection and see how it goes too. its sounding like a graphics issue . maybe memory leak or something
  9. yep. Normal resolutions and scaling are no effects, maybe. So I suggest the caution about custom resolution and scaling is written in the section of Battle Observer.
  10. That may explain why I cannot reproduce this problem. I have FHD and no scaling.
  11. I'm having the same issue, I've tried it with my anti-virus disabled and I've tried it running the installer as administrator, still have the same problem of it running into three errors.
  12. @Aslain I'm using custom window resolution (3200x2000) and custom UI scaling (1.600000). I remember Battle Observer has the problem with UI scaling. so maybe That is the fundamental problem, I think.
  13. Sorry when I said 'any' it really meant I was too lazy to test. I've gone through the list to check which mods do and do not cause this issue. Issue Caused (no type 9 camos): Xandier's Kancolle Skin Pack 2 Akoi Hanage no Arpeggio Skins No Rust Skins No Issue: RWBY Skin Collection All 'Group 2' skin packs (KM ships, Yamato, Blyskawica, Nikolai I, Missouri) No Manga Invalid: Unique camo for all ships (changes them anyway) Camoflauge Remover Crood's Skins I've included the logs with only RWBY installed and the Type 9 camos working. P.S.: I've noticed that 'Group 2' is inside of 'Group 1', but 'Group 3' isn't. Is this the intentional formatting? Aslains_WoWs_Logs_workingskinpack.zip
  14. I'm affraid I will have to remove this mod is unstable.
  15. Removing Battle Observation and up to date (#12) modpack seems to work fine. Thank you, Aslain.
  16. OK thanks
  17. According to the XVM devs their WN8 is more reliable, because is not spoiled by a "troll" values from latest wn8 expected values v30 (created by wotlabs). I think we must live with this until they create new rating called WN9. There is some problem in calculating meds and some lights in new expected values, they could not solve it properly and set crazy high values for a few tanks. XVM didn't agree with that change and is still using v29, with few little changes, and it's called v29.1 or something.
  18. Thank you for the quick answer. This is appealing another question : What is my real WN8 ? The one i see in the game ? Maybe a stupid question but....Is there any other wot RELIABLE and UP-TO-DATE website where i can follow my WN8 and stats in real time ?
  19. It's not a bug, XVM is using own expected WN8 values since a few months now, the other websites are using another one. They (XVM devs) have not updated to latest values, because the new values according to them are not right, and they are boycotting them.
  20. hi I have noted a small bug : in different WOT sites , my WN8 is : 1145. In the game with the mod it is displayed 1132. It appeared several weeks ago , i think this is due to VK 100.01 P .I m really not sure, but strangely, When i have unblocked it, i noticed the damage reference is not displayed in the game fot tyhe VK 100.01P. Does somebody else encounter the same issue ? Thanks in advance !
  21. I think someone else had this issue a while back, you might try a few things (if you haven't already). 1. Download the modpack again and try installing from that fresh download. There may have been some issue with your original download (it happens sometimes). 2. Disable your antivirus and try installing. Sometimes that prevents things from happening.
  22. v9.19.0.2 #12 (25-06-2017): - akt. XVM do nightly 7682 - akt. konfigu OTM Aslaina
  23. v9.19.0.2 #12 (25-06-2017): - updated XVM to nightly 7682 - updated OTM config by Aslain
  24. That's really helpful and is news to me. Windows, eh? Good Hunting!
  25. Po zalogowaniu sie do profilu na stronie XVM (tam gdzie aktywujesz staty) wybierasz jaki rating chcesz widziec. Pewnie jest ustawione WGR a ma byc WN8.
  26. It works, suggest removing all mods and reinstall. If you use mods from other packs also you need to add one by one.
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