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  1. Past hour
  2. Today
  3. Top right corner. Click the little lock that you clicked to begin with, which locked your gold and/or free xp.
  4. I have been unable to spend gold I had in my account on upgrading skills etc... I contacted WOT tech support they required me to remove the mods so I did that dumped the game and reinstalled the game fresh. No problems could spend like Midas. Loaded mods back on and cannot spend gold again. Ever seen this? I get the message in the lower right when I try to convert free experience with gold. Am also unable to reset skills with gold to 100%.
  5. Yesterday
  6. Starting a new battle while previous one (and my dead tank) still ongoing seems to be the only constant
  7. I'm fairly sure that the default free xp to crew xp is 5x - but I'd have to check to make sure Though going by this: "You will need roughly 84,072 exp from 80% to 95% of First skill" It seems about right. Since your screenshot is saying 16734 xp x 5 = 83670 So all should be good with your crew xp And thank you Though usually it's Aslain that catches it first, when things needs to be moderated
  8. That makes much more sense A 5x multiplier. I was thinking my tank has 5 crew so XP/5 that didn't make sense. I thought 5X was only during a special and standard was 1X hence my mistake I'm pretty sure 5x used to be called a special but perhaps its a "standard" special. Thank You Quaksen Nice to see you as official moderator and not just a moderator in all but name...
  9. Problem solved, thanks. And also thanks for great sound mod. Never heard about Two steps from hell before but now im loving it. Perfect for WOT
  10. Roughly going by your statement, your crewmember got around 4125-4228 xp. Remember there's a 5x multipler on free xp to crew xp (unless event with 10x) And 825 difference in the free xp requirement, would match that quite well. Spending 825 free xp on the crew member, would have given him what you gained in the battle. Another edit: And remember crew xp is quite exponential in growth. Primary training is 105k xp First skill is 210k xp Second skill is 420k xp Third is 840k xp And so forth.. doubling with every skill. Fun fact, the time it takes you to get first + second skill to 100%, is the same time you'll spend for this....: "You will need roughly 611,195 exp from 99% to 100% of Seventh skill"
  11. OK I figured out a little it seems that I only get XP/5 for each of my crew. I'm pretty sure it wasn't always like that ill recheck wiki It makes a tank with 2 crew as effective a crew trainer as tank with 6 crew. But still very strange is that accelerated crew training now only doubles(or triples in my case with the xp booster activated) XP/5 for a result of 2XP/5 this makes no sense isn't the whole idea of accelerated crew training to use that xp for your crew not only 20% of it. Perhaps game was always like this and I somehow never noticed.
  12. I'm having a similar problem with a some of my crews tanks, I can't figure out why with using accelerated learning they are taking forever to level up. My KV2 is never leveling with its crews, it's driving me nuts.
  13. After some time of not noticing a real difference with accelerating crew training, I found myself trying to grind BIA on an Achilles radio operator (the radio operator is introduced in tier 6 in this line hence the BIA grind) after eliting the tank and checking accelerate crew training I expected to be done in no time especially when I activated 100% exp boosters which would now mean my radio operator get X3 crew XP every game. Yet it seemed to be taking me forever to grind so I finally actually checked I came up with this: added 2 minutes later I left the most recent battle window opened in background so you can clearly see I received 2114 experience + 1057 crew xp so I should be getting 3172 crew xp on my radioman but nope I got only about 825?????. Whats going on here, has someone already brought attention to this?
  14. OP here, sorry for delay. Login video disabled, premium hangar. Thanks for the fix up, @Aslain!
  15. usually you get the default logo if your logo name is not the same as the clan name, but since it worked before your saying it still maybe something to check
  16. Unfortunately had to disable hangar music for now, the rest should work fine. Please reinstall the modpack and check clean up DLC folder.
  17. Hi, I also have the same problem. The song from loadingscreen continues after batle start and plays two tracks at once as batle song is different. I have tried to reinstall and also clearing download cache. I also have loginvideo enabled, but this runs smotley. I have premium account. Also after full reinstall today i have no music at all, only original music in batle loading
  18. OK, thanks. So I think I know what is going on now. I will update the files, and tell you when to re-install.
  19. Same Problem here. Login Video disabled. Music Fine. Hangar is the Hang Man pack. Here also every Music is fine. No matter the Hangar. Only in Battle is the problem. The Countdown Music doesn´t Stop after the count reaches Zero and than there is always 2 or even three Music tracks been played. I´ve already reinstalled the mod and I cleaned the folder completely. Yet still the same problems. To me it seems that the installer doesn´t completely removes the previos version of the TSH Music. Log Files added. Aslains_WoT_Logs.zip
  20. Hello guys Here is the PT file. WoT_pt_translation_9.19.0.2_07.ini Cheers, LRD
  21. At login screen do you have login video disabled or not? What hangar do you have premium, non-premium, event? Edit: I've made small change, reinstall all mods, and check to clean up DLC folder.
  22. For v.9.19.02_11 While in-battle, after countdown, two different tracks play simultaneously over each other. Otherwise works fine at login screen and hangar. Aslains_WoT_Logs.zip
  23. can you add yellow indicator when you shoot enemy like a orginal XVM OTM ? Thanks
  24. Last week
  25. I completely reinstalled the game and voila, works as it should.. Now to add all my other mods to find out what was interfering.. Installing all my mods fresh, only copying over minimap and battle layout, it works as it should.. Dunno what it could have been then.
  26. The CB patch you created worked up until 0.6.6.0 -- they added a new PVE mode and have added symbols to the map -- so now it crashes -- the mods still work - sort of- in the Co-Op, Random and Ranked battles -- but it's buggy -- anyway you could monkey around with it... thanks minimap.swf
  27. Btw, where is the development thread for this mod? I've searched the RU, US and EU forums for it but can't find it anywhere.. Except for this very outdated one: https://forum.worldofwarships.ru/topic/75006-all-счетчик-нанесенного-урона/
  28. Thing is, i've already tried that.. Removing all mods, preferences.xml and profiles folder.. Still, same thing! added 1 minute later It couldn't be a problem in battle_elements.xml right? Or the unrelated battle_layout.xml, to which i've customized a great deal myself.. <battle_elements.xml> <!-- enabled - false, if component is disabled autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested this file is beeing used by: \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py --> <elementList> <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf"> <properties hitTest="true"/> </element> <element name="unbound_campaigns" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/campaigns_in_battle.xml' rootElementId='campaigns_in_battle' hitTest = "true"/> </element> <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/> <element name="unboundSmokeIndicator" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/smoke_indicator.xml' rootElementId='SmokeIndicator' hitTest = "true"/> </element> <element name="unboundInfoPanel" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/info_panel.xml' rootElementId='InfoPanel' hitTest = "true"/> </element> <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/> <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/> <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf"> <properties x='0' y='0'/> <properties hitTest = "true"/> </element> <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest = "true"/> </element> <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/> <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo"> <properties hitTest = "true"/> <methods stop=""/> </element> <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/> <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/> <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/> </element> <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/> </element> <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/> </element> <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/> </element> <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/> <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="intuitionIndicator" class="IntuitionIndicatorClip" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="smokeIndicator" class="SmokeIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/> <!-- shipdoll elements --> <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties alpha='1'/> </element> <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties showAllGuns="true"/> </element> <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClipCenter'/> </element> <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClip'/> </element> <element name="damageClip" class="DamageClip" url="dangers.swf"> <properties damageIndicatorClassName='DamageIndicatorLittleClip'/> </element> <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/> <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> --> <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/> <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/> <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/> <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/> <element name="repairIndicator" class="IndividualRepairIndicatorClip" url="capture_bars.swf"/> <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/> <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/> <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/> <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/> <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/> <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/> <element name="fakeElement3" class="flash.display.Sprite" url="task_progress_track.swf"/> <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/> <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element> <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element--> <!--<element name="combatLog" class="CombatLog" url="combat_log.swf"> <properties hitTest = "true"/> </element>--> <element name="unboundCombatLog" class="lesta.libs.unbound.UnboundElement" url="combat_log.swf"> <properties config='../unbound/combat_log.xml' rootElementId='CombatLogPanel' hitTest = "true"/> </element> <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/> <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/> </element> <element name="unboundShipsList" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/header_shiplist.xml' rootElementId='HeaderShipList' hitTest = "false"/> </element> <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons"> <properties spacingHor='5' spacingVert='5' multiline='true' maxCount='5' direction = 'horizontal' hitTest = 'true'/> </element> <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf"> <properties hitTest = 'true' spacingVert='54' x='54' scaleX='1.00' scaleY='1.00'/> </element><!--mark--> <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/> <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false"> <properties hitTest = 'true'/> </element> <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/> <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/> <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/> <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/> <element name="minimapClip" class="MinimapClip" url="minimap.swf"> <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/> </element> <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/> <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf"> <properties x='9' y='18' /> </element> <element name="battleHint" class="actionPanelHint" url="battle_hints.swf"> <properties hitTest='true' /> </element> <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf"> <properties hitTest = "true"/> </element> <element name="nearestEnemyIndicator" class="NearestEnemyIndicatorClip" url="dangers.swf"/> <element name="statsPanel" class="lesta.libs.unbound.UnboundElement" url="stats_panel.swf" autoPerfTest="false"> <properties config='../unbound/battle_stats.xml' rootElementId='BattleStats' hitTest = "true"/> </element> <!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> --> <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/> <element name="runningLights" class="__ModLoader" url="running_lights.swf"/> <element name="navigator" class="NavigatorElement" url="navigator.swf"/> <element name="smokeGeneratorTimer" class="SmokeGeneratorTimerElement" url="smokegenerator_timer.swf"/> <element name="altHud" class="__ModLoader" url="alt_hud.swf"/> </elementList> <controllers> <controller class="MLDatahubController" clips="damage_application"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unbound_campaigns"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator,smokeGeneratorTimer"/> <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/> <controller class="com.Pr0Ships.battle_controllers.RunningLightsController" clips="markersContainer"/> <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/> <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/> <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/> <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,intuitionIndicator,atbaOffIndicator,weatherIndicator,smokeIndicator,repairIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/> <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText"/> <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/> <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/> <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/> <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/--> <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/> <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/> <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/> <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass,nearestEnemyIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/> <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/> <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/> <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/> <!--<controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>--> <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/> <!--<controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>--> <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/> <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/> <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/> <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/> <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundShipsList"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundCombatLog"/> <controller class="lesta.dialogs.battle_window_controllers.StatsPanelController" clips="statsPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundInfoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundSmokeIndicator"/> </controllers> <animation> <key delay="0" clips="crosshairDefault.cross"/> <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/> <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/> </animation> <grid/> </battle_elements.xml> <battle_layout.xml> <element> <id>minimapClip</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>unboundInfoPanel</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-125</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>15</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleHint</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>510</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>450</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorSpeed</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>620</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipStateBars</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>25</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>combatLog</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>318</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>allyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>enemyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonContainer</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>45</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>550</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-58</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorAngle</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>modulesBar</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-17</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>modulesBar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!-- <element> <id>quickCommandHelpPanel_h</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> --> <element> <id>quickCommandHelpPanel_v</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>captureBase</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>repairIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logPlayerState</glueElementID> <glueElementCoord/>4<glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>26</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>headerPlayersNum</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>cameraText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>observedPlayerLabel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord/> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>17</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>convoyContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleProgress</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>prebattleText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>battleProgress</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>compassClip</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>35</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCenter</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>damageClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>pingometer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>helpHint</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleTimer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>175</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>1</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gameVersion</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>tacticalMapHelp</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>autopilot_indicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-16100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logEvent</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-300</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>115</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>expectedAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>24</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerState</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>indicatorAngle</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGunsLocked</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>65</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairSpectator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorCollisionText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logEvent</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>21</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <elementConstraintType>3</elementConstraintType> <glueElementCoord>0</glueElementCoord> <distanceFromGlue>24</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairDefault</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>nearestEnemyIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>barReloadContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!--weaponsPanel--> <element> <id>weaponsPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGKAI</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>430</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>140</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>atbaOffIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>-10</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>23</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipVisibilityIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>50</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>weatherIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>290</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-190</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>intuitionIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>200</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-140</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>smokeIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>290</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-140</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassWithNose</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairFPS</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunMarkerPlaceholder</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>invitationContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> </battle_layout.xml>
  29. @bubs79 ah, sorry. I deleted python.log file by modpack's option. Please refer the archive of my first post in this thread.
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