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Showing content with the highest reputation since 02/23/2017 in Posts

  1. 171 points
    Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Downloads for World of Tanks 0.9.17.1 Aslain's WoT ModPack v9.17.1 #29 (~105 MB) - mediafire [direct] (emergency mirror) - mega [direct] (emergency mirror) - torrent [direct] (emergency mirror) (mirror regions doesn't matter, all links leads to the same modpack) SHA256: 74c57b3c299d24ecf3733ae59ac82ba93fc6038d1dafe44270c5ee16f700a91b XVM config by Aslain v9.17.1 #03 (my contour icons + my XVM config, 11 MB) Required fonts (in case you need them separately) => download You may use following tools to support modpack developement and efforts, posted them as requested by users: or donate: Changelog Conan Exiles Hosting
  2. 15 points
    I finally did it... I've gotten my recent WN8 above 3,000. I intend to keep it climbing, but for now - I'm going to jot down a few key things which I have learned that really stand out. Maintain a healthy situational awareness: Don't let yourself tunnel vision... no matter what you do, no matter how you're fighting or who you're fighting, you always want to watch your surroundings. Not only will you be able to detect enemy vehicles trying to flank you before they get the opportunity, but you will also be more likely do dodge artillery, and avoid finding yourself in a crossfire. I've seen too many allies and enemies focus upon one vehicle in the battle, only for their enemy to take advantage of this and absolutely wreck them. Don't be afraid to pull back from a flank: If your gun is desperately needed in a flank, put it in there and use it. However, there are times when it becomes increasingly obvious that the flank you are at will be quickly overrun, or flanked and destroyed from behind. If your flank is disintegrating, don't be afraid to turn your tank around and put on your "Nope" shoes. However, if you feel as though you need to pull back, don't hesitate. The more time you spend at a failing flank, the more likely you are to be shot up during your grand escape. When I feel as though it's time to begin pulling back, if I don't begin moving immediately, all too often I'll be destroyed while I'm trying to escape. If you find that you have hesitated for too long and escape is now impossible, just stick with your allies and try to do as much as you possibly can... the enemies which overrun you are the same enemies that the rest of your allies will be fighting, so at least try to cripple them. If your gun is not shooting your tracks should be rolling: If you are not contributing to the battle, your allies are effectively down a tank. There are very few times when you should be cowering behind a corner while your allies are fighting... usually this is only the case for non-scout autoloading tanks. However, unless you have an empty autoloader or a very long reload, you should be in the battle. Yes, you should wait for the right opportunity to make your moves, but don't hesitate for extended periods of time. The longer you're not doing anything, the more likely your allies are to lose. XVM Win Chance is not to be used to judge a battle before it starts. Remember - it's a chance (i.e. prediction of the likelihood of a victory or loss). If your chance to win is low (let's say 33%), you will still win 1 out of every 3 battles with similar predictions - however, if you give up and don't even try in the battle, you are only reducing your chance to win; and often times significantly. Also, keep in mind that recent posts on the Forums and FTR including data from thousands of battles has indicated that in general, XVM Win Chance gives an inaccurate prediction - If you were to average the XVM Predictions for 1,000 battles (let's say you end up with the number 55%), you would find that (assuming you don't give up) will win anywhere from 1%-5% more battles than it predicts (the greater the gap between your recent WN8 and overall, the greater the percentage of additional victories). Even though 1%-5% doesn't seem like much, keep in mind that is 10-50 more victories than XVM predicted... if you give up when you see a low Win Chance, you are more than likely to turn some of those would-be victories into losses. Don't let XVM Win Chance ruin your mood - it's a prediction of probability, and an inaccurate one at that. Every battle always has a chance to be won. Giving up or getting upset about the prediction only reduces the likelihood that you will win. If the entire team lemming trains... follow the train: Sadly, there are times when the entire team goes off in one direction, or rather simply sits at base. If your team does this, don't go off on your own to a doomed flank. The only result will be that you get yourself killed to no avail. When your team lemmings, follow the lemming train and make it a success. Once you've won your lemming flank, either push to the enemy base, or fall back to your own... just work with what you have and make the lemming train work. Never trust allies: As much as I hate to say it, you just can't trust your allies. Unless you got confirmation from an ally that they will do exactly what you have told them to do, don't expect an ally to do anything, no matter how simple or easy it is. Sadly, most players in pub battles are a lot worse than you would hope. Do not do anything that relies heavily on your team. Always leave yourself an escape route and a Plan B. Also, communicate. Talk with your allies... if you want them to move up, or support you, let them know. Saying "Attack!" or "Help!" won't work... type out a text message and try to get confirmation from your allies that they will follow it... and if you get no response, assume they're doing their own thing. If you're going to say something, make it positive: If you're going to type in the chat, keep it positive. Negative text only reduces your team's chance to win by taking the focus of your allies away from the game, as well as breaking their mood and focus. If you want an ally to do something, be specific: Earlier today, there was a JagTiger 8,8cm. facing a Chaffee who's behind a rock. The JgTig8,8cm can one-shot the Chaffee, and the two tanks are 300m away from eachother. The Chaffee isn't even directly behind the rock... he's a distance aways from it. I told my JgTig to move his tank and kill the Chaffee... sadly, he drove straight up to the rock and let the Chaffee circle him... all what the JgTig needed to do was turn his tank to the left, and move about 30m or so to the left... driving up to the rock was not only unnecessary, but suicidal. Obviously, that was my fault. I presumed that the JgTig would figure out that he simply needed to change his line of sight.. instead, he charged the Chaffee (plunging his tank into shallow water, thus reducing his speed). The way my comment came out was unproductive, and had very negative consequences. I needed to specify to the JgTig that he needs to move 30m to the left so he'll have shots at the enemy Chaffee. Have fun: If you lose, or if you have a bad battle, bad RNG or something of the sort, try not to get frustrated. Frustration only reduces your focus, and will only make you do worse, thus become even more frustrated... the cycle then repeats as a self-fulfilling prophecy. If you did well, even if you lost or missed a critical shot, keep your cool. Take note of what you did wrong and what you could have done better, but don't get frustrated. Instead of focusing on the negatives of a battle, focus on its positives. Criticize yourself: Watch your own replays, or think about how you did and what you did after a battle ends. Try to find your mistakes and realize what you did wrong. If you discovered something new which works out very well, take note of that as well. Learn from mistakes, and emphasize your strengths. Don't be afraid to ask for help. I may have 3,000 recent WN8, but there are still some things which I have no idea how to do - I'm clueless when it comes to setting up my artillerly, I have no idea how to brawl in the city in Windstorm, I just can't stop drifting in my MT-25 when trying to circle a tank, and despite putting on Camo, Emblems and Inscriptions onto everyone of my tanks prior to taking them out to battle, I did not realize that I could translate the inscriptions in foreign languages to English by simply highlighting them. Everyone has there strengths and weaknesses. I can't play slow tanks very well - I try to avoid any tank which is not fast (or at least fast for its class). There are some parts of maps which I have never once taken my tank to fight, even though I see allies go there all the time. There are maps which I've mastered one side of the map, and haven't learned any of the other side... obviously that's bad. I perform a lot better on maps on which I am familiar with the entire map. That's why when I have the opportunity, I will explore and try out the "other side" of any map I'm not familiar with. Keep learning, keep asking questions. When trying to learn how to play a tank, focus on playing only that tank... don't keep bouncing around back and forth between the tanks in your Garage. Yes, it may be frustrating at first because you're unfamiliar with the tank, but the only way you will master a tank is by playing it and (not necessarily solely but) mostly it. You won't learn how to play your heavy tanks if you keep switching back to lights, and you won't master scouting if you bounce between your TD's. There are times when your team is at a position to absolutely over-whelm the remaining enemy, but they are all too afraid to move up. If telling them to move up in chat doesn't work, sometimes you will have to be the one who leads the push into the enemy. You don't have to suicidally rush out; you can inch out and try to encourage the enemy to fire their guns and bounce off of your armor, but if the enemy don't fire then at least your allies are likely to being inching out with you. If you have the HP and armor though, sometimes you will have to sacrifice a handful of your tank's HP to allow your allies to win the push. 99% of the time in this scenario, as soon as the enemy fire off their guns your allies will push all the way up. Just make sure that there aren't any TD's or artillery waiting to strike - if that's the case, you may be better off leaving your allies there and trying to go around. If you don't have the HP nor armor, you may have no choice but to go around, or wait for your allies. The very least you can do is tell your allies which tanks they have that are in the best position (and most likely to survive) a forwards push, to hopefully give your team the courage to do something... but don't be the one who sits still with your allies in silence; otherwise you're contributing to their cowardice. If you can't lead the push yourself, at least try to organize a push via. chat, or flank around the enemy to distract them from behind. My apologies for the blob of text, and for any errors which it may contain. I'm tired right now, and was about to go to sleep, until I discovered I reached my goal. I hope my tips prove to be useful!
  3. 3 points
  4. 2 points
    I did a complete uninstall of the mod pack and ran the WOWS integrity checker and then loaded 6.2.2.01 and it works fine.
  5. 2 points
    v9.17.1 #18 (09-03-2017): - small fix to Taipan crosshair file name - added crosshair: Standard in White - added Hangar Manager 'HangMan' with few built-in garages [test version] - repacked WGL skins so make them work in 9.17.1 (micropatch 2)
  6. 2 points
    v9.17.1 #13 (04-03-2017): - updated XVM to v6.5.6 - updated crew voices Kapitan Bomba i Blok Ekipa (by Automatyk) [PL], Nonna, Akiyama - updated Session Stats 'Time Spent' by ShuraBB - updated SpotMessanger v0.9.0 - updated Radial Menu - updated Colored chat messages - updated Tank Lights - updated Camo Selector - updated utannouncer - updated Map-Rotation Log - added crew voices Duke Nukem Voice (alternative version) [by Remmel] - added crew voices Schwarzenegger [by Remmel] - added Login window video Hetumoger girls [adult content!] - added Battle Loading Screen Hetumoger girls [adult content!]
  7. 2 points
    Remember guys and gals, Aslain is working hard at keeping the updates coming in as fast as he humanly can. At times he takes things out because the people who made the small mod haven't updated yet for new patch. If you are having issues, please report it to: http://aslain.com/index.php?/forum/11-issues-bug-reporting/ and try to include a pic if you can as it often helps. (remember the first few mod pack updates come very fast as tweaks and changes are made and Aslain will be working tirelessly to get all your favorite mods back up and running as soon as possible) you can support Aslain from as little as 5€ via pay-pal on main home page or via patreon https://www.patreon.com/Aslain/posts Keep up the amazing work Aslain and we know you are working hard to improve the look and feel of the game for us and its very much appreciated.
  8. 2 points
    You should be able to just get contours, and select the non-XVM option in the same section. Then you'll have contour icons (instead of the boring grey ones) and whatever else you select, without XVM, if you don't want that
  9. 2 points
    v6.1.1 #06 (21-02-2017): - refactored Player's Panel branch [including small fix to Top Panel] - added Custom Battle Loading Screen - added Matchmaking Monitor [external application] (by Jammin411) - fixed english installer translation - optimized method for running external apps
  10. 2 points
    Best to delete the "alt_minimap" folder in World of Warships\profiles - and then your edits to the other settings.xml file, in res_mods will work fine
  11. 1 point
    While in the garage, I can't change ammo, modules, or consumables by clicking on them as normal. Also, I am unable to mouse over anything and get information such as the current percentage of Marks of Excellence on a vehicle. Aslains_WoT_Logs.zip
  12. 1 point
    Getting the same issue here on 6.2.2.01
  13. 1 point
    Download: http://uploadas.com/3lfwlx3kkkqo/Modified_Ingame_Native_AO_v1.3.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod
  14. 1 point
    Dzieki, naprawilem, za ok 30min bedzie nowa paczka.
  15. 1 point
    Updated German WoW translation WoWs_de_translation_v6.2.0_07.zip Also updated German readme translation readme_wows_de.zip
  16. 1 point
    I marked you what to delete, at least on the pic you attached (I know you uninstalled the game, but maybe someone else can find it usefull)
  17. 1 point
    I am happy to share the good news. Contrabass 0.9.17.1 has been released. Please refer to the attachment and look forward to the next update. CB.0.9_17.1.zip
  18. 1 point
    I think you posted the wrong link for WoWs translation. I've found one that matches with the version before the link: http://aslain.com/custom_messages/WoWs_en_translation_v6.2.0_07.ini The link in the WoWs translation Topic is also the same as you posted here. Updated German WoT translation WoT_de_translation_9.17.1_22.zip Also updated German WoT readme translation readme_de.zip
  19. 1 point
    Mod is in conflict with WoT Tweaker - Disable Clouds
  20. 1 point
    Important note: WG is not banning only for a recent time, you could get this ban for using illegal mods even back in November 2016, right after they released Fair Play Policy.
  21. 1 point
    If you want to change the settings from the modpack, run the modpack installer again, change your settings, and do a clean installation
  22. 1 point
    Added note - yeah - it's screwy in battle. Bleh. Whatever dumb change the mod author did, is really messing with the scaling. It's because his mod is adding a "x2" scaling option recently.. even though his changelog says he DISABLED interface stuff. One "solution" could be playing in borderless windowed.. as far as I could tell, that one was fine. There's other fixes in the latest BO that others need.. and this bug/annoyance only seems to affect 1440p people in fullscreen mode.
  23. 1 point
    Bump ... again many thanks. It's been a while since I was on this forum for other reasons than downloading this great WoT Modpack but here I am again ... just to say another big thank you for implementing my request in a matter of a few days! Awesome that is!!! To do something in return I made some advertisement for the modpack in the topic on the official WoT forum about the WGL Skins. I hope more people are using the modpack in the future now but I guess we are already with thousands of them.
  24. 1 point
    v9.17.1 #17 (08-03-2017): - reverted Battle Observer to #07-1 (new version is bugged - i.e. chat not working) - added crosshair: Taipan - added contour icons: Witblitz (with Aslain's colors) - updated Wargaming.net League Skins
  25. 1 point
    Ever wanted to Fathers Ted, Jack or Dougal telling you you fecked up at hiding and are now lighted up like a christmas tree to the enemy? Well, now you can! How it looks in action: The Files PNG's: Father Ted: Father Jack: Father Dougal: MP3's: Father Ted's "Oh Bollocks.mp3" Father Jack's "FECK.mp3" Father Dougal's "Careful Now.mp3" -------------------------------------------------------------- Downloading the files and Instructions -------------------------------------------------------------- -First, have xvm. Get it through a modpack, or from here (xvm site). -Download the .png and .mp3 files of your choice, by saving the images and clicking on the .mp3 links. -Get the spotted image of your choice (.png), rename it "SixthSense" and shove it in *WoTDirectory*\res_mods\mods\shared_resources\xvm\res -Get the spotted sound of your choice (.mp3), rename it "sixthSense" and shove that in *WoTDirectory*\res\audioww -Open WoT, go into settings and the Sound tab. At the bottom there should be a drop down box for sixth sense sounds. -Select "User created" (or whatever it's called) and click the speaker to test it. -Enjoy!
  26. 1 point
    Update 0.6.2.0 Change log Updated camouflages.xml file corresponding to 0.6.2.0 Enhanced the brightness of the deck banners for better rendering the update can be downloaded here: https://drive.google.com/open?id=0BynOJQFWGUWCaFlnRUhaWEZfTVE
  27. 1 point
  28. 1 point
    Gra samoistnie zmienia się z trybu "pełny ekran" na "okienkowy" po wyjściu z gry do pulpitu. Jest z tym różnie,czasami już po jednym wyjściu do pulpitu powrót do gry kończy się na okienkowym trybie gry, a czasami potrzeba na to kilka akcji gra>pulpit>gra.
  29. 1 point
    White crosshair unavailable atm. Not sure what you by mean old auto aim, there are only two mod versions, totaly illegal, or what is currently in modpack. Replays manager will be back soon.
  30. 1 point
    Calling me a dick in python.log, you're a true villain and master mind Enjoy your ban asshole. I see WG banned your one account in the past.
  31. 1 point
    Brak dostępu do konfigu: IOError: [Errno 13] Permission denied: u'C:/Users/Acer/AppData/Roaming/Wargaming.net/WorldOfTanks\\modsettings.dat' To jest powodem ze te mody nie dzialają. Wykasuj recznie ten plik i przeinstaluj paczke. (w exploratorze windows wpisz %appdata% itd.)
  32. 1 point
    Usun ten mod i zobacz wtedy, trzeba by moda przetestowac na jakiejs treningowce, byc moze nie dziala jak powinien, albo dziala a ten kto klika, przesadza
  33. 1 point
    Failure, are you kidding me? Maybe you should be gratefull I didn't report you to WG for being nasty cheater? This attitudie will not help you at all.
  34. 1 point
    Powodem jest mala opcja w konfigu YK, "showPopUp": true na false I watchdog dziala ok. Zajelo mi to troche czasu Ale znalazlem buggera. Gdyby nie to juz dawno nowa paczka by wyszla.
  35. 1 point
    To jest wina lunchera,jeden z wielu bgów po patchu. https://youtu.be/mJ7qEVhdJTI
  36. 1 point
    Jak bez modow tez masz problemy to pisz do WG 2017-02-24 19:29:47.093: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.1: mods not found 2017-02-24 19:29:47.093: INFO: [PY_DEBUG] Checking ./mods/0.9.17.1: mods not found
  37. 1 point
    I wanted but encountered some problems. Will try again.
  38. 1 point
    This is PMOD bug, I will correct it, like I said on chatbox, thought they fixed it already....
  39. 1 point
    You are installing according to logs: Crosshairs crosshair: Standard+
  40. 1 point
    Jest nowa paczka #02, polecam tam sprawdzic.
  41. 1 point
    samething, crosshair is at the top left corner Edit: changed crosshair to different one, default one were a jimbos
  42. 1 point
    Define last version? 9.17.0.x? 9.17.1 is the version where "mods" folder was introduced.
  43. 1 point
    With the modpack installer, there's nothing to worry about. If you're doing things manually, you can see from the zip files folder structure where things should be.
  44. 1 point
    The "mods" folder is a new mod location that Wargaming is introducing. The "res_mods" folder is still used as well. And I bet there will be mod conflicts, if you have the same in both folders. Hehe.
  45. 1 point
    I nie będą działać, gdyż z loga wynika: YasenKrasen Session Statistics 0.9.17.0.3 (http://forum.worldoftanks.eu/index.php?/topic/583433-) A wersja wota to 0.9.17.1 A czyściłeś cache modów, które są w katalogu ASLAIN_DLC_CACHE ???? Do tego pełno errorów masz... Więc nie dziw się, że nie działa. Jednemu będzie działać innemu nie. Więc masz 2 wyjscia: 1. grać bez modów 2. czekać około 1tyg. na wypuszczenie przez autorów zmodyfikowanych wersji, dostosowanych do najnowszej wersji wot-a.
  46. 1 point
    update: skins dont' seem to be installed in the resmods but in wrong folder. Update: seems that skins aren't in the 9.17.1 folder but in another folder in resmods is this correct?? after setting to WG crosshairs i played for about 5 minutes then crashed. restarting the game and it crashes.. can't get back into the game can't even try log in. _Aslain_logs.zip python.log
  47. 1 point
    Potwierdzam mam to samo co Kolega
  48. 1 point
    We have 9.17.1 now, do you have icons updated to it? edit: nevermind, I see you have 9.17.1 folder there, so you probably talking about it, I will update your topic to latest version, remember about it
  49. 1 point
    I've had similar mod in the past. It has ended up it that it was not updated (that was reason of removal from the modpack) but also I received tons of request, from listed people asking me to be removed. Many said they were innocent, the others promised to not cheat and what not. That modpack has probably biggest range, so when I add it, it will be a real deal for that people, to be stigmated. I am not sure what to do at this time.
  50. 1 point
    Remember in WoWarcraft you could 1, make your chat area smaller & 2, also move/adjust some things on the screen (curse mod). That would b cool.