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  1. Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Downloads for World of Warships 0.5.16.1 Aslain's WoWs ModPack v5.16.1 #08 (~96 MB) - eu mirror #1 [direct] - eu mirror #2 [direct]- usa mirror #1 [direct] - usa mirror #2 [direct] - torrent [direct] SHA256: cf4c720629f04c2dcf92ae9d7c7aca9e8338ba6d51c26706fb5756259ead61b4 Installation: - select folder where is your WoWS installed - pick your mods and options, click next to finish - when you want to select different mods, launch the installer again Uninstalling: - use uninstalling feature from windows system - if you still cannot start your game, perform this action http://tinyurl.com/z23lxng Changelog: You may use following tools to support me, posted them as requested by users:or donate:
    68 Points
  2. Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Downloads for World of Tanks 0.9.17.0.1 (always download from links I post, otherwise I cannot guarantee they are virus free) Aslain's WoT ModPack v9.17.0.1 #26 (~120 MB) - eu mirror #1 [direct] - eu mirror #2 [direct] - usa mirror #1 [direct] - usa mirror #2 [direct] - torrent [direct] (mirror regions doesn't matter, all links leads to the same modpack) SHA256: 7f1314fa33b55cc60dad69107905c4199d02db73d0d89dc282ec2ba71700d74e XVM config by Aslain v9.17.0.1.04 (my contour icons + my XVM config, 11 MB) Required fonts (in case you need them separately) => download You may use following tools to support modpack developement and efforts, posted them as requested by users: or donate: Changelog
    33 Points
  3. v5.8.1.11 (25-07-2016): - added compatibility for Running Lights + Monstrofil Stats combo - added Lady Commanders (by garfield001) - added contour icons: KanColle v1 & v2 by garfield001 - added Ship Name Romanization by garfield001 - added contour icons: Lite and Advanced on the battle loading window by AutoSpy - replaced KanColle Ship Previews mod with version by garfield001
    21 Points
  4. 4bZurd

    WoT 0.9.15.1 modpack - work in progress

    People! Please... You need to understand a couple of things: 1. Aslain is in another country on vacation. He is using of his family time to work on the mod for us. This should stop you harrassing him 2. One of the biggest issues for modders in patch 9.15.1 is that ActionScript has been updated from version 2 to version 3. There are significant changes in the two versions, rendering a lot of mods obsolete. 3. Aslain cannot be held accountable for the mods in the modpack. He is doing a marvelous job puting the pack together, but he is not developing the mods himself. If you have problems with individual mods, you need to find the appropriate developer and ask them to update/fix it. All of the above means that the modpack will come when it comes. Give Aslain the benefit of patience. You know he's done a marvelous job before, and will continue to do so. On a personal note: I'm a programmer/developer myself, and I can tell yu that the worst thing a developer experiences is when he gets flak for things that isn't his job. It quickly pushes you to stop working on stuff. So let's give Aslain our support and good wishes, and wait patiently for him to update. And please don't misunderstand, I miss the full Aslain's ModPack too. Playing WoT with vanilla or other modpack just isn't the same
    9 Points
  5. Billy_Sastard

    Thank you, Aslain!

    You don't have to do what you do for us, yet you continue to do so. I applaud your selfless efforts, especially when folks are getting their gritch on. Thank you, Aslain!
    9 Points
  6. 9.16 build 00 (05-10-2016): - initial adaptation for WoT 0.9.16 - updated XVM to v6.4.6.1 - updated PMOD 0.9.16 #23-0 - updated Battle Assistant v1.3.8 - updated AutoAim Indication+ - updated WoT Tweaker - updated ATAC! (enemy in proximity 100m warning) - updated Multi Hit Log - InBattle WN8, EFF, Damage (by eskpoint) - updated Hitlog Announcer without XVM (by ekspoint) - updated Team HP by Armagoman - updated Versus mod - updated crosshair: Harpoon - updated White Dead skins - updated Time Spent session stats - updated Damage Log Gambiter script - updated WG Radio FM - removed incompatible mods (at least these I discovered, there might be more..) - note: all XVM sound mods has been disabled until they are fixed by the XVM Team - note: the greyed out mods (unselectable) are disabled by me, you cannot install them on purpose, they simply don't work currently, and requires update
    8 Points
  7. v9.15.01 (26-05-2016): - fixed Synchronizing discounts bug (hopefully) - removed not working mods: vbaddict , Team HP Bar by Armagomen, Custom shell, consumable & module icons by by 2rokk & willow2000, UT Announcer, Colored Damage Stickers, Autoaim extended - updated Custom shell, consumable & module icons by ArasGrandpa - updated Received Damage Announcer by Elkano - updated Elkano's Minimap Ping Spam Blocker - updated Radial Menu - added Personal Missions Helper - fixed installing certain players panel
    7 Points
  8. v9.15.1.04 (01-08-2016): - updated XVM 6.4.0-dev (6208) [use at own risk! it's not finished] - updated Battle Assistant v1.3.7 - updated Damage Log Gambiter (was causing ESC key, and chat issues) - added contour icons: Torque - added crosshair: Hardscope - added ability to disable XVM's hitlog (by unchecking it) - added the winchances showing in battle next to clock - added Artillery sight on the minimap - added XVM's sixth sense icons - added XVM's clan icons packages - fixed stats back-up system for YasenKrasen - fixed Zoom in 2, 4, 6, 8, 10, 12, 16, 20, 24, 30 - removed Effective armor calculator (for own vehicle) (was activated by mistake) - removed Team HP bar mods tratatank and Armagoman (temporary, waiting for stable) - note: the greyed out mods (unselectable) are disabled by me, you cannot install them on purpose, they simply don't work currently, and requires update - note2: I wasted another day of my vacations to make this, hope you enjoy
    6 Points
  9. v3.7.11 (23-07-2014): - added King Julien (Madagascar) (Polish lang) crew voices to DLC - added Julie Voice Pack to DLC - fixed an issue where the installer would become unusable if moved before the components page
    6 Points
  10. v9.15.03 (27-05-2016): - updated XVM-6.3.0.1-dev (5681) [fixed crashing after being killed] - updated damagePanel Zayaz - updated UI Scale Mod - fixed XVM remover (experimental) - fixed circle OTM reload - removed LAMP damage panel
    5 Points
  11. v9.15.00 (25-05-2016): - initial modpack version for WoT 0.9.15 - updated XVM to XVM-6.3.0.1-dev (5667) - updated contour icons: Aslain, Panzerleiter, Webium - removed not working mods, I will bring them back when they start to work agaon - if you cannot find your favorite mod, don't ask to re-add it, read the line above
    5 Points
  12. DarthDoge

    Thank you, Aslain!

    Yeah, I hear people bugging Aslain and it kind of irritates me since he does not have to do this yet he does. Thank you Aslain.
    5 Points
  13. v0.1.1 (02-05-2015): - updated Aslain's contour icons for 0.3.0.5 - updated MajorRenegade's contour icons for 0.3.0.5 - updated MLP Flags by MajorRenegade for 0.3.0.5 - marked Hootorez's contour icons as old due the fact he stopped supporting his mods
    5 Points
  14. v9.17.0.1 #10 (24-12-2016): - updated XVM to 6972 [nightly build] (if you experience low fps, try to disable XMQP on xvm website at your profile) - updated crosshair: Harpoon (replaced rhomboid aim with circle version) - updated contour icons: contrabass - adderd Skins & remodels package from Milkym4n [removed: FV4202, SU-122-44, Pz.Kpfw. 38 TM; added: ST-I, Type 74, Type 61] - added crosshairs: J1mbo v1 and v2 (without reload counter for now) - Merry Christmas everyone !
    4 Points
  15. Aslain

    9.17 Ingame Battle screen is blank

    Consider it as a hardcore mode, you are like real WWII tanker, no HUD there too, just your eyes, radio, and your team
    4 Points
  16. I finally did it... I've gotten my recent WN8 above 3,000. I intend to keep it climbing, but for now - I'm going to jot down a few key things which I have learned that really stand out. Maintain a healthy situational awareness: Don't let yourself tunnel vision... no matter what you do, no matter how you're fighting or who you're fighting, you always want to watch your surroundings. Not only will you be able to detect enemy vehicles trying to flank you before they get the opportunity, but you will also be more likely do dodge artillery, and avoid finding yourself in a crossfire. I've seen too many allies and enemies focus upon one vehicle in the battle, only for their enemy to take advantage of this and absolutely wreck them. Don't be afraid to pull back from a flank: If your gun is desperately needed in a flank, put it in there and use it. However, there are times when it becomes increasingly obvious that the flank you are at will be quickly overrun, or flanked and destroyed from behind. If your flank is disintegrating, don't be afraid to turn your tank around and put on your "Nope" shoes. However, if you feel as though you need to pull back, don't hesitate. The more time you spend at a failing flank, the more likely you are to be shot up during your grand escape. When I feel as though it's time to begin pulling back, if I don't begin moving immediately, all too often I'll be destroyed while I'm trying to escape. If you find that you have hesitated for too long and escape is now impossible, just stick with your allies and try to do as much as you possibly can... the enemies which overrun you are the same enemies that the rest of your allies will be fighting, so at least try to cripple them. If your gun is not shooting your tracks should be rolling: If you are not contributing to the battle, your allies are effectively down a tank. There are very few times when you should be cowering behind a corner while your allies are fighting... usually this is only the case for non-scout autoloading tanks. However, unless you have an empty autoloader or a very long reload, you should be in the battle. Yes, you should wait for the right opportunity to make your moves, but don't hesitate for extended periods of time. The longer you're not doing anything, the more likely your allies are to lose. XVM Win Chance is not to be used to judge a battle before it starts. Remember - it's a chance (i.e. prediction of the likelihood of a victory or loss). If your chance to win is low (let's say 33%), you will still win 1 out of every 3 battles with similar predictions - however, if you give up and don't even try in the battle, you are only reducing your chance to win; and often times significantly. Also, keep in mind that recent posts on the Forums and FTR including data from thousands of battles has indicated that in general, XVM Win Chance gives an inaccurate prediction - If you were to average the XVM Predictions for 1,000 battles (let's say you end up with the number 55%), you would find that (assuming you don't give up) will win anywhere from 1%-5% more battles than it predicts (the greater the gap between your recent WN8 and overall, the greater the percentage of additional victories). Even though 1%-5% doesn't seem like much, keep in mind that is 10-50 more victories than XVM predicted... if you give up when you see a low Win Chance, you are more than likely to turn some of those would-be victories into losses. Don't let XVM Win Chance ruin your mood - it's a prediction of probability, and an inaccurate one at that. Every battle always has a chance to be won. Giving up or getting upset about the prediction only reduces the likelihood that you will win. If the entire team lemming trains... follow the train: Sadly, there are times when the entire team goes off in one direction, or rather simply sits at base. If your team does this, don't go off on your own to a doomed flank. The only result will be that you get yourself killed to no avail. When your team lemmings, follow the lemming train and make it a success. Once you've won your lemming flank, either push to the enemy base, or fall back to your own... just work with what you have and make the lemming train work. Never trust allies: As much as I hate to say it, you just can't trust your allies. Unless you got confirmation from an ally that they will do exactly what you have told them to do, don't expect an ally to do anything, no matter how simple or easy it is. Sadly, most players in pub battles are a lot worse than you would hope. Do not do anything that relies heavily on your team. Always leave yourself an escape route and a Plan B. Also, communicate. Talk with your allies... if you want them to move up, or support you, let them know. Saying "Attack!" or "Help!" won't work... type out a text message and try to get confirmation from your allies that they will follow it... and if you get no response, assume they're doing their own thing. If you're going to say something, make it positive: If you're going to type in the chat, keep it positive. Negative text only reduces your team's chance to win by taking the focus of your allies away from the game, as well as breaking their mood and focus. If you want an ally to do something, be specific: Earlier today, there was a JagTiger 8,8cm. facing a Chaffee who's behind a rock. The JgTig8,8cm can one-shot the Chaffee, and the two tanks are 300m away from eachother. The Chaffee isn't even directly behind the rock... he's a distance aways from it. I told my JgTig to move his tank and kill the Chaffee... sadly, he drove straight up to the rock and let the Chaffee circle him... all what the JgTig needed to do was turn his tank to the left, and move about 30m or so to the left... driving up to the rock was not only unnecessary, but suicidal. Obviously, that was my fault. I presumed that the JgTig would figure out that he simply needed to change his line of sight.. instead, he charged the Chaffee (plunging his tank into shallow water, thus reducing his speed). The way my comment came out was unproductive, and had very negative consequences. I needed to specify to the JgTig that he needs to move 30m to the left so he'll have shots at the enemy Chaffee. Have fun: If you lose, or if you have a bad battle, bad RNG or something of the sort, try not to get frustrated. Frustration only reduces your focus, and will only make you do worse, thus become even more frustrated... the cycle then repeats as a self-fulfilling prophecy. If you did well, even if you lost or missed a critical shot, keep your cool. Take note of what you did wrong and what you could have done better, but don't get frustrated. Instead of focusing on the negatives of a battle, focus on its positives. Criticize yourself: Watch your own replays, or think about how you did and what you did after a battle ends. Try to find your mistakes and realize what you did wrong. If you discovered something new which works out very well, take note of that as well. Learn from mistakes, and emphasize your strengths. Don't be afraid to ask for help. I may have 3,000 recent WN8, but there are still some things which I have no idea how to do - I'm clueless when it comes to setting up my artillerly, I have no idea how to brawl in the city in Windstorm, I just can't stop drifting in my MT-25 when trying to circle a tank, and despite putting on Camo, Emblems and Inscriptions onto everyone of my tanks prior to taking them out to battle, I did not realize that I could translate the inscriptions in foreign languages to English by simply highlighting them. Everyone has there strengths and weaknesses. I can't play slow tanks very well - I try to avoid any tank which is not fast (or at least fast for its class). There are some parts of maps which I have never once taken my tank to fight, even though I see allies go there all the time. There are maps which I've mastered one side of the map, and haven't learned any of the other side... obviously that's bad. I perform a lot better on maps on which I am familiar with the entire map. That's why when I have the opportunity, I will explore and try out the "other side" of any map I'm not familiar with. Keep learning, keep asking questions. When trying to learn how to play a tank, focus on playing only that tank... don't keep bouncing around back and forth between the tanks in your Garage. Yes, it may be frustrating at first because you're unfamiliar with the tank, but the only way you will master a tank is by playing it and (not necessarily solely but) mostly it. You won't learn how to play your heavy tanks if you keep switching back to lights, and you won't master scouting if you bounce between your TD's. There are times when your team is at a position to absolutely over-whelm the remaining enemy, but they are all too afraid to move up. If telling them to move up in chat doesn't work, sometimes you will have to be the one who leads the push into the enemy. You don't have to suicidally rush out; you can inch out and try to encourage the enemy to fire their guns and bounce off of your armor, but if the enemy don't fire then at least your allies are likely to being inching out with you. If you have the HP and armor though, sometimes you will have to sacrifice a handful of your tank's HP to allow your allies to win the push. 99% of the time in this scenario, as soon as the enemy fire off their guns your allies will push all the way up. Just make sure that there aren't any TD's or artillery waiting to strike - if that's the case, you may be better off leaving your allies there and trying to go around. If you don't have the HP nor armor, you may have no choice but to go around, or wait for your allies. The very least you can do is tell your allies which tanks they have that are in the best position (and most likely to survive) a forwards push, to hopefully give your team the courage to do something... but don't be the one who sits still with your allies in silence; otherwise you're contributing to their cowardice. If you can't lead the push yourself, at least try to organize a push via. chat, or flank around the enemy to distract them from behind. My apologies for the blob of text, and for any errors which it may contain. I'm tired right now, and was about to go to sleep, until I discovered I reached my goal. I hope my tips prove to be useful!
    4 Points
  17. 9.16 build 02 (07-10-2016): - updated session stats: YasenKrasen and Tomonik - updated crosshairs script - updated Custom shell, consumable, module icons and more (by willow2000) - updated contour icons: PogS - updated Chat filter (hate blocker) by Krzysztof_Chodak - updated Crew Exp Extended - updated Vehicle Exp Extended - updated Minimap Tankview Extended - updated crosshair: Kellerman Blue, Damocles, Harpoon, Hardscope - updated Research Watchdog by Krzysztof_Chodak - updated Semi-Reproduction of Gnomefather's Gun Sounds (by cwjian90) - added Received Damage Announcer by Elkano - added option to hide central feedback in all Gambiter logs - added english translation PMOD Stats config by XXX_MUTANT (made by Quaksen) - added option to toggle XVM clock in battle (at the other XVM settings section) - added option Show alive players count instead of frags on Score Board - added Info Panel (with menu button) - added Damage Panel with repair timer - added 6th sense sounds (mp3) [after installing, go to the game settings and enable it there] - added Johny_Bafak's Vertical Techtree - fixed contour icons mirroring Prudenter - fixed ramming icon in my xvm hitlog - fixed installing Aslain's Contour icons with arab tiers, Prudenter icons
    4 Points
  18. mutopompka

    Nowy update 9.16 - prośba do userów

    Witam. Z racji tego, iż na stronie głównej wot-a http://worldoftanks.eu/pl/news/pc-browser/46/version-916-release-announcement/ ukazał się artykuł o wprowadzeniu w dniu jutrzejszym wersji 9.16 proszę i jednocześnie BAŁGAM: O NIE PISANIE OD JUTRA tj. 5.09.2016r od godz. 10.00 przez co najmniej 3 dni postów w stylu: 1. Kiedy zrobisz Aslain nową paczkę? 2. Kiedy będzie to i tamto? 3. Czemu nie działa....... bo instalowałem Twoją paczkę i nie działa? 4. Dodaj to i tamto? 5. Czemu żona mnie bije? 6. Piwo w lodówce się skończyło - Aslain - zrób z tym coś! A poważnie. Proszę naprawdę o nie pisanie kiedy wyjdzie paczka, czemu to i tamto nie działa, dodaj to i tamto.... Poczekajcie w spokoju parę dni. PS. Ale z tym kończącym się piwem - mógłbyś coś z tym zrobić
    4 Points
  19. 9.15.2 build 12 (28-09-2016): - updated XVM to v6.4.5.1 (fixed client crash when "minimap"/"circles"/"special" section is not empty) - updated Gnomefather's gun sound - added crosshair "Destroyer" - added OTM by night_dragon_on - added OTM by demon2597 - added Received Damage Announcer by ekspoint
    4 Points
  20. 9.15.1.1 build 25 (09-09-2016): - updated XVM to 6453 [nightly build] - added Arty Log Mod by OldSkool [find it right above the garage mods section] - added option to the XVM minimap section: Show icons for destroyed tanks - added option to the XVM minimap section: Show HP circles on the minimap (alt) - added minimalistic harpoon crosshair - enabled few options on the XVM's battle results screen (i.e. crew experience earned) - expect more XVM minimap options to come
    4 Points
  21. 9.15.1.1 build 20 (02-09-2016): - added option to XVM section: Display Team HP on the battle interface - added option to XVM OTM section: Floating damage style (also my old style is back) - added option to XVM OTM: The shadow intensity behind OTM [regular/lesser] - added contour icons: YACM by Panzerleiter - fixed winchances
    4 Points
  22. Nah nah, I have a working version of the armor panel, a new pitch panel, and the stuff like sniper arty and relative height in arty. I was hoping more would be happening with crosshair mods by now so I could take them apart and learn whats going on. Right before the patch I was working on repackaging and organizing the mod. Splitting it up into multiple files in folders, custom logging functions logging to their own files, and things like that. Instead of one or two HUGE files that are a pain to work in. With out the sights that whole idea is kinda pointless. I'll have what I got uploaded in a day or two. All the nice extra info the sights provided will eventually be put into some sorta mod to display them. Their is no ETA on that however. There might come a time, possibly soon that I will have to drop the mod due to time constraints. However if and when that time comes every single line of source code and flash projects will be released.
    4 Points
  23. v9.15.1.06 (04-08-2016): - updated XVM 6.4.0 (some parts of mod still not working, like minimap, tank carousel etc.) - fixed picture preview error when selecting crosshair HARDscope - added OTM by Aslain (also changed floating damage style, now it has black shadow instead of white, and xvm colors) - added XVM Hitlog by Aslain (with sub options)
    4 Points
  24. 4 Points
  25. v5.8.1.02 (13-07-2016): - updated contour icons: DeceasedDaisy - added Arpeggio Complete Captain Voice Collection (by GoldPile) - added Zeiss cameras (by Mebius_LW) - added Yet another zoom-out mod
    4 Points
  26. v5.6.0.01 (30-05-2016): - updated Historical Flags (by Adiya) - updated semi-transparent fading minimap by fugetsu - updated Yet another zoom-out mod (by Pope_Shizzle) - updated No Fog - updated Big Waves - updated contour icons: DeceasedDaisy, AutoSpy - updated minimap by COPCK_BCB - updated Player's Panel by BADoBEST, by Atmaxx - added Training Room + Session Stats [DE] [also removed standalone Training Room] - added Minimap with ship names by atmaxx, and option with damagelog - removed hp bars option from: Aslain, Hakabase, Atmaxx (requires update)
    4 Points
  27. v9.14.47 (11-05-2016): - updated ZJ OTM Reloads [working period to 21.05.2016] - added xvm option: Enable XMQP feature for exchanging data between players (experimental) [PP] - updated xvm config [to disable XMQP by default]
    4 Points
  28. v9.14.09 (19-03-2016): - updated XVM 6.2.1.1-dev (5267) - updated XVM's clan icons packages (from March 2016) - updated hitzones by KoreanRandom - updated XVM config [added entries for new features] - added Damage Panel with angles (by ZeesuS) - added Selected tank highlighter on XVM carousel - added GTO's Penetration marker [without sound] - added PMOD Stats config by PapaDigi [DE] - added ignore flags selected by users on the XVM website - added Show vehicle mod [fixed] - moved Display results from previous battle [PMOD] to Chat Mods sections - enabled results from previous battle in both YasenKrasen and RN session stats - reworked the 6th sense sound system again [we don't need xmls to run them now] - disabled Region Changer [requires update] - disabled option: Don't play Fire & Ammorack damage sounds [requires update]
    4 Points
  29. Aslain

    Thank you, Aslain!

    I promise new WoWs modpack tomorrow, I ran out of time today. Also thanks for kind words :)
    4 Points
  30. v9.13.35 (18-02-2016): - updated Reload Messanger (reload spam with 'C' key) - rebranched the XVM's OTM section (you have re-select your OTM options) - added default XVM's OTM - thanks to new changes, I will have ability to add custom OTM's, please propose what you want
    4 Points
  31. "MeltyElement" Effective Armor Calculator & Crosshair Mod [BETA] Effective Armor Calculator now separate from crosshair! Many of us remember the effective armor calculator from the MeltyMap' s MathMod. For those who don't know what its all about, there is a quick run down under the spoiler. Effective Armor Basics: Description The old Armor Calculator went defunct back around ~8.8, so it has been a while. Instead of fixing the old calculator I opted to completely re-write the mod. All of the calculations are now handled by python instead of action script. A big reason for that is because before this I have never touched flash files or action script. However, it did open the door for a few improvements and features. The effective armor calculation now takes into account the pitch of you gun. This makes the calculation slightly more accurate retaliative to where you are aiming. There is also now an option to have the calculations based on the rotation of the camera or the rotation of the turret/gun. Both options have benefits but after switching back and fourth for a month one does not seem superior to the other. No longer dependent on XML configs for any values other then arcs(slope of a tanks armor). If a tank is missing from the XML it will be automatically inserted at the end of the file with values of zero. If a tanks arc value is zero the armor is calculated used the tanks nominal armor and rotation of the tank. The crosshairs and armor panel are now separated and one does not require the other. The gun sights are based/built from the most recent Melty source code that was released(0.9.9). Updated and modified with a few additional(optional) features. Aiming distance is now pertinently visible. It no longer fades away with target information when you have no target. Advance ballistic information is available and built into the design. remaining aim time (how long until your dispersion value reaches the minimum value). speed of your current target in km/h , mph, or m/s projectile flight time. Fourth sight, a darker version of the first sight(the light blue ones). Relative aim point height adjustment in Strategic aim mode. See "v2.0b4 additions" in the change log here: http://bit.ly/MeltyElementDocs Advance penetration calculator. Penetration drop off, normalization, 2x overmatch modifiers, impact angle are taken into account and accounting for track thickness will be an option in future builds. Colors: Dark Red = angle is greater then then the auto bounce angle. Red = The targets armor at your aim point is thicker then your shells highest possible roll. Orange = The targets armor at your aim point is thicker then your average pen. Yellow = The targets armor at your aim point is less then your average pen but more then the low end of your pen. ie. your pen roughly = the armor and its up to the RNG gods. Green = The targets armor at your aim point is less then your lowest roll. Blue = The targets armor at your aim point is less half your average pen. (this used to indicate 2x over match but seemed redundant and still is. On indicators like the Aimpoint-I w/ armor pen. Only specific parts turn blue so its more like a notification and not coloring in the whole sight. All other markers are gonna follow suit in some way in future builds.) Purple = The 3x overmatch rules are in effect.(when your shell caliber is 3x the thickness of armor at the point of aim and will not bounce regardless of angle ) Screens: Known Issues Crosshairs: Known Issues Armor Panel: TODO Crosshairs: TODO Armor Panel: Installation and Configuration: Credits & Sources : Change Log: Notes I would consider this a BETA. While it is working without any issues and have been using various reversions as I work on it for the past month. Not every nook and cranny, combination of options/ features , and compatibility with other mods has had the chance to be thoroughly tested. Change log and detailed explanation of features can be found at http://bit.ly/MeltyElementDocs The armor angles in the MeltyMapProtractorSetting.xml are in desperate need of updating. The type, left & right arcs(yaw limits), front & side(base armor) are completely irrelevant now and will be removed eventually. Only the arc, arc2, arc3 values are important now and need to be updated. However the old method of getting those values is no longer available due to the original Wot Tank Viewer no longer being maintained. If anyone knows of any alternative programs or methods to accurately measure angles, please let me know. Feedback is highly encouraged. At this stage there is still a good amount of things that can change. DOWNLOAD >>> MeltyElement v2.0b5 <<< SHA-1: B4FEF465B34EAF02721907D06A927F2A0CA2659A >>>MeltyElement Fonts <<< If you wish to support me and this project you can do via below or by leaving me good feedback
    3 Points
  32. 9.16 #26 (29-10-2016): - added Gnomefather's Historical Realism Gun Sounds (by Zorgane) - updated Premium tanks colored by gold (by Aslain) - updated Class colored icons (v1 & v2 by Aslain) - updated Class colored icons (by Ghostman101278) - updated Female Crew Mod #1 (from Wargaming) - updated Female Crew Mod #2 (celebrities) - updated contour icons: Aslain, Qualan, Corehorn, corecroft27, Golkosh, Jackhammer, Ghostman (for the micropatch) - updated tank skins from Milkym4n (added Tetrarch LL, M551 Sheridan (for T49), updated 59-16, added with JSGME application that allows to select which tank skin to install - experimentaly, will be removed if users have problems with using it) Note: the DLC server is still having the issue, some of you won't be able to install anything that is stored on it. I don't recommend to use "clean up DLC folder" until the problem is fixed.
    3 Points
  33. Aslain

    Reversed tank names

    Banned. Farewell.
    3 Points
  34. Quaksen

    Reversed tank names

    I'm a moron, huh?... You said you didn't select anything... which is why you are getting the reserved names. You need to select the proper option.. as Aslain also told you.. Did you post logs? Nope. Did you do as you were told? Nope. Did you attack those that help out in the forums? Yup. Trash like you needs to get banned.
    3 Points
  35. 9.15.2 build 13 (01-10-2016): - updated OTM Reloads by ZJ [works until 11.10.2016] - added OTM Reloads by Bosomi [no time limit]
    3 Points
  36. Darth_Clicker

    Adblock software

    Aslain's makes the ads optional. They have been optional for as long as I can remember. No one has to view ads to download the modpack. That is why you always have the "direct" link to bypass the ads. Every link that includes ads to support the website is also paired with a "Direct" link directly next to it where you only get the desired download. Any type of payment is 100% completely voluntary. I encourage you to ask for help/information in a polite, nice way and you will probably be surprised at the outcome....especially here in this forum.
    3 Points
  37. 9.15.1.1 build 17 (30-08-2016): - updated XVM to 6402 [nightly build] - updated XVM's clan icons packages (August 2016) [without KR] - added custom shell, consumable, module icons and more by willow2000 - added Account Manager - added Replays Manager [RU] - fixed Vehicle Exp Extended + Personal MIssions Helper (in PL installer version) - damage log gambiter configs are using DamageLog font since now (it's auto-installed)
    3 Points
  38. And Danish updated: WoT_da_translation_9.15.1.1.09.ini.zip
    3 Points
  39. v9.15.1.1.08 (19-08-2016): - updated Extra Aim Info - updated J1mbo crosshair v1 (added aim circle with two rings) - tuned config in Team HP by Armagomen - turned off unwanted things in my xvm config - added OTM by OM
    3 Points
  40. v9.15.1.00 (28-07-2016): - initial version for WoT 0.9.15.1 - please note that in this WG update they changed actionscript from v2 to v3, that alone change affected many mods if you cannot find them that means they weren't updated and aren't working anymore. - split XVM from the rest of modpack (now you can install single mods without XVM and it's leftovers) - removed install option: Clean Install without XVM (obsolete) - many mods were updated, many disabled... the list is too long (wait for update) - greyed out mods are disabled untill I find new updates for them
    3 Points
  41. So since coming here from Roughnecks, I have quickly come to respect the team of guys who I see like Blue and Aslain who are answering questions non stop about either very basic things that are found in descriptions or notes they leave, or I find 15 topics about slightly different [1% diff] problems that really once explained one time should by the community be taught to the others. Roughnecks was a huge pillar of great minds from both the coding and the super artistic sides of WOT that literally started to entirely on its own make a server of 25k avg population start turning out as many ground breaking and game changing mods as the one with 250k avg population. It took 3 years to do it, but towards the end the Ruskies who drive this market by 100`s of times, started to copy RN mods and would take the amazingly stunningly perfect art mods Soulza made change 1 color and call it there own on 15 different sites and then make it a premium modpack, basically making 10$ a month of it. The way we did this was WE, I mean the common guys who used Soulzas sights/DMG panels/Icons, or Maggz overhead reload, or his old very first ever WN8 calculator, We who knew little except we wanted our games to look that way took charge of saving there precious time, by learning and answering the basics they taught us. And as it happened all the sudden a core group 15+ guys became the "Help Team" These same guys like ATXMAXX and Spotter and Maggz and Soulza as well as good friends like Aslain, Solo and many others started to not just learn from the guys who knew nothing before but didn get there time wasted by having to help everyone on there own. Imagine what a guy like Aslain can do graphically in 3 hours time. He could create an entirely new HUD style, he could start a sound pack. He could also find many mor modders out there who want to partner with him and create our mods. TL;DR I wanted to start this thread to address some basic topics of WOT/WOWS mods that I keep seeing coming up in the for of bugs or as requests for 2 mods to merge etc. And im oping the guys who dont donate or pay will learn some of these things and help others who are stuck and as the general knowledge level rises it is amazing what will happen. RN went from a few guys who knew Python to a group of 500 who could do pretty good at reading a Python log and sussing out issues on there own. We had guys who were basic members making entire soundpacks, XVM configs with super advanced ways of not having to load heavy images so it didnt use almost any FPS. I mean very cool stuff. So when we get a large issue about never mixing 2 mods with Dock.XML, hopefully rather than just accept we cant have both mods some of you might take a chance and merge the 2 and hety guess what, you just made your first mod. Tmrw I will post about SWF files and how simple they really are and how easy guys like you can create things you didnt even know where possible in 15 minutes. HUD_Lib.SWF for instance holds every part of the entire graphics overlay/HUD and can be completely changed in anyway you want. And by learning this you will help newbs knwo not to mix adn match mods that share this HUD [Image] Libray. And to those who are already good. Help out as much as you can. The rising tide lifts all boats guys More time saved for Aslain answering dumbass questions, means cooler mods, faster releases and he will do this longer and wont burn out.
    3 Points
  42. v9.15.23 (21-06-2016): - small fix to pmod config [to make it work with the new 6th sense duration I just added] - moved the 9 sec 6th sense durration to the 6th sense durration branch - added updated Hangar Armor Inspector by ProTanki - updated PMOD to #22-1 - updated Hitlog announcer config - updated Pro Assist [displays markers for spotted and tracked tanks]
    3 Points
  43. v9.15.12 (06-06-2016): - reworked Armour Penetration Indicator section (added style from lportii, added branch) - removed all gun sounds mods, they are outdated and causing issues like missing icons in gambiter logs etc. - removed Fire & Ammo Rack hitzones by BadBoy78 [outdated, with ugly spam on top] - updated Team HP Bar by Armagomen - added Radial Menu Editor v2.5 - added Shiny metal by Hanabishi - added crosshair J1mbo, Taipan, Sword of Damocles (mix) - added crew voices: My Little Pony: Tanking is Magic
    3 Points
  44. v5.5.1.02 (15-05-2016): - added Minimap with ship names by monstrofil
    3 Points
  45. According to a NA WG employee, they will add detection range circles to the game. He said they would be dynamic so that when you fire your guns, the circle will grow and shrink when you are in smoke. They are hoping, but no promises, that it will be included in 0.5.6. Check out the latest ShootTheRedShips podcast for the entire discussion.
    3 Points
  46. v9.14.15 (25-03-2016): - updated XVM 6.2.1.1-dev (5297) [compatibility with todays micropatch] - updated contour icons: HakkerLP - addeded contour icons: XiCynx - added Radio WG.FM mod [RU gui] - added 6th sense icons: Orange bulb #1, Orange bulb #2
    3 Points
  47. v9.14.14 (24-03-2016): - updated XVM 6.2.1.1-dev (5294) - updated Battle Assistant v1.3.4 [new feature: presss L.ALT after shoot to travel with shell] - updated UT Announcer [enabled text messages, credits to Beals for translation] - updated sounds.xc - enabled and updated Show Any Tank In Hangar [ignore that configurator button in garage, don't use it] - Attention! I've tagged all mods that might be considered illegal on EU. You are using them on your own risk (as always). Remember the EU server has no list of forbidden mods, but has this rule about unfair adventage instead, so every mod can be considered illegal. Wish the EU will get list of forbidden modifications like the NA & ASIA server has, because current form of rules is harming confused users only.
    3 Points
  48. Aslain

    Some configs are not enabled

    I'm glad, it was quite intensive day, brainstormed :)
    3 Points
  49. v9.13.45 (03-03-2016): - updated hangar manager 'hangman' config [it should display selected garage, instead of last battle one] - updated internal programs in the installer (changed sed 64 to 32bit) - added Region Changer - added Damage Panel Harpoon
    3 Points
  50. v3.7.12 (25-07-2014): - updated Gnome's gun sounds v1.9421 (DLC)
    3 Points