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JonONeill

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About JonONeill

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  1. Back in the day, they were aimed via the Gun Fire Control System or GFCS. It cut out the human element in terms of manually aiming down a gun sight. Radar plus a computer would calculate a firing solution comprised of wind velocity, pitch and roll, gun caliber and rate of change of range from target. Then the gun battery commander would fire. And observer would then relay the result of the salvo; far/short/ahead/behind and corrections would be made before firing again.
  2. They're from when I was having the issue. I created them after enabling the mod and failing to reach the login screen.
  3. Spent a bit of time this morning trying to figure out which of the mods I installed this morning kept me from reaching the login screen. After some trial and error, I have narrowed it down to the More Visible Trained Commander Perks mod. Aslains_WoWs_Logs.zip
  4. JonONeill

    control Division

    It is one of the mods that changes your Port UI in some way. I'm not sure which but I disabled Golden Premium Ship Icons, Golden Premium Consumables, Extended Tech Tree and the Better Ship Icons On Compact Carousel mod and it fixed the issue.
  5. JonONeill

    Darkness HUD (Variants)

    Two new versions. At the request of someone on the WoWS subreddit, I have made ribbon only version using Vanilla assets. No Vito Assets and no other custom icons. These are not replacements for the previous two I've posted. Darkness HUD Ribbons Only (Vanilla Assets) https://drive.google.com/file/d/0B61psXtA3RSdcWVEMWdaTUdudXc/view?usp=sharing Darkness HUD Ribbons Only Semi-Transparent (Vanilla Assets) https://drive.google.com/file/d/0B61psXtA3RSdQjNZRGdwT0ZETkE/view?usp=sharing Edit: Fixed incorrect icons.
  6. Why do you keep making this thread? This is like the third or fourth one in the last three weeks.
  7. JonONeill

    Darkness HUD (Variants)

    Cool. I hope folks like it.
  8. JonONeill

    need mod updated for version 0.5.2.4

    He'll probably have to. The training room breaks with every update until mod maker fixes it.
  9. JonONeill

    Darkness HUD (Variants)

    Darkness HUD is a hud project I'm working on in my free time. Eventually, I wish to replace most icons with a darker themed icon set. However, for the time being, I only have two variants to offer and both use assets from vito74m's HUD mod already in the Aislan pack. The first variant is simply a retexture of the achievement ribbons for things such as citadels, shooting a plane down, etc. Darkness HUD (With vito74m Assets) Download Link: https://drive.google.com/file/d/0B61psXtA3RSdUWFmTjcwSGkzcGs/view?usp=sharing The second variant is identical to the first one except that the ribbons have a slight opacity to them so as not to completely hinder your view as they appear on screen. Darkness HUD Semi-Transparent (With vito74m Assets) Download Link: https://drive.google.com/file/d/0B61psXtA3RSdSi02TGpYdmM1dWM/view?usp=sharing I will continue working on the completely custom version I am working on but I do not foresee a release anytime soon. If, for any reason, vito74m does not wish me to use any of his assets, I will remove these first two. I have attempted to get ahold of him for about a week now to no success and people on Reddit expressed an interest in these when I showed the WIP image so I chose to release them tot he public.
  10. Have you enabled the Alternate Battle Interface from the in game "Controls" options?
  11. JonONeill

    SHIP ICONS MASK SCREEN

    Do you mean the player panel mod using AutoSpy's ship icons? If so, try setting the icon scale when selecting which panel to use. I use 120% which isn't too large or too small on a 1920x1080 screen.
  12. JonONeill

    Training room removal

    Within a couple of days, depending on when the mod maker gets the time to update and reupload it.
  13. JonONeill

    Training room removal

    He'll add it when it's fixed by the author, as he always does. Most of the mods in the mod pack aren't his. He just adds them to the pack if the authors want him to for ease of installation.
  14. JonONeill

    PArtial IJN Retexture of ARP Kongo Class Ships

    Apologies about download links. Re-uploading them and will have them added soon.
  15. JonONeill

    PArtial IJN Retexture of ARP Kongo Class Ships

    ARP Kirishima Download Link: https://drive.google.com/file/d/0B61psXtA3RSdU1ByWGcyZUx1UmM/view?usp=sharing
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