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SkywhaleExpress

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Everything posted by SkywhaleExpress

  1. Because only NA/Asia are already on 11.1.1, and RU/EU are still on 11.1.0
  2. One of the mods in version 16 is now making ship names show up really huge font. I'm not sure which one though. I haven't changed my selections from previous versions. Version 14 was the last one I used, and it was fine. Aslains_WoWs_Logs.zip
  3. And, yet, since that is also in the API, it's able to be modded without editing that .zip file. Regardless, that information is there for every player, all the same. All that editing the script does is change what is graphically represented to you.
  4. The x on the minimap can be explained like the "Battleship" board game. It shows where you would have hit them in your last shell, but it doesn't give you pre-emptive information. So unless you have a 4k screen-sized minimap, you'd have a hard time doing anything but getting within a general 2-3km vicinity of the ship. Too far to effectively hit with any kind of accuracy, not close enough to be an aim assist.
  5. Funny, scripts.zip would still only be client side... so, if this is a server side game, then modifying this shouldn't give any undue advantage, as WG would be "cutting us off at the pass..." Now, I'm worried, because I don't use the two aforementioned mods, yet my "scripts.zip" file is showing modified 12/11/2017... I dunno if it's modified after Aslains or not.. How do I make sure?
  6. I have a question: A while back, Aslain claimed he was banned temporarily. Was this an illegal mod thing, or a chat behavior? The last ban-wave, Wargaming seemed readily willing to latch onto the "reshade" speculation that players used, but many people stated they didn't use reshade. Now, this "scripts" issue in the new "ban policy" has me concerned with mods in general.
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