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Quaksen

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Everything posted by Quaksen

  1. You have most likely set the tanks as reserve, and thus hidden them when you install XVM. Check the reserve filter. Or go into: %AppData%\Wargaming.net\WorldOfTanks\xvm\tankcarousel And delete "reserve.dat". As for your minimap, you didn't select the option, according to the logs.
  2. As it says "full ship names".... He might have included both versions, but I didn't check. "Added "full" version which displays full ship names warning this will push the margin considerably, it's advised to use the "short" version."
  3. Hehe no, I'm not a big arty player but I do know that playing arty, you're guaranteed to see other arty. So obviously a platoon of light + 2 arty, should guarantee meeting 2 arties, and increase chances of meeting 3. Ah well. I'll worry about those missions eventually.. first I need to actually get back into playing random battles
  4. Yeah, sometimes the variation is a bit crazy - but - most of the time it's not THAT terrible - just requires adjusting playstyle - and requires teamwork - something that should be in the game, but many people just do their own thing, ignoring the team, and well - they usually have red stats Funny thing is that they feel tank destroyers are strong, so they limit them like SPG and lights.. But a bunch of mediums vs a bunch of heavy tanks can be unbalanced too. Ah well - this is Wargaming we're talking about... the company that just recently released a series of patches, first going to .01, then .02, then .03, and back to .01 because the others didn't work properly. (World of Warships)
  5. At least it was possible, and made the missions easier, I doubt that 3 arties in a match will be common. Heh, yeah... purple platoon vs red will be such "fun" They're changing tank destroyer distribution too - which could mess with the missions to damage those - but we'll see when they release, of course.
  6. The most "fun" changes with the matchmaker will be: Imagine 3-man tier 10 platoon, being the only tier 10's, rest will be tier 9 and 8. Yeah..... And changes till matchmaker will also screw some Personal Missions... they are changing the arty ones based on arty changes.. but what about missions that are also dependant on the matchmaker - such as killing/damaging multiple arty in a game... reduction to 3 as max, will make those harder, especially the ones to hit/kill 3 arties. Or being tier 8, and having to kill 2 tanks 2 tiers above you (when the max will be 3... and out of those 3, 2 would have to be heavy tanks, and you NEED to kill BOTH)... Yeah, not really looking forward to it - but hopefully they'll change/fix those missions too... eventually... not gonna hold my breath though.
  7. Can just hope that IKU19 changes it, or makes two versions.. especially if the names doesn't really make sense. I could understand it in the case of really long names, but then I'd personally use the short names from WG themselves instead, which probably makes way more sense than "NPTN"
  8. Uncheck the option of clearing the DLC cache then.... Just keep in mind if a DLC mod is updated, you need to clear DLC, or delete that particular file manually, to get the update.
  9. Yeah yeah - but that doesn't change the fact that the shots penetrated the SPACED ARMOR, but not the ARMOR/TANK behind it.
  10. They didn't bounce - they penned the space armor, and showed the penetrating "paint ball" hit They didn't pen the tank behind the spaced armor though. Which is what makes the Super Pershing tricky. It all depends on the mod, mine at least shows it, since it's a partial penetration
  11. The shots were red, showing a penetration, which is partially true - he penned the spaced armor at the front, but not into the tank itself. The Super Pershing has a tough front, as shown in the picture too. Even the lower plate area can be tricky, since it also has spaced armor. Best place to shoot it would be the cupola/commanders hatch, which was showing just fine on the turret each time he went out to shoot at the Tiger II.
  12. You attached the archiver, instead of running it and attaching the logs zip file Hehe.. I'll look at replay when I'm not in clan wars, if someone else doesn't get to it first.
  13. That mod is discontinued. "Technical problems, WG changed the ways how chat is being controled."
  14. The only ingame option is between Standard (which I guess is all American voice) and National (which then is decided by whatever tank you're in.. German tanks speaking German, etc) A mod that changes it is probably possible.. I don't know if one exist
  15. It's updated when they have enough information to give it proper numbers So who knows when that'll be
  16. http://www.wnefficiency.net/wnexpected/ Many sites use the information provided by that.. and the last update for "expected" is before the Strv S1
  17. You don't need to post links that claim something that isn't true. Or more links to various cheat sites.
  18. Possibly. But there sure isn't 90% cheaters on EU servers. That much is very obvious.
  19. I seriously doubt that 90%, or anywhere CLOSE to 90% uses some form of cheat mod... Especially given the amount of players that has been banned.. and the amount of tomatoes... But to each their own...
  20. Pulling statistics out of your ass? If 90% of the player base was using one or more cheats, then there would be the INSANE amount of tomato players.
  21. The config files for that mod is in the "mods" folder now, and not "res_mods" So you should still be able to find it like before, just in the new location
  22. He did link this thread when he made it (And then the guy he directed it at, ended up posting his bug report in this thread instead )
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