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x3101

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    Male
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    Mo, USA
  • Interests
    Just games at the moment, WoT, Rocket League, Dirty Bomb, Hearthstone, FSX. Lots of others but those are the ones I'm mainly playing right now.

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  1. First let me say that I read the thread from last year and I still think this could work if designed right, i..e, spam prevention would be built in. Also, maybe something has changed in the game since the previous version of the game, but to be clear, the idea of Dynamic platoons not paying bonuses for the current round seems to only apply to platoons created after the actual game clock has started. IOW, if people join a platoon during the countdown timer then it does pay bonuses for the current round, that's my experience. Ok, so having said that, here are the desired features and reasons why they would be nice to have: Inbound invitations: (accept and reject) 1) Auto accept all invites of the same tier (you only get points for same tier, and I think penalties for diff tiers) 1b) Auto accept all same tier invites of the same class (preference) 1c) (This option assumes that spawn location is pre determined during the countdown timer phase and can be detected.) Auto accept all same tier invites of the same class within X radius (i.e., same side of map, near waypoint, etc, for close knit gameplay) 1d) Add checkbox for "friends only", so one of the above options would be selection and optionally the friends only box 1e) Checkbox to enable ban list which will hold ID's of players you don't want to platoon with, or Inbound spam prevention I don't know what the default WG settings are, but this mod could be more strict on inbound invites if the player preferred, or loosen them if WG config allows it, ie.., if WG only allows 1 invite per round, but allows custom config, then this could allow unlimited invites if the player chooses, or fewer than the WG limit. Depending on this config, once an invite is rejected per the other mod settings, it could go straight to the next invite, i.e, it could queue them and process each one until an invite match is found. Outbound invites: Spam prevention on this could be whatever WG would require, plus additional custom limits 2) Invite 1-2 players (free limit vs premium, or custom set for premium) 2a) Invite the highest listed tanks of the same tier (based on win rate for the tank being played) 2b) Invite the lowest listed tanks of the same tier (for those who like to help out lower skilled teammates) 2c) Custom rank invite options 2d) As with inbound invites, each above option would have a "same class", radius, friend and ban list options 2e) Per spam limits, if selected tanks do not respond within X seconds, then send invites to new players. The time window would need to have a minimum to give the first invitees fair time to respond. 3) Auto leave platoon at end of round, or, when returning to garage after death but round is still going, if it doesn't reduce the bonus. This could be auto disabled if a platoon member has used platoon chat within X seconds of either round end or you returning to the garage, this way you don't miss any recent messages. For example, if someone chats 10 seconds prior to round end, then auto leave is cancelled for that round, allowing you to review chat and then manually leave. This could be fully customized including cancelling auto leave if there is any plat chat at all. ------------------------------------------- Ok, I think that's all I can think of at the moment. Opinions and tweak ideas welcome, and also express your support if you like the idea. I really haven't done platooning much at all, although I should have been doing it this whole time, I mean, it's free xp/creds. The other day when I tried staying in a platoon after a round, it took an extra 4 minutes to get into a round. 1 minute to wait for the other member to read up, and then 3 minutes for the MM. This is about 3 1/2 wasted minutes which doesn't interest me, so I assume that's why every time I'm in a platoon, everyone bails out before me (or else it's because I'm lousy, which I happen to be). Plus, for me and maybe some others, there is an additional problem, and that is, that this game is taxing on my system during round loading, which means some of the time, I only get to the loading screen with the player list with 12-15 seconds left, and that makes it much less likely that I'll get a platoon together before round start. So, this mod could really help out in these situations, just making it all easier and smooth with no fuss.
  2. Those basic filters are nice, but I have found that they are not enough for me, and I still end up doing a lot of manual manipulating every day which gets old and tedious after awhile. I would like to have some configurable preset hot buttons that allow for further filtering. (edit: To be clear, marking tanks with the primary marker does create a custom play set. I am just wanting to have several custom sets instead of just 1 ) Here are some examples of where they can come in handy, followed by a picture example for the UI. 1) Specific Mission work: Button #1 could be set for one type of mission, and button #2 for a 2nd mission type, each with different tanks. 2) Mixed filters: For example, sometimes I want to use the "x2" filter, but I also want to keep 1-3 other tanks in the mix too. There's no way to do this at the moment. 3) Play groups: When not doing missions, I sometimes just have different groups of tanks that I'm in the mood to play, but the current filters don't allow for custom mixing. I've put 4 buttons in the picture, but it would probably be good to have 10, or user defined.
  3. I tried cleaning the DLC and it did not fix it, and it was not just Gnome's that wasn't working for me. However, after unchecking all sound mods in the last 'other' section (the section with track sounds, etc), they started working. I'm going to try a little experimenting to see if I can find out which sound mod in the last section is interfering with the others.
  4. Thanks, I'll fiddle around with that. I've been wanting to do some of my own tweaking anyway.
  5. It never had this before, and I don't see a way in the installer to switch it off. I'm attaching a pic of it. I use the #1 display for it's small size and I have no interest in the platoon column. Am I missing the option to switch it off? Is this part of a 9.8 change in WoT, or is this an XVM setting that can be changed?
  6. I would love to see an end to these CTD/lock ups. I've been using the beige dead tanks but I guess I'll try the 1% white and see what happens.
  7. I'm willing to (learn how to) rewrite it myself, but I want to go about it in the easiest way. What I want is to use the Aslain OTM but keep the WG HP bar, those big thick, easy to see red/green bars and which flash bright gold when taking damage. Should I strip WG code from their files and splice it in to the Aslain file, or would the other way around easier? Of course, if Aslain would like to add this option to his OTM section.....that....would be easiest! ;)
  8. I had been looking around for info myself. Unfortunately this seems to be one of those games where the company does not give any help to the community, so you're stuck with half baked threads and a mish mash of info that may be accurate or not. One thread that I bookmarked, which is old now, but gave me a rough idea, is here: http://forum.worldoftanks.eu/index.php?/topic/263517-how-do-you-make-wot-mods/ There's a veteran modder posting in there and you may be able to find more advice from him with more searching. There are quite a number of threads asking this question on the game forums but so far I've found all of them sorely lacking for someone like me. I have learned languages in the past but have never really 'developed' anything and know little to nothing about the 1,2,3 of the process. Btw, if you do find some good tips, links, guides, etc. I'd appreciate it if you could post back to this thread and maybe with enough good info it could become a sticky.
  9. I'm getting crashes with 4.3.9, but not as many as I was before. I've sort of pinned one type of crash down. Numerous times now, I have crashed right at the moment my tank is destroyed. This was happening 3-6 times per night, now it is only happening 0-2 times per night. I have no idea which mod might be doing this, but I do have 4-5 sounds mods in use, including hit sounds and destroyed object sounds, so maybe the destroyed object sounds is doing it.
  10. Your mod that checks for updates, in 9.6 you could click on the info box (via the comm center button in the bottom right corner) and that would popup a new box that had an update button you could click which would open a browser window. It was very handy, I would love to see that return. :)
  11. I would also like to see this changed. The work around if you accidentally scroll first, is to just exit the installer without saving any changes and you can restart it and all your old settings will still be there. Hmm, there's two good ways to change this and it should be relatively easy, I would think, and I don't think it would cause anyone any problems. 1) Change the default focus to the window title bar. I tinkered with the Glade dev tool one time, and this kind of change was easy in that, but I don't know anything about what's involved here. 2) Ideally, also change it so that when scrolling through the option list and then scrolling back to 'custom', what was listed previously is reloaded, including any user changes after the initial load. I mean, the listing and changes to it are still in memory, or a temp file, it's just that right now the scrolling action auto loads installer defaults. If someone wants to load defaults, you could add a default button, so when they have selected an option from the menu, they just click that button and can start from scratch.
  12. I'm still getting the stuck loading issue too. I just downloaded 434 and I've removed all sound mods and am testing that now. Btw, I don't have any of the tanks listed in this thread.
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