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Everything posted by nana

  1. Try to wait for load without pressing the "BattleStart" button. That will work fine, but I don't know the cause.
  2. [Alt_minimap] I don't hope the visibility circle shrinks its range in smoke screen. [InfoPanel(self)] I would like the AA format of InfoPanel(self) to be the same as SecondaryArmamentStatus. And insert a space between "km" and AA value when it is over 100. I want to request to each author, but don't have an account in CIS server.
  3. What is happening with the swastika? Please let me know if there is an official announcement from WG.
  4. In battle and loading screen, ship icons don't be shown. Aslains_WoWs_Logs.zip
  5. I cleared the cache every time, but I try it again and somehow the mod works fine this time. Anyway thanks for your support!
  6. These ships have AA guns, but the value is not shown: ・ARP Myoko and her sisters ・South Dragon ・ARP Takao And although it is a trivial problem, the icons (AA and secondary) are swapped in this mod. Aslains_WoWs_Logs.zip
  7. As far as I know it will only occur on these maps: ・Archipelago ・New Dawn Aslains_WoWs_Logs.zip
  8. Add clan icon

    Server: ASIA Clan: LILY Logo:
  9. I have some request for Aslains_Custom_mods folder. Please consider this. 1. Do not need to compress mods files. 2. Be sure to omit the version folder. e.g. Aslains_Custom_mods\gui\... Aslains_Custom_mods\texts\... Aslains_Custom_mods\locale_config.xml ...
  10. Aslains_Custom_mods folder

    Oh, I misinterpret! Now I try "version" folder name, and it works as I wanted. Thanks for the info All that is left is #1. If it is not a lot of work, implement it please.
  11. Aslains_Custom_mods folder

    Actually in most cases, we only use current version folder. And changing folder name and compressing each client or mod update are troublesome for some users, I think. Certainly it is not a big problem, but...
  12. Aslains_Custom_mods folder

    Yes, I know. But easy to maintain files without compress. Maybe current client version. It seems that Aslains installer already knows it.
  13. I see. (I forget to write: there is not any collision files in the specified folder by paths.xml file. Even if the folder is empty, Detailed Damage Indicator and MonstroMarkers do not work.) Then I will use Aslains_Custom_mods folder instead of editing paths.xml file. I post request to update about it. Please read here. Thanks
  14. I have the same issue. In my case "paths.xml" file was the cause. I added a Path element above "res_mods/0.6.x.x" line for my stand alone mods. So remove or move it to below, the mods work fine. Can you fix this problem?
  15. Move compass elements

    Would you add a new variation of Move compass elements like the screenshot? I edit battle_layout.xml and change distanceFromGlue value in "shipDollClip", "gunRotatorClips" and "frustumClip" elements like this: <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <!-- <distanceFromGlue>-250</distanceFromGlue> --> <distanceFromGlue>-100</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <!-- <distanceFromGlue>50</distanceFromGlue> --> <distanceFromGlue>100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element>
  16. Running Lights

    thanks for the info
  17. Running Lights

    Who is the author of this mod? If it is fixed, I am so happy.
  18. Ship Navigator broken

    It seems to have not yet been fixed in version 5.11.0_05. I installed only Navigator original and checked it.