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central

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central last won the day on December 19 2016

central had the most liked content!

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About central

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  1. Freezing in game

    no its not internet lag its client freezing up I can tell the difference.
  2. Freezing in game

    I just added it now problem has been there before that. ITs the selling emblems mod you just told me about.
  3. penetration indicator bug

    It seems to have been fixed most recent patch.
  4. Freezing in game

    This never happened until the most recent patch. Client freezes in game about once every 2 battles from as little as a quarter second to over 5 seconds at random times I could not see a pattern that triggered it. Usually doesn't affect gameplay but once in awhile it does . Updated Modpack to no avail. Aslains_WoT_Logs.zip
  5. Freezing occasionally in game.

    will do. Thank you
  6. This never happened until the most recent patch. Client freezes in game about once every couple of battles from as little as half a second to over 5 seconds at random times I could not see a pattern that triggered it. Usually doesn't affect gameplay thankfully. Aslains_WoT_Logs.zip
  7. Fonts, scaling or zoom issue

    If your windows default settings are at 100% I would assume there would no high dpi scaling necessary which makes your issue really baffling.
  8. Minimap Only Shows Ships and Caps

    I'm afraid youv'e posted in the wrong forum.
  9. Fonts, scaling or zoom issue

    in a 24" 1920x1080 it shouldn't be that small you should be able to get used to it after awhile. what is the default windows settings? on my 15.6" 1080p it scales to 125% your 24" should be scaling a lot less.
  10. Fonts, scaling or zoom issue

    I don't think I run Battle observer or any graphics mods. I still don't get why so few people are reporting this anyone using a small high resolution screen cant read a thing in game with modpack running. I guess very few gamers use these screens.
  11. penetration indicator bug

    _Aslains_Installer_Options_.inf Aslains_WoT_Logs.zip
  12. Fonts, scaling or zoom issue

    I had the same issue only fix is to run without mods or else it rests every time you start program. I personally got used to it on a 15.6 inch laptop 1920x1080 but if I using a higher end resolution laptop (like a mac or surface) the game would be impossible to play with the modpack. I don't know which mod is causing this I'm surprised the problem has not been report by more people.
  13. penetration indicator bug

    I would guess its affecting in game as well shall I upload log files?
  14. Solution to the arty problem?

    I posted this in the forums curious how many people think the same way. "I think at this point many of the better players are of the opinion that artillery/SPGs in the current meta make the game rather unpleasant. While the 9.18 changes were considered a small improvement by some (I personally preferred the older arty, new arty splash, accuracy, reload, stun mechanism and improved gun handling are a disaster for lightly armored vehicles) almost no one thinks it solved the problem. But there does seem to be a simple solution that not only allows for arty to remain in game but increases skill cap of effective arty playing while simultaneously making it easier for weaker arty players to help their team. This can be accomplished while simultaneously making evasive procedures much more effective allowing good players to avoid arty fire consistently if they don't slip up. The idea is arty will not be able to randomly fire anywhere on map the way it can today, rather every live player (including SPG themselves) will have an option to call for assistance to a given point on the map which will generate a small 30m circle where arty will be able to fire after a delay of 3-5 seconds (I'm nor sure what the perfect delay would be). These circles would then be available for 20 or 30 seconds after which they will vanish. Every player will be able to call for assistance up to 3 times simultaneously after which an additional call will cause the first circle to vanish. In addition there will be a limit on the total amount of calls per team based on the number of live SPGs (something like 5-8-10 for 1-2-3 arties respectively seems to make sense) after which additional calls cause the earlier ones to vanish. This will only apply to indirect shots arties will have no restrictions on firing whenever they have a direct line of fire. (This would basically mean that an LT being focused by a nearby arty need only fall behind a ridge line the way it would do against a normal tank). In order to compensate, SPGs would get back their original pen and alpha while retaining their 9.18 buffs. This idea seems so simple and compelling to me I'm sure it must been suggested before but I haven't seen it discussed anywhere. Either way would be glad to hear if anyone considered or is willing to consider this. Thanks for reading."
  15. my penetration indicators are showing standard ammo values no matter what kind of ammo I'm using. Both the pmod indicator I use and the standard color indicator are affected.
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