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InnocentiWOWS

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InnocentiWOWS last won the day on March 8

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  1. Download: http://uploadas.com/fhzecnk8jxxj/Modified_Ingame_Native_AO_v2.1.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. Pros: >The mod consists of textures only which are loaded in the game prior to logging in, so installing this mod will not affect a single shred of fps. >I just want everyone to enjoy my genuine creation, so modders out there, you can use my files as a basis for your own mods, or if you want to make adjustments to my mod. (I recommend Paint.net with all addons and plugins installed). Cons: >Since it is all textures, it is not guaranteed to be as great as an actual ambient occlusion compared to an actual one, ie. AMD's Volumetric Ambient Occlusion and NVIDIA's Horizon Based Ambient Occlusion. >Just because its all textures doesnt mean it will appear everywhere you look, just like how actual ambient occlusion works, direct exposure to lighting diminishes occlusions. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files) -v1.7 (I like crooks' skin pack so excuse me) >Previous version textures darkening level was kinda too high for eyecandy, now fixed. >Added a couple of ships (ships in development such as HMS Nelson and a Russian BB, there was more but I forgot the names) >Added a couple of maps >663 Total AO Files on this mod -v1.8 >Added a couple of ships (There was quite a lot to remember but there was a Graf Zeppelin) >Added a couple of maps (Mostly the new operation dynamo map) >773 Total AO Files on this mod -v1.9 >Added the british battleship line. >684 Total AO Files on this mod (judging from the number, the devs must have rearranged some files so it is recommended to delete previous version and install this one) -v2.0 >Added a couple of Panasia destroyers >Refined terrain occlussioning >681 Total AO Files on this mod, once again some files were resorted by the devs so it is recommended to do clean install of this mod. -v2.1 >Added an Italian test ship, Battleship Giulio Cesare >Revamped all textures >682 Total AO Files on this mod
  2. Download: http://uploadas.com/38k75pe9xfm2/Modified_Ingame_Native_AO_v2.0.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. Pros: >The mod consists of textures only which are loaded in the game prior to logging in, so installing this mod will not affect a single shred of fps. >I just want everyone to enjoy my genuine creation, so modders out there, you can use my files as a basis for your own mods, or if you want to make adjustments to my mod. (I recommend Paint.net with all addons and plugins installed). Cons: >Since it is all textures, it is not guaranteed to be as great as an actual ambient occlusion compared to an actual one, ie. AMD's Volumetric Ambient Occlusion and NVIDIA's Horizon Based Ambient Occlusion. >Just because its all textures doesnt mean it will appear everywhere you look, just like how actual ambient occlusion works, direct exposure to lighting diminishes occlusions. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files) -v1.7 (I like crooks' skin pack so excuse me) >Previous version textures darkening level was kinda too high for eyecandy, now fixed. >Added a couple of ships (ships in development such as HMS Nelson and a Russian BB, there was more but I forgot the names) >Added a couple of maps >663 Total AO Files on this mod -v1.8 >Added a couple of ships (There was quite a lot to remember but there was a Graf Zeppelin) >Added a couple of maps (Mostly the new operation dynamo map) >773 Total AO Files on this mod -v1.9 >Added the british battleship line. >684 Total AO Files on this mod (judging from the number, the devs must have rearranged some files so it is recommended to delete previous version and install this one) -v2.0 >Added a couple of Panasia destroyers >Refined terrain occlussioning >681 Total AO Files on this mod, once again some files were resorted by the devs so it is recommended to do clean install of this mod.
  3. Update 0.6.10 and Unpacker

    Works like a charm, because of the new file structures it loads its contents a little faster now, thanks Aslain.
  4. Update 0.6.10 and Unpacker

    So it seems like the new patch changed the way packages work, it made in game loading more faster and definitely took longer to download. But main problem now is the wows unpacker doesnt recognize the new structure. I planned on updating my Ambient Occlusion mod with new features but no can't do for now. If anyone knows another way to unpack, feel free to comment it.
  5. Download: http://uploadas.com/eo8atv776uii/Modified_Ingame_Native_AO_v1.9.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. Pros: >The mod consists of textures only which are loaded in the game prior to logging in, so installing this mod will not affect a single shred of fps. >I just want everyone to enjoy my genuine creation, so modders out there, you can use my files as a basis for your own mods, or if you want to make adjustments to my mod. (I recommend Paint.net with all addons and plugins installed). Cons: >Since it is all textures, it is not guaranteed to be as great as an actual ambient occlusion compared to an actual one, ie. AMD's Volumetric Ambient Occlusion and NVIDIA's Horizon Based Ambient Occlusion. >Just because its all textures doesnt mean it will appear everywhere you look, just like how actual ambient occlusion works, direct exposure to lighting removes occlusions. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files) -v1.7 (I like crooks' skin pack so excuse me) >Previous version textures darkening level was kinda too high for eyecandy, now fixed. >Added a couple of ships (ships in development such as HMS Nelson and a Russian BB, there was more but I forgot the names) >Added a couple of maps >663 Total AO Files on this mod -v1.8 >Added a couple of ships (There was quite a lot to remember but there was a Graf Zeppelin) >Added a couple of maps (Mostly the new operation dynamo map) >773 Total AO Files on this mod -v1.9 >Added the british battleship line. >684 Total AO Files on this mod (judging from the number, the devs must have rearranged some files so it is recommended to delete previous version and install this one)
  6. Download: http://uploadas.com/ru2kt7a80vkc/Modified_Ingame_Native_AO_v1.8.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. Pros: >The mod consists of textures only which are loaded in the game prior to logging in, so installing this mod will not affect a single shred of fps. >I just want everyone to enjoy my genuine creation, so modders out there, you can use my files as a basis for your own mods, or if you want to make adjustments to my mod. (I recommend Paint.net with all addons and plugins installed). Cons: >Since it is all textures, it is not guaranteed to be as great as an actual ambient occlusion compared to an actual one, ie. AMD's Volumetric Ambient Occlusion and NVIDIA's Horizon Based Ambient Occlusion. >Just because its all textures doesnt mean it will appear everywhere you look, just like how actual ambient occlusion works, direct exposure to lighting removes occlusions. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files) -v1.7 (I like crooks' skin pack so excuse me) >Previous version textures darkening level was kinda too high for eyecandy, now fixed. >Added a couple of ships (ships in development such as HMS Nelson and a Russian BB, there was more but I forgot the names) >Added a couple of maps >663 Total AO Files on this mod -v1.8 >Added a couple of ships (There was quite a lot to remember but there was a Graf Zeppelin) >Added a couple of maps (Mostly the new operation dynamo map) >773 Total AO Files on this mod
  7. Download: http://uploadas.com/mwl75s8ayz06/Modified_Ingame_Native_AO_v1.7.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. Pros: >The mod consists of textures only which are loaded in the game prior to logging in, so installing this mod will not affect a single shred of fps. >I just want everyone to enjoy my genuine creation, so modders out there, you can use my files as a basis for your own mods, or if you want to make adjustments to my mod. (I recommend Paint.net with all addons and plugins installed). Cons: >Since it is all textures, it is not guaranteed to be as great as an actual ambient occlusion compared to an actual one, ie. AMD's Volumetric Ambient Occlusion and NVIDIA's Horizon Based Ambient Occlusion. >Just because its all textures doesnt mean it will appear everywhere you look, just like how actual ambient occlusion works, direct exposure to lighting removes occlusions. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files) -v1.7 (I like crooks' skin pack so excuse me) >Previous version textures darkening level was kinda too high for eyecandy, now fixed. >Added a couple of ships (ships in development such as HMS Nelson and a Russian BB, there was more but I forgot the names) >Added a couple of maps >663 Total AO Files on this mod
  8. Download: http://uploadas.com/hiulyg1x1sxt/Modified_Ingame_Native_AO_v1.6.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod -v1.6 >Added a couple of ships and maps >Intensified Darkening >643 Total AO Files on this mod (recommend to replace all files)
  9. Download: http://uploadas.com/wfq1xd0zqfot/Modified_Ingame_Native_AO_v1.5.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files) -v1.5 >Added the italian Duca d' Aosta >Retained the french cruisers since there were no differences made since its test phase >Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs) >Added couple of maps that I missed such as the golden harbor >598 Total AO Files on this mod
  10. I've been trying to download the crooks skin package but it keeps timing out, tried waiting it out for a day just in case its a server issue but it still getting cut off. Same goes for no rust skins and the full arp pack.
  11. Download: http://uploadas.com/1awxeek2xx4h/Modified_Ingame_Native_AO_v1.4.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod -v1.4 >Applied Gaussian Blur to increase darkening radius >Added the "currently testing" french cruisers. >Added USS Alabama (different from v1.1) >600 Total AO Files on this mod (recommend to replace all files)
  12. Download: http://uploadas.com/3lfwlx3kkkqo/Modified_Ingame_Native_AO_v1.3.7z.html Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused) -v1.3 >Applied Gradient Mapping technique to all textures to normalize darkening. >Added couple of new maps/probably ships too as well >All textures as of 0.6.2.0 >590 Total AO Files on this mod
  13. Download: http://uploadas.com/dpajwagm80x6/Modified_Ingame_Native_AO_v1.2.7z.html Screenshots: Apparently I was so stupid to realize that I can use this forum's integrated screenshots upload. Requirements: >Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) >Should be installed as final just in case multiple mods are there. Installation: >Extract the contents to "World of Warships/res_mods/x.x.x.x(res version) >Replace any existing files (Just in case they do) Effect: >Improves the in-game ambient occlusion to be more visible/darker. CHANGELOG: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA! -v1.1b >Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows) >Improved darkening on textures -v1.1c >Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones) >Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones) -v1.1d >Skipped due to various resorting and organizing files -v1.2 >RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files) >Removed uneccesary AO files (Didn't have any eyecandy effect or just useless) >Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships) >544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused)
  14. So yeah the moment I saw the main page for the mod got updated of course INSTA DOWNLOAD! Aaaaaand I'll be dammed around these couple changes that caught my eye! (I swear to god rail guns?, well if only it would shoot real slugs instead of artillery shells there would be nothing left whoever is hit.)
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