InnocentiWOWS

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InnocentiWOWS last won the day on December 25 2016

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About InnocentiWOWS

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  • Birthday 12/20/1996

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  1. Download: http://uploadas.com/9gxu929gl177/Modified_Ingame_Native_AO_v1.1.7z.html Screenshots: http://pasteboard.co/odmEOqPZT.png http://pasteboard.co/odroDcC3Q.png http://pasteboard.co/ods2HGKYv.png http://pasteboard.co/odsM60rl8.png Requirements: -Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps) Installation: -Extract the contents to "World of Warships/res_mods/x.x.xx.x(res version) Effects of the Mod: -Makes the in-game ambient occlusion to be more visible/darker. Changelog: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line -v1.1 >Every model/ships as of 0.6.0.0 >Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know]) >Added USS SWEEEEET HOME AAAALABAMA!
  2. Well, the mod itself just makes the one ingame more visible, however, if you try to make it visible by forcing it thru driver it will definitely drain fps (forcing anything is fine such as anti aliasing, vsync whatsoever, but do not force ambient occlusion on because it will only drain fps). As for compaibility with other mods, it should not conflict with any kinds of mods (unless it has its own ambient occlusion textures as well). One thing I know for sure, skins mods will not conflict my mod cause I am pretty sure skinners do not even bother messing around with the AO files (or they dont know what AO is), just relax man it will not affect other mods, nor it will drain fps.
  3. Download: http://uploadas.com/6h1tfc5jtp94/Modified_Ingame_Native_AO_v1.0.7z.html Screenshots: http://pasteboard.co/cKjchtJio.png http://pasteboard.co/cKk5TyywT.png http://pasteboard.co/cKkCERv2O.png http://pasteboard.co/cKlgHqhee.png http://pasteboard.co/cKlPncM42.png http://pasteboard.co/cKmic5tgb.png Installation: -Extract the contents to "World of Warships/res_mods/x.x.xx.x(res version) Effects of the Mod: -Makes the in-game ambient occlusion to be more visible/darker. Changelog: -Alpha Release >Every model/ships as of 0.5.15.2 -v1.0 >Every model/ships as of 0.5.16.0 >Revamped and Fixed all textures >Added german destroyer line Had to figure out how to enable ambient occlusion to the game, turns out it has its own built in ambient occlusion on it but it is texture based emulation and not gpu rendering (thus forcing it thru radeonpro or nvidia inspector will not work and will drain fps instead of having visual effects)