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sl1pkn07

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  1. yes. i have install your fonts package in several instances (system wide, user wide, directly in windows wine directory) but I have not been successful is possible "translate" the XVMsymbols fonts to images like a hitlog problem in your scripts? my XVM script knowledge is too basic greetings
  2. other example of font corruption see the "squares" ([]) in the left of life bar instead of stars (?) greetings
  3. Hi, i found a bug when using in a linux environment (wine) when kill any enemy, the game client closes without any message in aslain.log/xvm.log or python.log this occour because the font used in Hitlog.cx (wingdings and XVMsymbols) is render broken in wine change "blowupMarker": "<font size='13'><font color='#FF3B3B'><font face='Wingdings'>M</font></font></font>", "deadMarker": "<font size='11'><font color='#FF3B3B'><font face='XVMSymbol'>+</font></font></font>", to original XVM settings: "deadMarker": "<img src='xvm://res/icons/dead.png' width='12' height='12'>", "blowupMarker": "<img src='xvm://res/icons/blowedup.png' width='12' height='12'>", solve the problem but this little broken the look&feel in your mod, because this, i modify that lines to: "deadMarker": "<img src='xvmres://Aslain/icons/dead.png' width='12' height='12'>", "blowupMarker": "<img src='xvmres://Aslain/icons/blowedup.png' width='12' height='12'>", and paste this images: -> dead.png (http://wstaw.org/m/2014/10/13/dead.png) Wingdings 'M' character -> bowedup.png (http://wstaw.org/m/2014/10/13/blowedup.png) XVMSymbol '+' character in res/Aslain/icons/ that images is extracted from WPS (msoffice like) in size 400, screencap and edit with GIMP with transparent background and color #FF3B3B like you config i'm sure need more work in other settings when use XVMSymbol font. but at least, the game don't explodes when kill a enemy greetings
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