Hi, i found a bug when using in a linux environment (wine)
when kill any enemy, the game client closes without any message in aslain.log/xvm.log or python.log
this occour because the font used in Hitlog.cx (wingdings and XVMsymbols) is render broken in wine
change
"blowupMarker": "<font size='13'><font color='#FF3B3B'><font face='Wingdings'>M</font></font></font>",
"deadMarker": "<font size='11'><font color='#FF3B3B'><font face='XVMSymbol'>+</font></font></font>",
to original XVM settings:
"deadMarker": "<img src='xvm://res/icons/dead.png' width='12' height='12'>",
"blowupMarker": "<img src='xvm://res/icons/blowedup.png' width='12' height='12'>",
solve the problem
but this little broken the look&feel in your mod, because this, i modify that lines to:
"deadMarker": "<img src='xvmres://Aslain/icons/dead.png' width='12' height='12'>",
"blowupMarker": "<img src='xvmres://Aslain/icons/blowedup.png' width='12' height='12'>",
and paste this images:
-> dead.png (http://wstaw.org/m/2014/10/13/dead.png) Wingdings 'M' character
-> bowedup.png (http://wstaw.org/m/2014/10/13/blowedup.png) XVMSymbol '+' character
in res/Aslain/icons/
that images is extracted from WPS (msoffice like) in size 400, screencap and edit with GIMP with transparent background and color #FF3B3B like you config
i'm sure need more work in other settings when use XVMSymbol font. but at least, the game don't explodes when kill a enemy
greetings