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Muscrat

Premium Member Tier II
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Everything posted by Muscrat

  1. Maybe my question got lost in translation. Can no one else update his mods? Why can’t you keep them alive? The reason I ask is that you have been asking for us to continue to contribute financially, which I have no problem with, but as with everything in this world, if it has no value, why would I/we pay for it? I use a lot of Autospy’s mods: Team Minipanel v2 Adjustable Markers Minimap by Autospy Improved Chat, which is dragable. (Important) Advance HP Bar which is dragable (Important) The last 2 are import as some of us play on ultra wide monitors and they are too far from the center of the screen in the stock location. I hate to sound like a jerk, but without the continuation of the above mods, or similar replacements, I don’t see myself continuing.
  2. Why will it/they die out of curiosity; Does no one else know how to update them? or Is it not cool to work on someone elses mods?
  3. Are you joking with me? This changes it in-game too! I just want to change it in port. No sound in port. Maybe there is a language barrier. No worries.
  4. The pings are now by sector, no longer precise. Edit: ~27 minutes later its fixed by Aslain. Thanks man!
  5. It is likely too much to ask to make a mod for the few of us that want to mute out port sounds (wind, fireworks, seagulls, horns, gongs, waves....etc), but is there a file or line of code that we can deleted every patch? Thanks for everything!
  6. As title. Edit: I just logged back in and stats changed. Maybe that's how it always been, but I thought the W/R changed after every game or so. I noticed this mod has been prolonged for another 30 days. So it must be on its way out. So nevermind.
  7. NVM, its because I suck an have yet to win in it. lmao 0-9 everyone! I should be deleted permanently.
  8. The old file (!as_teams_minipanel.unbound) from Aug. 9th works fine.
  9. Ok, thanks Aslain. Bummer. Thanks for everything else though!!
  10. Since the new sound update, the rear guns sound very tinny/treble compared to the front, which are thumpy. It would be really great if all of the main guns, front and rear, had the concussive sound.
  11. Will you wizards be able to offer the new stormy Kure port as a mod later after WG removes it? Such a great addition to the game. Hoping there is a way to still use it after WG pulls it - assuming they will. Thanks guys!!
  12. I just get the yellow spinning wheel. Tried emptying my replay folder but didn't help. Just throwing it out there. Edit; now its displaying everyone as if I was in a Coop match even though I was in Randoms. lol Something is jacked. Must be a server-side issue. Edit 2: Its now working as intended. I need to relax.
  13. Im my testing; the Battles Expert is what breaking the Side Panels, more specifically for me is the Class Panels v1 and v2, which will not load a tall. But if I uninstall the Battle Expert, the Side Panels (Class Panels v1 and v2) work as intended. Logs attached with broken mods. Edit: ModPack v12.3.1 #04 fixed the issues! Thanks Aslain and Team! Aslains_WoWs_Logs.zip
  14. I think it's part of the base game. Edit: It is in the base game - no need for mods. Change "Alternative Interface Mode:: to either Adaptive or Full and then you will see Time to target on left, and Max range and Range To Target on Right. *See images
  15. Same here. The toggle does actually switch, but it always says "To All".
  16. The Volcano eruptions sound like ass. Please make a mute mod.
  17. Carousel Filters did the trick! Thanks to all you modders!!! Edit: I updated from a previous v11.11.0 to #10 and Naval Battles appeared. So it must have been in one of the the other mods that were not yet up to date. Sorry for making a post without updating the ModPack 1st! You guys still rule!
  18. With the last game update WG decided to remove the Naval Battle tab that was on the left side of the port, which is now hidden in the Clan tab, where its not easily viewed. It would be nice to have a mod that returned Naval Battles tab to the left of port (under Campaigns, Rewards, Containers...etc) to be more easily reminded of the event being live! Thanks
  19. 2. Thats really my hang up; is I don't know where the file is? For the past few years I have had to change the parameters in the "battle_layout.xml and the !BB_main_hud.unbound" (among others) to move my minmap, speed indicator, compass...etc. So if I could find where the "Health Bar" is located, which I cant, I would feel fairly confident I could change the code....hopefully. If you could please help me find the where WG put the Health Bar I would be very grateful!! PS, I cant believe there are no requests to have all of the HUD objects to be movable/draggable, as I cant be the only triple monitor/ultrawide user out there. I truly appreciate what you, and all of the modders do! Thanks guys!!!
  20. 1st, and idea when the Advanced HP Bar Indicator will be done? 2nd, any idea where the original HP indicator is located so I can move it to the center screen via an .xml file? *I play on triple monitors. 3rd, Is making the On-screen objects (Minimap, chat, HP indicator, compass....etc) movable/draggable a complicated endeavor? e.g. could an IT Sys. Admin be taught how to do this? IF so what would be the steps/process? If would be a daunting task for someone to learn, would anyone like to take it on??? Take my money!!
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