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Ress

Modder
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Everything posted by Ress

  1. Ress

    "Look at the map" mod?

    ...link appears to be working just fine. https://koreanrandom.com/forum/topic/36869-battletimer-средствами-xvm/
  2. Ress

    Can't demaunt equipment

    This usually happens if you have your gold locked (with xvm locker), same goes for free xp locker. Any chance you forgot to unlock it?
  3. Ress

    Which Mod is this ???

    @painy2004 Its called Final Shot (under non-xvm hitlogs section)
  4. Decided to re-create compilation of debug panel configs to work with xvm. First candidate was panels used in ekspoint's debug panel mod. In future i might adapt some old panels, or add some own configs. All versions have adapted config for default and Aslain's xvm config. ( its sort of plug&play ) Requirements: XVM (obviously) py macro debugPanel.py (by ktulho - download link) Download: XVM debugPanel configs.7z Install Guide: download debugPanel.py and put inside ../res_mods/configs/xvm/py_macro disable default debugPanel, inside elements.xc (sidenote: xvm clock will be disabled as well) option A: replace with included elements.xc file option B: manually edit elements.xc with Notepad++, add: "debugPanel": { "$delay": 100, "alpha": 0 } copy battleLabelDebugPanel.xc and icons folder inside ../res_mods/configs/xvm/default (for Aslain's config put inside Aslain folder) or inside your own config folder but you will have to correct path for images (inside battleLabelDebugPanel.xc) example: <img src='cfg://<<<YOUR CONFIG FOLDER>>>/icons/debugPanel/pingBar/7.png'> add required formats inside battleLabels.xc if panel is using extra fonts, install them Changelog: Configs: v1 - originally by NooBooL v2 - originally by NooBooL v3 - originally by ____P_H_A_R_A_O_N____ v4 - originally by Ekspoint v5 - originally by ZAYAZ v6 - originally by Locastan v7 - originally by J1mB0 v8 - originally by Lenya69 v9 - by Ress Comparison:
  5. Ress

    XVM debugPanel configs (for debugPanel.py)

    Revisited and updated each config. Should work "forever" without any need for "maintenance", as long as xvm and extra py_macro are updated regularly. ...another "discontinued" project.
  6. Yup, right click on tank (tech tree, carousel...) > Preview vehicle > then russian text
  7. Ress

    bugs on 11-14-18 @ 3pm central

    First of, you can have full 14 days left, and still have inactive xvm in game (example: if you cleared cache, or as Aslain already told you: have corrupted token). Now if "you did that" you should have 14 days left not 4, since everything below <10 days is auto prolong to 14. You probably have some client/firewall/antivirus/OS/permission issues and not modpack issue. Try fully resetting cache and re-check your system, then make sure you have xvm notification in hangar (not on site) with "Activate" and "14 days left".
  8. Ress

    bugs on 11-14-18 @ 3pm central

    - press windows key+R , search for %appdata% , you will see Wargaming.net folder (that's where general cache & settings are stored) - inside Wargaming.net/WorldOfTanks/xvm - delete tokens folder (highly recommended to delete everything inside WorldOfTanks folder, except preferences.xml) - make sure your firewall is not blocking wot (check if wot is added to firewall exception list, you can also temporarily disable firewall to test it but make sure to restart pc) - after you delete everything (or only tokens folder), start wot, activate xvm again https://modxvm.com/en/, restart wot
  9. Ress

    bugs on 11-14-18 @ 3pm central

    @draclord You have to use Aslains_WoT_Logs_Archiver.exe to generate logs archive. it will create Aslains_WoT_Logs.zip then post that .zip file here. Also adding some screenshots of issue might be helpful. (print screen to capture > stored inside wot/screenshots folder)
  10. Hmm... i can give you temp-solution without doing full modpack reinstall. Solution: Exit game, inside config set scale to 1.00, buy new tank, then set scale back to 1.40 UI scale config file is inside mods/configs/promod/scaling.json (edit with notepad) It's not best solution, at least should save you some time.
  11. Ress

    Repair Panel Mod

    Aside from LCTRL repair mods that come with damage panels there is no such mod atm. Your best bet is xvm with ctrl repair addon. https://koreanrandom.com/forum/topic/36840-repaircontrol-средствами-xvm/ With little bit of digging on forum and messing with configs you might archive what you are looking for. All you need is some input macros to tell you conditions. And repair addon can read module state (normal,damaged,destroyed) also has update on condition (example PY(ON_ENGINE_STATE)). With base xvm all you can read is module repair timers. However you can modify damageLog and last hit (depending where you have it on screen) to display when there is crit hit and what module/crew is damaged.(text or icon)
  12. Ress

    Remove player HP included with XVM?

    You can enable so they are visible only on L.ALT, not 100% hide. For better "removal" you will have to take few seconds and manually edit playersPanel.xc search for: "hpBarBg": { "hotKeyCode": 56, ... "hpBar": { "hotKeyCode": 56, ... "hp": { "hotKeyCode": 56, ... option A: for each of them replace hotKeyCode (default 56=Lalt) to something less useful, for example 73 (Numpad9) option B: for each of them add "enabled":false, at the beginning of the bracket (with 1space in front) "hpBarBg": { "enabled": false, "hotKeyCode": ... "hpBar": { "enabled": false, "hotKeyCode": ... "hp": { "enabled": false, "hotKeyCode": ... ps. wait for modpack to get update for today micro patch (at least xvm)
  13. Ress

    "Look at the map" mod?

    @UmmiQLol, i was just fooling around, but if you wanna test it...well, where to start? you need xvm, extra py macro, example config (from above) and some image.png (if you wanna use image) put battleTimer.py inside res_mods/configs/xvm/py_macro put example CheckMinimap.xc config file inside xvm config folder (by default: res_mods/configs/xvm/default) inside config folder/battleLabels.xc add: ${ "CheckMinimap.xc":"def.CheckMinimap" } (at the bottom, don't forget comma at the end for format above it) Its already setup for text, if you wanna use image indication. -Grab some image.png put inside config folder/icons or inside res_mods/mods/shared_resources/xvm/res inside CheckMinimap.xc add // on first format or remove it remove // on second format example if image is inside xvm config/default/icons "format": "{{py:xvm.secondsBT=45?<img src='cfg://default/icons/image.png'>}}" example if image is inside res_mods/mods/shared_resources/xvm/res "format": "{{py:xvm.secondsBT=45?<img src='xvm://res/image.png'>}}" It only stays up for 1 sec, if you need longer like 3 sec or more, you have to add more {{py:xvm.secondsBT=xx?something}} Quick example using sixthsense icon for 3 sec you can use both (image and text), but you will have to play around with alignment/leading and vspace CheckMinimap.xc I don't know what exactly you need, image? text? on what condition?what position? for how long? Once you figure it out i can help u make proper config file..if you want ...all this was just me fooling around
  14. Ress

    Player Panel Font Shadow

    Tested it with shadow off, works fine. Use #000000 as color (not 0x000000), also hex alpha might not work very well with black. https://www.color-hex.com/color/000000 Btw forgot to colorize clan tag, but you get the idea. Now i don't know what exactly are you trying to achieve, but you can do the same things with OTM and PP (with font & shadow).
  15. Ress

    Player Panel Font Shadow

    Sorry i forgot to mention that you have to put shadow settings inside brackets { } Example with all settings you might need: "fragsShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "fragsShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "nickShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "nickShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "vehicleShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "vehicleShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, You can adjust alpha, blur, strength, distance, angle. Preview with black font and wn8 shadows:
  16. Ress

    "Look at the map" mod?

    I doubt such mod exists. But after reading your request got interested to try something with xvm using battleTimer.py There is a way to show text/image at specific time and location on screen. example when timer is at 45 seconds: { "def": { "CheckMinimap": { "enabled": true, "updateEvent": "PY(ON_BATTLE_TIMER)", //"layer": "top", "x": 0, "y": 75, //"borderColor": "0x000000", //"bgColor": "0x000000", //"w": 100, "h": 50, "alpha": "{{my-alive?100|0}}", "screenHAlign": "center", "screenVAlign": "top", "shadow": { "enabled": true, "color": "0x000000", "alpha": 90, "distance": 0, "angle": 90, "blur": 2, "strength": 2 }, "textFormat": { "font": "Calibri", "color": "0xF50800", "size": 50, "align": "center", "valign": "top" }, "format": "<b>{{{{py:xvm.secondsBT}}=45?{{l10n:CheckMinimap}}|}}</b>" //"format": "{{py:xvm.secondsBT=45?<img src='cfg://default/icons/SixthSense2.png'>}}" } } } CheckMinimap.xc
  17. Ress

    Player Panel Font Shadow

    @Shadowhisper What is the issue? on each panel (small, medium, med2...) for each field you have format and shadow option (frag,nick,vehicle...left,right) on format use <font...color='black code'>{{xxx}}</font> (xxx=name,frags,vehicle...whatever) on shadow use "color": "{{rating}}" (rating=c:r,c:wtr,c:wn8,c:eff...) Just make sure that fields you are trying to modify are actually enabled/added inside "standardFields" (for that panel)
  18. DISCLAIMER: Yes, those icons are inspired by Wizard's Contour icons. In short, i was looking for similar but darker icons, wasn't able to find any alternatives, so decided to create my own icons from scratch. Download: [1.2.0.1]darker_contour_icons_v05.7z (TIM profile ) Install: Extract inside WoT folder (replace/merge if asked) Change log: Preview v04:
  19. Added optional mirrored icons (for xvm only) inside iconset.xc change "battleAtlas" to "battleAtlasEnemy" for effect btw they are not 100% mirrored (for example class corner/premium stripe), cuz i rushed. It's good enough...if i get time i'll tweak them a little (tim profile is updated, if anyone wanna mess around)
  20. Ress

    how to change colors?

    It's safe to download. But... what some modders put inside actual mods is different story (ekspoint for example).
  21. Ress

    Delete

    Those logs are 3 months old (v1.0.2.2/xvm7.6.8). Do you have multiple wot clients installed? try clearing cache & logs with WMCleaner or manually re-activate xvm, play few games, generate new logs
  22. Ress

    Game Crashes when trying to play

    Every update, same story... over and over. (and every time ppl act like its something new) Short answer: If you can't stand crashes, don't use xvm. Its still early for stable version, and they are still fixing those crashes. Give it at least one more week.
  23. Ress

    What cross hair?

    ...it is mod. Standard+
  24. Ress

    What cross hair?

    To me, looks like vanilla+ (standard plus) With these settings:
  25. Ress

    [1.3.0.1] LegionLost Carousel Tanks v1.4.8

    side note: only tank characteristics changed for those tanks, they still have PMM https://youtu.be/xS9L3gbyzW8?t=80
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