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Ress

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Everything posted by Ress

  1. Ress

    Fun Mod: Training Room Hide and Seek

    Well, in theory "maybe" its doable with xvm, hide markers (enemy section?) and minimap part (with flags?). But outlines, another mod/py macro might be required (that allows customization of outline (there is one xvm py macro for outlines, that "might" work, maybe idk). As for hotkeys, easily doable (basically switch between 2 configs, toggle on/off). Honestly, maybe you are better of trying it yourself... just saying. Its kinda, you know... bizarre request.
  2. Ress

    debug panel v3 & in-battle clock

    Default xvm clock (real time) will be disabled with this, but battle timer/start timer shouldn't be affected at all. So do you mean battle timer or clock? Also can you attach logs? EDIT: about clock The way this works is, you have to disable/hide default xvm debug panel to avoid overlapping with 2 panels. Problem is you also disable actual clock (since its part of default xvm panel), its easy/simple enough to add clock to new panel. If you really need clock i can give u optional config with clock. Something like this maybe?
  3. DISCLAIMER: Yes, those icons are inspired by Wizard's Contour icons. In short, i was looking for similar but darker icons, wasn't able to find any alternatives, so decided to create my own icons from scratch. download: [1.0.2.4]darker_contour_icons_v04.7z (TIM profile ) todo list: n/a Change log:
  4. Updated for 1.0.2.4 (Got tired of unknown tanks...still discontinued for now.)
  5. Ress

    mods

    - select Aslain Logs folder - right click - add to archive using whatever archiver/file compression software you have installed (if you don't have any...Winrar, Winzip, 7zip...install one, 7zip is enough) - created archive (zip) post here as attachment EDIT: posting screenshot means nothing, we can't read those logs from screenshot.
  6. Off-topic suggestion. Noticed on startup you don't see HP(no data) for enemy team, you can easily fix it inside playersPanel.xc under "hp" format. default is something like this: "format": "<font face='$FieldFont' size='11' color='#D9D9D9' alpha='{{alive?{{ready?#FF|#80}}|#80}}'><b>{{alive?{{hp|{{l10n:No data}}}}|{{l10n:Destroyed}}}}</b></font>", Simply replace {{l10n:No data}} with {{hp-max}} or add current / max hp using this: "format": "<font face='$FieldFont' size='11' color='#D9D9D9' alpha='{{alive?{{ready?#FF|#80}}|#80}}'><b>{{alive?{{hp|{{hp-max}}}}|{{l10n:0}}}} / {{hp-max}}</b></font>", example:
  7. Ress

    Tree trunks are missing

    Quick update: New 18.8.1 drivers are out (https://www.amd.com/en/support/kb/release-notes/rn-rad-win-18-8-1) Nothing specific inside change log, but after clean update missing tree trunks are gone.
  8. I agree, uninstall Avast (bloatware), if you know how to use PC safely u don't need AV in general, its only waste of space and performance. My OS is 3 years old (need to do clean reinstall soon) no AV, windows defender off, firewall off. Only protection is Malwarebytes pro. My OS runs fine (aside from general "age" slowdowns). But if you do need AV for some reason, try Bitdefender.
  9. Ress

    XVM Minimap

    Are you using HD minimap mod? (it will disable xvm minimap features) http://aslain.com/index.php?/topic/11830-v1023-03-23-07-2018-mimimap-mods-not-work/ As for file size references (you are mostly downloading xvm config files for minimap, no more then ~30kb in total)
  10. Delete XVMSymbol font from your system (C://Windows/Fonts).
  11. Ress

    silhouette enemies behind obstacles

    http://forum.worldoftanks.eu/index.php?/topic/598585-list-of-mods-still-allowed-and-forbidden/ X- Ray Modifications [Allowing you to see the tank silhouette despite the tank being behind an object/building/mountain]
  12. Ress

    [HELP] Info Panel and HP Bar

    Hmm... Don't use that mod so i don't know, but appears its not even installing with 1.0.2.3#5, maybe temporally removed.
  13. First of ignore bloom/glow/whatever effect around wargaming images, not much can be done about it, but its less crappy in game then on screenshot.PS. its also visible on default splash/login.I guess deal with it. Here is my login screen i use at this moment. I was messing with splash/login screen few days ago. Originally i tried to modify entire login screen but some elements are shared inside game as well (like loading bar, login/password type fields etc..) Even tried to remove login video with empty 3 sec usm file but audio was still playing anyway (probably from audioww-part2). So i decided to left login video, splash loading bar, type fields, borders aside/untouched. MinimalLoginScreen.7z As for rest of it nothing special: maps/login - replaced all 37 background images with 48x48 (empty png) maps - removed awards (empty png) maps/login - replaced wot login logo with E3 xbox launch logo? (same with logos.swf) logos.swf - removed all company, developer, publisher, engine, havok, WHATEVER...crap(empty png), except 2 Wargaming images (applied unsharp mask) login.swf - tweaked sound muted/play video images (colorized red , reduced gamma), stop video/sound enabled images (removed color, applied gamma) waiting.swf - wot logo (removed color, applied noise reduction, added gamma), loading wheel (removed color, reduced gamma, applied lens flare) Comparison: (forgot to add sound and video play images)
  14. Ress

    [HELP] Info Panel and HP Bar

    umm... Press Numpad 0 in game ? or edit file i already mentioned before...
  15. Ress

    [HELP] Info Panel and HP Bar

    Sure np, don't use that mod, but here installed it just for screenshot.
  16. Ress

    [HELP] Info Panel and HP Bar

    Info panel by Izeberg? You should be able to pick one of 3 styles in hangar menu. No? About Battle Observer, Numpad 0 used to be toggle key for class markers or inside ...mods\configs\mod_battle_observer\armagomen\markers.json >>> markersClassColor":false, Also about efficiency under HP ...mods\configs\mod_battle_observer\armagomen\log_total.json >>> "enabled":true, "logPosition_x":0, "logPosition_y":50,
  17. Ress

    Cave Garage Mod

    Since 1.0 its really not that simple question of "update", all old garage mods (pre-1.0.0) have to re-created from scratch to adapt to new engine. That's why there aren't that many custom garage mods out there, aside from: HangMan mod (basically reads wot maps in hangar/event hangars), Minimalistic hangar (reads nothing aside from single image for ground), Customization hangar/special event hangars like independence day or victory day (those read hangars that are from core 1.0.x game already). So don't think there are any updated/re-created old hangar mods out there...someone correct me if i am wrong. ps. Bat cave hangar is my all time favorite
  18. XVM Minimap not working? It's not info panel...you can't use xvm Minimap with HD Minimap mod. "HD Minimap ShuraBB (Hinweis: wird die XVM-Minimap deaktivieren)" If still wanna use XVM Minimap, you can't hd minimap mod, only images.
  19. Ress

    ZeroThrees.ttf problem

    Installer didn't have permission to install/replace ZeroThrees.ttf font, you should try running Modpack as administrator. Also make sure something isn't blocking Installer (some av/security defender/whatever...) Anyway...since it said "can't be replaced" you should already have this font installed, and not get broken "boxes" instead of text (cuz of missing font).
  20. Ress

    Climbing Mod

    That mod in video is tank trajectory mod aka pathfinder/navigator mod. There are few "free" claimed versions on net, but not sure if legit/legal.
  21. Ress

    Marks of Excellence Extended

    Well spoter claims you can still use custom config but i must disagree, there is issue with new alt message since version 5. If you select use config and put same message and alt message you will still have issues when you press alt in game.A) MoE will disappear B) entire UI will crash. You can edit background,font,shadow...but as soon as you touch battle message you will have issues. Also pissed me of.
  22. Ress

    Tree trunks are missing

    I mention it in chat, few days ago latest 18.7.1 drivers (Asus RX560/Win7_64). Tried tweaking driver settings and graphics in game, no help. Even checked game files, just in case i corrupted something while messing with stuff, no help. Guess only option remaining is clean uninstall 18.7 and rollback to 18.6. EDIT:Just did clean uninstall and put v18.6.1 back, works fine So temp solution: avoid 18.7.1 drivers and use 18.6.1 or older, and hope that next 18.8/18.9 drivers will fix the issue
  23. Ress

    Melty SPG mod

    You should be able to change it with ease, all you need is: -.swf decompiler/editor (ffdec is enough) - link -archiver for .wotmod (7zip/winrar/...) - you should already have it -hex,aarrggbb... color picker - link File you wanna edit inside ffdec is strategicCrosshair.swf inside .../mods/<version>/crosshair_strategic.wotmod (extract it) [MAKE BACKUP OF crosshair_strategic.wotmod JUST IN CASE] once you open it inside ffdec if there is popup warning about assets required from another .swf you can safely ignore it (no to all) in this case. You can look at frames to get preview of file you wanna edit/replace (text/.png), in your case is simple text color change. gff in this case you have to replace simple hex color code inside texts DefineEdit34 for reload (but if you wanna edit DefineEdit27 for low ammo i believe, you need to replace with argbhex color code) Click edit, change color, save changes. All unsaved .swf edits will become bold, save .swf Close ffdec Then just zip it back to .wotmod..make sure strategicCrosshair.swf is back inside res\gui\flash folders. 7zip example:Right click res folder add to archive, pick zip format,compression level store only and name it crosshair_strategic.wotmod.zip Once you compress it simply remove .zip extension (crosshair_strategic.wotmod) and put file back inside WoT/mods/<verson> Should work without problems, if somehow you mess something simply roll backup and try again. Hope this helps.
  24. Ress

    WN8 chat colors incorrect

    Last edit on mod_chat_color.py macro was made on Feb 6, 2017. (also original author is offline since October 2017) Maybe xvm changed something about dynamic coloring, since it imports some xvm stuff maybe this mod/macro needs an update. Not python expert so idk, but that's my guess. Maybe someone more experience in that field can figure it out. https://gist.github.com/Tey/7aff5cb5d7caaa7f49ee820887675eb5#file-mod_chat_color-py https://bitbucket.org/XVM/xvm/src/350a31ea1370594ca22647a665fbb6f3cbc04154/release/configs/py_macro/?at=default
  25. Ress

    WN8 chat colors incorrect

    What a bummer, i guess replacing chat.xc colors with wotlabs 10 colors for people that use 10 colors is out of question then. (it will mess up colors for ppl that use 6 colors )
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