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Will0hlep

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About Will0hlep

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  1. Will0hlep

    xvm icons

    Thats what i thought too, but i have services activated and a gray icon?
  2. Will0hlep

    xvm icons

    what is the difference between players with the red/orange xvm users symbol and players with the white xvm symbol?
  3. I would like get the vehicle class icons (light, medium, heavy, td, spg) to appear on the "player panels" in the same way that they do on the "team composition" tab. The ideal outcome is that there is a way to alter the "player panels" config file. Looking at the "statistics form" config file, I can turn them on or off but not move them about or see how they are placed. Thanks in advance.
  4. Will0hlep

    Garage, show “non elited non premium” tanks

    yeah you needed xvm mods on the carousel to get it to work, thanks for the help
  5. Will0hlep

    Garage, show “non elited non premium” tanks

    I have some xvm mods installed but not the vast majority, i can't find anything in the mod pack that seems relevant. is there something i have to do to unlock this feature? Sorry in advance if i'm being totally thick.
  6. At the minute in vanilla, you can sort your hide particular groups of tanks on the carousel, using the search functions. You can choose to see a specific tier or class, see only tanks with *2, see only elited tanks or see only premium tanks. however while getting your daily doubles, you usually want to prioritise tanks that need xp (usually non elited non premium tanks). hence i’d like a mod to add a button that hides the elited and premium tanks in your carousel.
  7. Would like a mod that on a hotkey, switchs berween the following 2 modes: 1) Competative play mode (use this mode on start): No changes made to UI 2) Hide and Seek mode: a) Removes all enemys from minimap b) Removes outlines and markers enemy tanks on the map
  8. I would like an option to see the net credits instead of gross credits on the battle results screen
  9. Aslains_WoT_Logs.zip For reasons that don't need explaining, i decided i wanted to customise the spoter "marks of excellence extended" mod. I switched the mod to "config" and changed the code to suit what i was after. However i found that the code had no effect on the mod, it looked exactly the same as it had before the changes. I then pressed alt to see if that section of the code had worked. At this point the UI crashed (all panels disappeared and the map and vehicle status panel (bottom left in vanilla) went totally black, camera became stuck and mouse was no longer centred on game client, which was lucky, as "esc" didn't bring the menu up and it made restarting the game alot easier). i have since reinstalled mods and tried the same thing with changing the code. this yielded the same results. I have put abug report on spoter's github but it looks like bug reports on there are going unread.
  10. Having a problem with current version of the "Marks of excellence extended" mod. when switching it to "config" in the mod preference settings in game and running without adapting any code in the mods file, i find that it works like the last chosen setup (maximum 1 or maximum 2... ect.) until you press alt. at this point the UI crashes.
  11. Will0hlep

    Marks of Excellence Extended

    Nice to know the problem isn't just mine
  12. Will0hlep

    Marks of Excellence Extended

    I want to alter this code to read: { "UI": 4, "background": true, "backgroundData": { "alpha": 1.0 }, "backgroundImage": "../maps/icons/quests/inBattleHint.png", "battleMessage": "<font size=\"20\">{c_battleMarkOfGun}:{c_damageCurrent}{status}</font>\n<font size=\"15\">{c_nextMarkOfGun}:{c_damageNextPercent}</font>\n<font size=\"15\">{currentMarkOfGun}:{damageCurrentPercent}</font>\n{c_damageToMark65}{c_damageToMark85}\n{c_damageToMark95}{c_damageToMark100}\n", "battleMessageAlt": "<font size=\"20\">{c_battleMarkOfGun}:{c_damageCurrent}{status}</font>\n<font size=\"15\">{c_nextMarkOfGun}:{c_damageNextPercent}</font>\n<font size=\"15\">{currentMarkOfGun}:{damageCurrentPercent}</font>\n{c_damageToMark65}{c_damageToMark85}\n{c_damageToMark95}{c_damageToMark100}\n", "battleMessage{battleMarkOfGun}": "%.2f%%", "battleMessage{c_battleMarkOfGun}": "%s", "battleMessage{c_currentMarkOfGun}": "%s", "battleMessage{c_damageCurrentPercent}": "%s", "battleMessage{c_damageCurrent}": "%s", "battleMessage{c_damageNextPercent}": "%s", "battleMessage{c_damageToMark100}": "%s", "battleMessage{c_damageToMark65}": "%s", "battleMessage{c_damageToMark85}": "%s", "battleMessage{c_damageToMark95}": "%s", "battleMessage{c_damageToMarkInfoLevel}": "%s", "battleMessage{c_damageToMarkInfo}": "%s", "battleMessage{c_nextMarkOfGun}": "%s", "battleMessage{c_status}Down": "V", "battleMessage{c_status}Unknown": "~", "battleMessage{c_status}Up": "Δ", "battleMessage{currentMarkOfGun}": "%.2f%%", "battleMessage{damageCurrentPercent}": "[<b>%.0f</b>]", "battleMessage{damageCurrent}": "[<b>%.0f</b>]", "battleMessage{damageNextPercent}": "[<b>%.0f</b>]", "battleMessage{damageToMark100}": "<b>100%%:%.0f</b>", "battleMessage{damageToMark65}": "<b>65%%:%.0f</b>, ", "battleMessage{damageToMark85}": "<b>85%%:%.0f</b>", "battleMessage{damageToMark95}": "<b>95%%:%.0f</b>, ", "battleMessage{damageToMarkInfoLevel}": "%s%%", "battleMessage{damageToMarkInfo}": "%s", "battleMessage{nextMarkOfGun}": "%.1f%%", "battleMessage{status}Down": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_busy.png\" vspace=\"-5\"/>", "battleMessage{status}Unknown": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_busy_violet.png\" vspace=\"-5\"/>", "battleMessage{status}Up": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_online.png\" vspace=\"-5\"/>", "buttonShow": [ 73, [ 56, 184 ] ], "downColor": 21, "enabled": true, "font": "$IMELanguageBar", "panel": { "width": 150, "drag": true, "alignX": "left", "alignY": "bottom", "y": -228, "x": 230, "heightAlt": 100, "border": true, "widthAlt": 150, "height": 100 }, "shadow": false, "shadowText": { "distance": 0, "blurX": 1, "strength": 1, "angle": 0, "blurY": 1, "color": 0, "alpha": 1, "quality": 1 }, "showInBattle": true, "showInReplay": true, "showInStatistic": true, "showInTechTree": true, "showInTechTreeMarkOfGunPercent": true, "showInTechTreeMarkOfGunPercentFirst": false, "showInTechTreeMarkOfGunTankNameColored": false, "showInTechTreeMastery": false, "techTreeMarkOfGunPercentSize": 12, "techTreeMarkOfGunTankNameColoredOnlyMarkOfGun": true, "techTreeMasterySize": 16, "unknownColor": 16, "upColor": 18, "version": 501 } The aim of this is to get the alt mode of this mod to be on at all times. can anyone see any problems with this code or know anything else that need changing? i have set the in game setting to "config" and used the above code, current results are that it looks like the last setting you were on until you press alt. at this point, the UI crashes. Help please
  13. Will0hlep

    Marks of Excellence Extended

    Thanks
  14. I've installed the "Marks of Excellence Extended" mod and would like to make changes to it's code but can't find it's file. there is a file in "\mods\configs\marksOnGunExtended_stats" but it appears to be data storage for the mod instead of the actual code.
  15. Will0hlep

    "HP Bar: Thin" outside of XVM

    Hi, i would like to get the "HP Bat: Thin" without having to get stats or have major changes to ingame UI. Can anybody help me with the code in the "PlayerPanel" file?
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