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About cobrazax

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  1. Hidden tech tree not showing

    still no extended tech tree?
  2. MonstroMarkers

    i really hope it will return!
  3. New here

    if u want help in aiming i can personally train u as im currently a very good player with more than 61% solo winrate after 8000+ battles. i can give u advice and tips in how to aim properly and consistently hit your targets. if u want mods that will give u info that can help u decide how to aim properly, u can try Navigator mod as well as ship movement indicator mod. i use them and they are very useful. there are several other useful mods, but for aiming data, they are useful
  4. Detection Mods missing

    i also really like this mod...hoping it will be back soon! the icons are very clear and that is very useful
  5. Number Battle

    a mod showing the OVERALL SOLO WINRATE stat of players would be nice... showing AVERAGE PLACE IN TEAM for that player would ALSO be nice! this way u can easily estimate the skill level of your allies and enemies
  6. totally agree...monsto markers were great!!
  7. return of monsto markers

    yea that was great AND to see allies using consumables was also nice!! its a really good and useful mod and i hope it returns, or WG incorporates it into the game as an optional hud item
  8. Texture glitch and request

    probably because they changed the turrets a bit
  9. Hide ships in port

    like the reserve status for vehicles in armored warfare? seems useful for ships u r less interested to play.
  10. Musashi guns should sound like Yamato guns

    well i hope they either fix it or we get a mod to fix it
  11. a mod fixing that can be simple and nice...but hopefully WG can notice this mistake.
  12. i totally agree. i want a mod that makes the default purchase of all consumables in the game to be by using credits only. maybe a tick box in the settings that lets me choose that automatically for all ships. the demount for gold default is not something i want though...
  13. blueman's detection mod is bugged

    actually i checked it again now and it seems to work fine. maybe something was changed
  14. blueman's detection mod is bugged

    excellent! thanks!
  15. blueman's detection mod is bugged

    well its still working except that thing...u can keep it there but just put a note that this specific part is not properly working yet