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TurboJ

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  1. As per headline; after installing the most recent version of modpack, my cap counter no longer shows minutes and seconds, nor the number of cappers currently capping. I consider this vital information; what do I have to choose in the installer to get this info back?
  2. OK, I'm using the Aslain modpack and I think it's great. Currently I've chosen the "xvm colour scale by Team XVM" in the modpack installer. However, I would like to edit the WN8 limits for each colour category while using the modpack otherwise as it is. How do I do this? Which file and which lines on it do I need to edit to accomplish this? How would I go about removing the orange colour altogether and make it so the current orange players would be included in the red category? I would also like to make the yellow and green colours more strict. Can someone please explain how to do this in a newbie-friendly way - I don't understand much about coding but I'd like a more reliable colour scale for my own use. Thanks guys!
  3. Has anyone done a version of the xvm colour scale that would combine WN8 and win percentage into the colours shown in player list? I mean for example, someone with 2000 WN8 would not be blue on the list unless he has at least 54% win rate. I'm looking for more reliable xvm info, it would be simple to separate damage farmers from true team players using the aforementioned logic. Then if average tier could also be included in the rating, that would be great. For example, it would be useful if someone with avg tier less than 6 could never reach purple colour. One thing I'd like to see also would be the damage ratio colours taking into account the different tank classes. As it is now, your damage ratio on SPGs and TDs will always be inflated because they have so low hit point on the vehicle itself. It's now much more difficult to reach blue dmg ratio on heavy tanks than it is on TDs - has anyone done a colour scale version that would take into account the lower hit points of TDs and SPGs in relation to their damage dealing capacity? Also, would it be possible to include number of games played into the WN8 colour scale? To spot obvious low rerolls etc.
  4. The Aslain's modpack has a lot of features (a LOT) and I'm hoping someone can help me achieve what I wish; I've seen on many video replays a mod that shows, with red text, in the middle of the screen whenever shots hit your tank, who/what shot you, with what ammo type, the amount of dmg they made, and if they penetrated or not. Can I get this with the Aslain mod pack and hopefully so, that over-vehicle markers and/or other graphics will not be changed at the same time? Thanks. Another point; it would be very useful if there was a listing somewhere what exactly each of the modpack options do. I realise this could be a lot of work, but if the mod authors sent with their mod, a 5-sentence description of what the mod does, it would be so nice, if there was a web page section on here, that would help users see what the mods do without having to try them all in-game, separately. The big issue is, if you tick many mods at a time, seeing which mods are responsible for which effects, takes a lot of time. So finding the real setup takes a lot of time too. Or maybe there is a solution already that I don't know of? Thanks for the mods and all the good work! edit. also: is there a way to add to the over-vehicle markers the player's XVM-level colour code marker but still retain the rest of stock WoT over vehicle markers?
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