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Major Mayhem

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  1. The rest of the panel seems to be working fine, just the life bar on top. Extra logs if helpful below. Aslains_WoT_Logs.zip
  2. Is there a way to access older battle results screen from previous battles that day? I'm sometimes getting kicked out of the server when changing tanks in the garage. Not a big deal, and could be on my end, but what I was looking for was a way to access a few battle reports from that day. I use YasenKrasen session stats, that resets every day at 6:00 AM, and I do recall seeing somewhere that there was a way to access these. Any help?
  3. I really like the look of that setup also Ress. Do I just unzip those files into my res_mods folder? And is the one displaying the hit points appearing when you press the "Alt" key?
  4. Can you use Win "snipping tool"(looks like a pair of scissors over a circle) ? You can then outline the part of the screen you want to save.
  5. Well, that's strange. I usually delete all my old copies of the modpack after I upgrade to the newest version. I just downloaded #16, and installed it and will let you know how it's working now. Thanks
  6. It's back I updated to # 15 after I had the same problem, and it went away for quite a while. It just returned. I noticed it happens when you end a battle, like your capping out, and an enemy shows up, and you move your turret when the battle closes. It comes and goes in the garage also, as you scroll around with your mouse. It will move around, as if your turning your turret. It is also showing up in the transition screens(From battle to garage, etc.). Aslains_WoT_Logs.zip enclosed. Thanks Aslain<0 Aslains_WoT_Logs.zip
  7. Thanks Quaksen; So, what did they do to the auto-aim mod THIS time, please? I thought the only one allowed was in the vanilla client. Impossible to use in a LT unless you got a running start on an enemy 1st.
  8. Hello fellow tankers. Been away from the game for a while and could use some updates from you all please. I left about the time when the major update came thru banning most, if not all mods. I see Aslain is still putting out a mod pack. I was mainly on the NA West server, and I know different mods back then were allowed on only some of the servers. My main question is are we still allowed to run mods in the garage, i.e auto-crew switching and auto-load outs of equipment and consumables like before, or are these now incorporated into the updated client? I did use Aslain's auto-aim on my LTs, but would switch it on and off as needed. And is XVM still around and used? Any help would be appreciated. <0 Major Mahem
  9. Such changes. I don't know what to think. No more Auto-Aim + for my LTs? Bummer. Actually, I loved this mod for my TDs too, but just to ball park an enemy tank, and then zero in and shoot on manual aim for shell lead and travel time. But they are letting players use "Zoom-Out" mod? I've never used this mod, but can't this be used to lock on to an enemy tank when you're not really in a "direct line of sight" w/ said enemy tank? Any other major game play changes by this so-called "Fair Play Policy" enacted now. And BTW, Hi back at all tankers and thanx for EVERYTHING you do for us Aslain!
  10. reading the WoT forums and talking to guys in battle chat, this seems to be a problem w/ WG and not with any mods. Lots of guys playing "vanilla" (w/o mods) are reporting the same problem
  11. only ones I noticed missing are Church III and Matilda IV; instead of names, they come up as silhouette class icons
  12. noticed the same thing on my Leopard and Luchs
  13. Thanks for the prompt reply. It's by no means a game breaker for me, and I've noticed I'm still able to hit most of my moving targets w/ my arty, so I'll patiently wait for another update. Thanks again.
  14. I use Jimbo's SPG crosshair(and the v1.51 Crosshair), and just below it I used to have a few lines of info, including distance to target, time of travel for shell to reach target. amongst other info. I noticed this is not there any more when I was playing arty. Could I have inadvertently missed(or changed) a setting when I upgraded and then installed the mod-pack. It was very useful info for timing a moving tank, especially a fast moving scout. Or was this info in another mod I was using but hasn't been upgraded for 9.10 yet?
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