Jump to content

Mini_Marine

Regular Member
  • Posts

    12
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • Server
    NA
  1. If this mod exists, I haven't seen it, but it would be really nice to see a shaded circle representing the blast radius of an HE shell when aiming in arti view (or in general)
  2. Speaking of that travel time mod, I think the main reason so many don't like it is its position on the screen, I'd it was lower and a bit smaller, I think it would be a lot more popular.
  3. I'll check in with them, I was just wondering if there was another tech tree option out there that had that, which wasn't included in the pack
  4. Would it be possible to have rare and/or discontinued tanks show up in the tech tree, I noticed neither ReCo's or Kodos include the CW reward tanks, or tanks like the E-25 which are no longer available for purchase. It would be nice to have all the tanks included, even those that cannot be purchased.
  5. Awesome! Thanks for the quick update.
  6. I'm honestly not sure how a mod would data mine to determine what crew skills and equipment someone had equipped, since I don't think that is information sent to the client. The reload timer could be set to either show the base reload speed, or max reload speed assuming BiA/vents/rammer/food
  7. I've noticed a "problem" with the new vehicle xp extended mod. It used to show the total raw xp needed on the tank to get the next one, now it only shows with free xp included. I don't know if this is a feature or a bug, but if there was an option to show the xp required without free xp back, it would be very nice.
  8. Nothing pioneering, WGNA has stated pretty clearly that it is a legal mod.
  9. I know it's a small thing, but a few patches back when you selected a tier in the carousel mod, it showed only that tier, now if you are trying to switch tiers, you've got to deselect the current tier you've got and then select a new one, or else it will display both. For someone with over 100 tanks, this can be a bit annoying.
  10. I know the turret can be pulled just by the amount of HP the tank has, I guess since your client has to render the proper gun for the enemy, that that information should be available as well. It would be really nice to know if that Rhoomba or Waffle has a 12.8 or 15 before rounding the corner on them.
  11. Yeah, that or anything like it
  12. So apparently reload timer overtarget markers are now legal on NA, so you may want to add it to your collection. http://forum.worldoftanks.com/index.php?/topic/425974-legal-or-illegal-mods/page__st__20#topmost
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.