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Miac

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  1. Because of being forced to use very high resolution (1920x1080) because WoT does not have 1280x720, all of my HUD is too small to read. Forcing the resolution trough "preferences.xml" \AppData\Roaming\Wargaming.net\WorldOfTanks did not work as WoT resets the resolution even if file is set to read only. However, you can scale interface in the same file, but there occurs another problem: some mod elements remain small, or they are moved in weird position. 1. The "enemy seen" marker on the players panel is in the middle of the screen. Any way to move it back to the right side, next to the players name? 2. Crew Skill Informer remains on the same place and same size as usual, except it is covered by the upscaled tank & modules icon on the lower left side. How can I move it a bit to the right?
  2. In my options, I have disabled "Enabled expanded minimap features and now it is working"????
  3. When zoomed in, you can see that every alternative minimap feature is overshadowed by the vehicle name. I zoomed in at maximum in here, but when you play normal, you can barely see what's behind the vehicle name.
  4. Here's the "_Aslains_Installer_CompList.txt" file. I tried also with Arab numbers version but the problem persists.
  5. When you press Alt, the vehicle tier is not shown. Instead, only the vehicle name with shadow is displayed. Edit: It seems that You have to disable "Enabled expanded minimap features" in options....
  6. I can confirm that it is indeed a config issue. If you want to enable Armoring Extended for all tanks, do the following: 1. Navigate to "\World_of_Tanks\res_mods\0.9.7\scripts\client\mods\" folder 2. Right click on "armoring_extended.xml" and click on "Edit" 3. Edit line 14 by changing <only_ht> true </only_ht> to <only_ht> false </only_ht> 4. Save the file
  7. There is again problem with both of these crosshairs: 1. Dellux is missing the part of the crosshair you aim with (the indicator) 2. MeltyMap's Green is unreliable - corsshairs do not align many times (as if you were aiming at the sky). To correct this, you have to leave and enter the sniper mode again. I am going to go test the regular, blue MeltyMap's crosshair now EDIT: Blue MapMelty's crosshair is FINE!
  8. Just tested out the new version and it is still the same. Timer counts down to 1 and stays like that. It should, in fact, show "4.22" after it reaches 0.
  9. I noticed this as well. Sometimes penetration is green, sometimes it is red. And I do remember also that hit decals have been updated in 9.7.
  10. Well, I actually reverted to one from here The latest one from your installer just freezes the reload timer. On MeltyMap's crosshair reload time in decimals is displayed only after the numbering countdown ends.
  11. Holy moly, I just found out instructions on how to get the armor calculation data for tanks that weren't "programmed in".... and they're hefty I do not see myself actively going to look for these for every tank that is not in the "MeltyMapProtractorSetting.xml" file, but as time goes by I might try to fit in one by one. For start I will collect the list of tanks that I notice don't have armor calculation implemented.
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