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PanzerPjotr

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Everything posted by PanzerPjotr

  1. Solved, since today WN8 is displayed correctly again. Guess it was an XVM thingy.
  2. Since a few days I see my own WN8 displayed as four hyphens in a light oranje color (same as what you get when you platoon up ingame), my name is also in that strange color. I reactivated XVM multiple times to no avail. When i look in the player stats part of the XVM site, I see my WN8 was 912 on august 16 and 0 on august 24. As I regard this to be an XVM site based error, no files included. Any ideas as to how this can be solved (and why it's happening?)
  3. Excellent. I will see if I can make a proper translation for you to include.
  4. Success..renaming en.yml to nl.yml did the trick
  5. I renamed en.yml to du.yml just using rename option in context menu. So I assumed du.yml would be the correct name for Dutch version, am I right? I did nothing else, like rearchiving. No luck so far, I still see Russian captions.
  6. I tried to locate those files you specified to see if I could do anything with it, and couldn't find them. I think my issue will be solved if you clone en.yml and rename it appropriately for Dutch ( i guess that would be du.yml). If that file could be provided to me as a txt file, I would be happy to translate it to Dutch
  7. Aha, my language is set at Dutch. Apparently, that doesn't work. Do you think that could be altered? I guess there's no Dutch translation yet. I would be happy to provide one based on the English version. Would that be possible?
  8. Battle hits is a very useful tool for after battle analysis of shots received and given, However, it is in Russian, which I can't read. I noticed QuickyBaby has an English version in his modpack. Also on Tornado's website, you can see he has English captions in his version. Is there a way to change the language in the mod to English (settings menu is also in Russian). If not, can the English version of Tornado's Battle Hits mod be included as an option? Cheers
  9. Will follow your instructions. Play some games with Strv and attach the logs.
  10. For some time now I experience an annoying bug within the Swedish siege mode. Using Shift to switch to snipper view in combination with X to switch to siege mode very often, but not always, will bring you into sniper mode, but with siege mode not working. That requires another touch on the X-key and again to get into siege mode. In relation to this using shift to leave sniper mode will regularly result in a view through the wire model of the tank, which requires applying shift again, and also when using the X-key to get into siege mode will result in not entering it but having the tank rotate in an undesirable direction (also very annoying) and the need to apply the siege mode key twice more. This has cost me several unnecessary deaths and also some missed shot opportunities.
  11. I cannot find auto return for consumables anymore, I can only find auto return for crew and equipment (without Auxilium). Really, this is a big issue when playing Frontline once a month. At the present time, Auxilium does not auto return consumables, which has cost me several times. The issue seems to be different for different tanks, I don't understand why you bring out a mod that is not compatible with Frontline. Having 440 tanks (and counting) auto return equipment and consumables is a pretty big deal and one of the reasons I appreciate mods like these. Please fix or remove. That might be your aimlock!? Every respawn I have in Frontline will have the gun barrel locked and not moving. After pressing the right mouse button (that normally would engage your aimlock) the gun barrel is freed. Another one of those annoying bugs in Frontline with mods
  12. Having similar issue with fps dropping and freezing game for 2-3 secs, really annoying. Also switching to and from siege mode seems bugged.
  13. Exactly the same here! Got the "unsuitable version" notice, which I ignored, just installed as usual using Aslains installer. Started WOT up and got stuck at the loading screen whilst synchronizing "loadout and equipment". This process, when switching vehicles, took ages in the last 1.1 version (with mods installed) too!. I don't use garage switchers I believe, I like the field camp best. Reminds me of my army days. I do have carrousel mods and most importantly a mod that auto switches consumables and equipment, I suspect the reason for the apparent "freeze up" can be found in that area. Like always, the kinks will be gradually ironed out and all will return to "normalcy" after a few mod upgrades. One does ponder why every time there is a patch, the mods get haywire too??? That should be avoidable......no?
  14. I mean the button right from the Premium Vehicle button and left from the Elite Vehicle button. The function of the reserveres(tition?) is clear to me now, I never put tanks in reserve, hence my query. Hope the XVM team will be able to oblige. Just found out it deselects all the premiumtanks in a selection
  15. I love the smell of kick-ass bubblegum

  16. I have a related issue regarding the possibilities to sort on specific tanks in the garage. I have two wishes I would like to see implemented in the way vehicles can be filtered and/or picked. The reason for these wishes lies in the fact I have over 400 tanks in my garage and I have allocated the same crew to different premium tanks for the purpose of training them faster. The second wish is to have the ability to allocate certain tanks to a specific button or key so they are all easily selected. My E 50 crew is currently also driving 5 other German medium tanks with the same crew composition as the E 50. This allows me to have the same crew benefit from special actions with enhanced crew training multipliers for the first win. Maybe a row of 10-15 buttons above the two-row tank selector might be a good solution? While I am at it, I was also wondering what the function of the current filter select button that just says "vehicle" is, as well as the one that says "reserveres" ?
  17. One of the most appreciated mods i.m.o. is the one that loads/unloads a camouflagenet/ binoculars/ repairtoolbox automatically. Only thing is I would like to see a possibility to alter load-ups for different type tanks. An arty with bino's is not usefull, but a camo-net is. On the other hand a big tank like a Tiger II or E100 even does not have much use for a camo-net. It is possible to predetermine certain load-ups. So to equip all my arties with a camo-net, i should choose the option to load camonet/bino's/repairbox and giving all arty pieces two general perks like gunrammer and faster aiming, so at the start every arty gets exactly what I like. As it is not possible to distinguish between SPG and HT for example, an E100 with improved ventilation and gunrammer would be equaly fitted out with a camo-net, instead of the bino's I want. I have seen it implemented in the past, I would greatly appreciate if it came back. I know there is this other autoload option that says "you have to install what you want first" and apparently at some stage it will be added in the pre chosen order on that tank every time! I never figured out exactly how that needs to be done and any documentation seems to be lacking. Cheers PP
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