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PALEJEDI

changing target colors

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On some maps i will us the colorblind setting and regular setting on other maps..is it  legal to change the colors of the target outline to a different color and what file would it be located in.

i would like something besides the red or purple...

 

thanks

pj

 

 

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Yes it's allowed to change tank outline color to your liking, same feature is built in game, for Color Blind people.

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34 minutes ago, Aslain said:

Yes it's allowed to change tank outline color to your liking, same feature is built in game, for Color Blind people.

i've used the color blind mode, the purple just doesn't do it for me,  was just wondering if they was a mod or what file that i could play with to see if different colors would work for me..

 

thanks anyway..

 

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There is no mod for this but it can be done if you do mod a config file yourself.

 

c:\Games\World_of_Tanks_EU\res\scripts_config.xml

 

Decode it with wottools 0.5.2.exe and you should receive something like this:

 

Spoiler
<scripts_config.xml>
  <login>
    <host>
      <name>US Central</name>
      <short_name>USC</short_name>
      <url>wotna3.login.wargaming.net:20016</url>
      <url_token>wotna3-2.login.wargaming.net:20016</url_token>
      <public_key_path>loginapp_wot.pubkey</public_key_path>
      <periphery_id>	303	</periphery_id>
    </host>
    <host>
      <name>LATAM Test</name>
      <short_name>LATAM TEST</short_name>
      <url>wotna4.login.wargaming.net:20016</url>
      <url_token>wotna4-2.login.wargaming.net:20016</url_token>
      <public_key_path>loginapp_wot.pubkey</public_key_path>
      <periphery_id>	304	</periphery_id>
    </host>
  </login>
  <updateUrl>http://worldoftanks.com/update</updateUrl>
  <csisUrl>http://csis.worldoftanks.com/csis/wotus/</csisUrl>
  <silhouetteColors>
    <common>
      <self>0.5 0.5 0.5 1</self>
      <enemy>1.0 0.070 0.027 1</enemy>
      <friend>0.488 0.839 0.023 1</friend>
      <flag>1 1 1 1</flag>
      <hangar>0.992 0.780 0.259 1</hangar>
    </common>
    <colorBlind>
      <self>0.5 0.5 0.5 1</self>
      <enemy>0.511 0.472 0.992 1</enemy>
      <friend>0.488 0.839 0.023 1</friend>
      <flag>1 1 1 1</flag>
      <hangar>0.992 0.780 0.259 1</hangar>
    </colorBlind>
  </silhouetteColors>
  <decal>
    <criticalAngle>	30	</criticalAngle>
    <groups>
      <slow>
        <lifeTime>	100	</lifeTime>
        <trianglesCount>	10000	</trianglesCount>
      </slow>
      <medium>
        <lifeTime>	50	</lifeTime>
        <trianglesCount>	5000	</trianglesCount>
      </medium>
      <fast>
        <lifeTime>	25	</lifeTime>
        <trianglesCount>	2500	</trianglesCount>
      </fast>
    </groups>
    <textures>
      <explosion_ground_AM>
        <texture>maps/fx/decal_ground_1_AM.dds</texture>
      </explosion_ground_AM>
      <explosion_ground_NM>
        <texture>maps/fx/decal_ground_1_NM.dds</texture>
      </explosion_ground_NM>
      <explosion_ground_GMM>
        <texture>maps/fx/decal_ground_1_GMM.dds</texture>
      </explosion_ground_GMM>
      <explosion_sand_AM>
        <texture>maps/fx/decal_sand_1_AM.dds</texture>
      </explosion_sand_AM>
      <explosion_sand_NM>
        <texture>maps/fx/decal_sand_1_NM.dds</texture>
      </explosion_sand_NM>
      <explosion_sand_GMM>
        <texture>maps/fx/decal_sand_1_GMM.dds</texture>
      </explosion_sand_GMM>
      <explosion_snow_AM>
        <texture>maps/fx/decal_snow_1_AM.dds</texture>
      </explosion_snow_AM>
      <explosion_snow_NM>
        <texture>maps/fx/decal_snow_1_NM.dds</texture>
      </explosion_snow_NM>
      <explosion_snow_GMM>
        <texture>maps/fx/decal_snow_1_GMM.dds</texture>
      </explosion_snow_GMM>
      <explosion_stone_AM>
        <texture>maps/fx/decal_stone_1_AM.dds</texture>
      </explosion_stone_AM>
      <explosion_stone_NM>
        <texture>maps/fx/decal_stone_1_NM.dds</texture>
      </explosion_stone_NM>
      <explosion_stone_GMM>
        <texture>maps/fx/decal_stone_1_GMM.dds</texture>
      </explosion_stone_GMM>
      <explosion_stone_NO_GMM>
        <texture>maps/fx/decal_stone_NO_GMM.dds</texture>
      </explosion_stone_NO_GMM>
      <explosion_metal_AM>
        <texture>maps/fx/dark_hole_AM.dds</texture>
      </explosion_metal_AM>
      <explosion_metal_NM>
        <texture>maps/fx/dark_hole_NM.dds</texture>
      </explosion_metal_NM>
      <explosion_metal_GMM>
        <texture>maps/fx/dark_hole_GMM.dds</texture>
      </explosion_metal_GMM>
    </textures>
  </decal>
  <camouflage>
    <excludeMaterials>
      <item>*inside</item>
      <item>*gun_inside</item>
      <item>tank_bottom_mat</item>
      <item>tank_ins_mat</item>
      <item>*equipment</item>
    </excludeMaterials>
  </camouflage>
</scripts_config.xml>

 

 

You need to change values in this   <silhouetteColors>, they're represented by RGBA

 

the enemy outline color is in this: 

<enemy>1.0 0.070 0.027 1</enemy>

1.0 = R

0.070 = G

0.027 = B

1 = A (alpha / transparency)

 

and this (for CB):

<enemy>0.511 0.472 0.992 1</enemy>

When you finish, place that file it res_mods/0.9.21.0.1/

 

Finding correct values:

1.) get the hex/rgb color code of the target color, ie.:80d63a 

2.) go to http://www.colorhexa.com/ and put the hex color code in the box, press enter

3.) go down to "RGB Percent"

4.) divide the values by 100 and round to one digit after the coma. for the example this would be 50.2, 83.9, 22.7 = 0.5, 0.8, 0.2 

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Thanks for your help..gratful...

 

pjedi

 

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