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[1.10.0.1] Darker Contour Icons


Ress

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darker_contour_icons.png.a61988fb2e8e18c0bbc37954b7be687b.png
DISCLAIMER: Icons are inspired by Wizard's Contour icons.

Downloads

Spoiler



Mirror links
wgmods.net
mega.nz

darker_contour_icons_legacy.png.503552d9c8a0a80fad7aa41cf881f67c.png


Mirror links
wgmods.net
mega.nz

 


Tank Icon Maker profiles (for modders)

Spoiler

TIM profiles.zip

Mirror links
mega.nz


Requirements

Spoiler

non-xvm users : anti-mirror icons mod (by night_dragon_on link / wgmods)

xvm users : inside battle.xc set
"mirroredVehicleIcons": false,

xvm users - optional : mirrored enemy icons: inside iconset.xc set
"battleLoadingRightAtlas": "battleAtlasEnemy",
"playersPanelRightAtlas": "battleAtlasEnemy",
"fullStatsRightAtlas": "battleAtlasEnemy",


Install Guide

Spoiler

extract/place Darker.Contour.Icons_X.X.wotmod inside your World of Tanks/mods/<version> folder


Preview TIM All Tanks (1.9.1.2)

Spoiler

preview.thumb.png.d18c25a45ec4dc1f61ba0348e2a5e924.png
 
Legacy

preview_legacy.thumb.png.368dc3d9aaed1e14b4cbe764f9c7c4e7.png
 
Legacy
(Aslain's edit)
preview_aslain.thumb.png.36ea0416e418ed3826c5a58a28df0eed.png


Changelog

Spoiler

   v0.9 (28.07.2020)

  • Collector tanks marked as premium/special
  • Reduced name reflection (less distracting)
  • icon_v08.png.2af9d5eba6f411323cc5e3c78cca5820.png > icon_v09.png.fd6cfab1b3176020d9db88102c79cbbf.png
  • icon_v08_mirrored.png.bf5f0d02a740630c87699783e036b697.png > icon_v09_mirrored.png.2577fcb6ad832595639585f11e3ff3e2.png
  • TIM: removed unnecessary/re-checked all layers (incl. legacy version) for any changes since 1.6.1.2 update

   v0.8 (07.06.2019)

  • Switched to lighter background image + outline
  • Tweaked premium/special stripe, nation icons, texts
  • Added extra icon for noImage, Unknown, Observer
  • TIM: removed all unnecessary effects and old v0.7 layers
  • csv: added remaining non-drum tanks (USSR, Germany, USA) [758/758 #1313]
  • *no more exclamation marks for non-drum tanks inside TIM*
  • Mirrored profile: added remaining layers/effects
  • somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png > icon_v08.png.2af9d5eba6f411323cc5e3c78cca5820.png > icon_v08_mirrored.png.bf5f0d02a740630c87699783e036b697.png

   v0.7L (06.06.2019) - Legacy version

  • preserved v0.7
  • updated HasDrum.csv [full #1313]
  • Images: v0.8 naming format (Drum1A, Drum1B, nation_china, nation_czech,...)
  • TIM: added v0.8 check.csv
  • TIM: v0.8 layers naming format

   v0.8 (WIP3) - Complete overhaul

  • Replaced background with new custom image
  • Replaced class color indicator text with image
  • Replaced premium/special indicator text with image
  • Tweaked tank name and tier texts (font, size, position, smoothing)
  • Added tank name reflection effect (experimental)
  • TIM: Sorting and optimization
  • TIM: Added separated layer for nations icon (individial tweaking)
  • TIM: check.csv reworked, added image (orange=hasdrum, green=inside csv)
  • checkcsv2drum.png.8185460722336960196e299a7e3e61a5.png checkcsv2.png.bbbc1d2b7a40fab2bb846430b4860d09.png
  • csv: added non-drum tanks (Italy, Poland, Sweden, Czech, Japan, China, UK, France) [patch #1313]
  • csv: total 370/758 tanks (still missing non-drum tanks for USSR, Germany, USA)
  • Mirrored profile: Only core stuff applied (still missing some layers)
  • somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png > somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png

   v0.7 (14.04.2019) - TIM cleanup/optimization

  • TIM: removed old autoloader text indicators
  • TIM: added Arabic Tank Tier (optional/placeholder)
  • TIM: added "check .csv" (for testing if custom HasDrum.csv needs updating)
  • TIM: all images are moved inside Images/Darker

   v0.6 (13.03.2019)

  • replaced autoloder indicator text with image
  • somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png > somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png
  • somua_v05_mirrored.png.a505a0484e6ab89ae3aff66077a4d5ea.png > somua_v06_mirrored.png.382263fcb8f63116ae674fee8ddc2b6b.png

   v0.5 (31.10.2018)

  • added optional icons (BattleAtlasEnemy) with mirrored background (xvm only)
  • somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png > somua_v05_mirrored.png.a505a0484e6ab89ae3aff66077a4d5ea.png
  • to apply it, inside iconset.xc change "battleAtlas" > "battleAtlasEnemy"
  • (recommended for "battleLoadingRightAtlas", "playersPanelRightAtlas", "fullStatsRightAtlas")
  • zero changes to main icons (non-mirrored), only version bump (same as v0.4)

   v0.4 (15.08.2018)

  • finally fixed corruption inside .dds files (Aslain, Thanks for tip)
  • removed nation icons by DEbranded (70x70)
  • added nation icons by Wargaming (128x128)
  • tweaked/replaced font
  • tweaked nation icons
  • icon_v03.png.7b9fb738da5f8a7347b29d1ffb458796.png > somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png

   v0.3 (09.07.2018)

  • remove background transparency
  • disabled premium/special glow
  • shifted premium/special stripe
  • applied light shadows on nation icon, tank name & tank tier
  • applied overall sharpen in hope to remove some blurriness
  • icon_v02.png.fe99499e2259bf8f9da7c1dc3faeaed2.png  > icon_v03.png.7b9fb738da5f8a7347b29d1ffb458796.png

   v0.2 (18.06.2018)

  • fixed nation icon position
  • fixed battleAtlas.dds and vehicleMarkerAtlas.dds (less blurry now)

    v0.1 (17.06.2018)

  • initial release (still figuring how TankIconMaker works)

 

Link to comment

After using icons for few weeks i got bored of low quality on nation icons and corruption on corner stripes on some icons, at the same time too lazy to fix it or don't know how.
They appear just fine in maker, but when i save/convert them with CCAtlas in dds (4096x4096) and put them in game they look like s***. :triumph:
v03.jpg.dffc096a6c189ba052e9af7c4e05ef73.jpg

Link to comment

You got to be kidding me, that simple fix? :dissapointed:
I read all about 1.0.0 issues with maker and saving with CCAltas in .dds (to avoid low quality on atlases), but nowhere about that trick.

Well, guess i have to download maker again and get nation icons back, if i can remember where i borrowed them from. :confused:

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I know, used .dds from TIM at first, it was less chopped, but blurry (of course .png looked better).
Then i read on forum suggestion to use CCAtlas to fix .dds atlases.So i started saving battleAtlas & vehicleAtlas with CCAtlas.
In TIM save separate icons then extract Atlases from game in CCAtlas, move/replace extracted icons with TIM icons and then compile again in CCAtlas as .dds at 4k.
Turns out hell of a flipping back and forth, for nothing.Less blurry, still corrupted/chopped as hell.


Anyway thanks for help, gonna try it when i cool off a little.  ;):thumbsup:

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Ohh look! No more corruption, must be magic.
Jokes aside i must agree font looks better now, cleaner. :thumbsup:
1.jpg.68711449ffbcd983688928c650bb20b1.jpg
On this image everything looks corrupted (those are my pro paint skills),
in game looks fine (cracking usa icon is normal).

Link to comment
  • Administrator

Nice, I have source for Wizard icons btw, he passed all to me since he stopped to make mods, and wanted me to continue, so I can make it the same like he has. In your config I touched size, font face and slightly moved down that tier numbers. Font is less crispy now due to antialiasing.

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I did used wizard's icons, yaya's edit more (cuz of darker outline and auto loader indicator).
But i got tired of flashy class color rainbows.
So that's why i flipped colors. (class <-> background)

icon_v03.png.7b9fb738da5f8a7347b29d1ffb458796.png > france-F84_Somua_SM.png.f2f71e2a267d1cf09dfbfcbb4ae7426a.png

Still those look great in my opinion. Don't think much can be done about them on current config,
aside from USA emblem (my idea to fix was create separate nation style for each nation, so its possible to fine tune each nation).

Link to comment

   v0.5

  • added optional icons (BattleAtlasEnemy) with mirrored background (xvm only)
  • somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png > somua_v05_mirrored.png.a505a0484e6ab89ae3aff66077a4d5ea.png
  • to apply it, inside iconset.xc change "battleAtlas" > "battleAtlasEnemy"
  • (recommended for "battleLoadingRightAtlas", "playersPanelRightAtlas", "fullStatsRightAtlas")
  • zero changes to main icons (non-mirrored), only version bump (same as v0.4)
Link to comment


Hmm... it should work and show errors for non-drum tanks (but thats normal).

 

Spoiler

hmm.thumb.png.c642e8dbd5df570efba694be4b85273d.png



Gonna quickly recheck profiles and .csv maybe i messed something up with upload.


EDIT: Everything looks fine, idk why it doesn't load images in your case.
Stupid question: Did you forgot to copy new images?
I used default background-slesh-3.png flipped it for mirrored profile and named it Drum.png and Drum2.png

Also with .csv you should have new property now,

Spoiler

hasdrum.png.1a8084b060c4a0709084d4d0f4ce0a35.png


with text it should show "Drum" (didn't test text part, since i needed it for image import)
in default Exported-WotData-HasDrum-Wargaming-0.csv is "*" and you can't name image *.png
So i used Drum.png and Drum2.png images where {HasDrum}=Drum instead of *

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I mean its pretty much straight forward, use custom .csv so you can import image, use image named as defined inside .csv
Unless if you already have another custom .csv for autoloader/HasDrum? ...maybe try removing my .csv
Also i still use TIM b159 and not latest b160 (with wheeled property)

Link to comment

Out of curiosity i just downloader b160 link and my images&data, and it loads up everything.
(ofc profiles are still stored on my pc from b159 so i didn't have to import those)
I even try sub foldering for "Images/Ress" like you have, also works.

idk i created .csv based on this post link

In the end issue must be something super simple and we just cant see it. :lol::lol:

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   v0.7 - TIM cleanup/optimization

  • removed old autoloader text indicators
  • added Arabic Tank Tier (optional/placeholder)
  • added "check .csv" (for testing if custom HasDrum.csv needs updating)
  • all images are moved inside Images/Darker
Link to comment
  • 3 weeks later...

I think it's time to finalize this project as originally vizualized almost a year ago.

   v0.8 - work in progress

  • 0.7 > 0.8wip1 (+experimental reflection)
  • somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png > france-F84_Somua_SM08wip.png.c18c1cd08b91a20dd1bef449bab94d80.png
     
  • v0.8wip2 (initial mirrored profile)
    08wip2.png.307cde4a7c95c6e817c436a65db8764d.png
  • Upvote 1
Link to comment

v0.8 - Complete

Spoiler

  v0.8 (07.06.2019)

  • Switched to lighter background image + outline
  • Tweaked premium/special stripe, nation icons, texts
  • Added extra icon for noImage, Unknown, Observer
  • TIM: removed all unnecessary effects and old v0.7 layers
  • csv: added remaining non-drum tanks (USSR, Germany, USA) [758/758 #1313]
  • * no more exclamation marks for non-drum tanks inside TIM *
  • Mirrored profile: added remaining layers/effects
  • somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png > icon_v08.png.2af9d5eba6f411323cc5e3c78cca5820.png > icon_v08_mirrored.png.bf5f0d02a740630c87699783e036b697.png

   v0.8 (WIP3)

  • Replaced background with new custom image
  • Replaced class color indicator text with image
  • Replaced premium/special indicator text with image
  • Tweaked tank name and tier texts (font, size, position, smoothing)
  • Added tank name reflection effect (experimental)
  • TIM: Sorting and optimization
  • TIM: Added separated layer for nations icon (individial tweaking)
  • TIM: check.csv reworked, added image (orange=hasdrum, green=inside csv)
  • checkcsv2drum.png.8185460722336960196e299a7e3e61a5.png checkcsv2.png.bbbc1d2b7a40fab2bb846430b4860d09.png
  • csv: added non-drum tanks (Italy, Poland, Sweden, Czech, Japan, China, UK, France) [patch #1313]
  • csv: total 370/758 tanks (still missing non-drum tanks for USSR, Germany, USA)
  • Mirrored profile: Only core stuff applied (still missing some layers)
  • somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png > somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png

 

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