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Ress

[1.0.2.2]XVM debugPanel configs (for debugPanel.py)

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Posted (edited)

Decided to re-create compilation of debug panel configs to work with xvm.
First candidate was panels used in ekspoint's debug panel mod, all 3 main variations adapted.
In future i might adapt some old panels, its doable...only needs a little bit of digging inside .swf files.
PS. all versions are configured for default xvm config atm, but i can add adaptation to Aslain's config ( so its more of a plug&play)


Download:
XVM debugPanel configs (Pack1).7z


Requires:
- XVM (obviously)

- py macro debugPanel.py (by ktulho - download link)

 

Preparation:

- download and put debugPanel.py inside ...\res_mods\configs\xvm\py_macro folder

- disable default debugPanel inside elements.xc, add:

	"debugPanel": { "$delay": 100, "alpha": 0 }

or replace with elements.xc file included inside archive

- pick a config variation you like and add required definitions inside battleLabels.xc

- download configs archive and copy battleLabelDebugPanel.xc and icons folder inside ...\res_mods\configs\xvm\default

  or inside your config folder but you will need to correct path for some images (inside battleLabelDebugPanel.xc)

  example: <img src='cfg://<<<YOUR CONFIG FOLDER>>>/icons/debugPanel/pingBar/7.png'>


Configs:
v1 - originally by NooBooL

Spoiler

 

preview_v1.jpg.cfd2922e76a6096fce616221485d297e.jpg


battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelpingBar" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelbg" }

 

 


v2 - originally by NooBooL

Spoiler

 

preview_v2.jpg.a1ba14a5a838b5d647c8fbc1e0daeb49.jpg

battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelpingBar" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelbg" }

 

 

 


v3 - originally by ____P_H_A_R_A_O_N____

Spoiler

 

preview_v3.jpg.eb9bf56794a710350d0dfe15ab49e4e7.jpg
note:uses visitor TT1 BRK.ttf font (included inside archive)

battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelbg" }

 

 

 


v4 - originally by Ekspoint

Spoiler

preview_v4.jpg.4b1fdde8f6e8f0c717a4ad978aaa1153.jpg

battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelbg" }

 


Changelog:

Spoiler

10.07.2018:

  • added final config v4 - only one from ekspoint debug panel mod that was still missing (the boring one)
  • added adapted battleLabelsDebugPanel.xc configs for Aslain's xvm config
  • small cleanup inside battleLabelsDebugPanel.xc - only cleanup, 0 changes to current debug panels


low quality preview images and terrible English grammar #paintskills #dealwithit

Edited by Ress
edit: added v4
  • Upvote 1

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Posted (edited)

Download:
XVM debugPanel configs (Pack2).7z

Configs:
v5 - originally by ZAYAZ

Spoiler

preview_v5.jpg.9c68871ff171bde6702fe35dc6c3614a.jpg
note: uses Neogrey Medium.ttf font for panel,

and SF Digital Readout Medium.ttf for clock (included inside archive)

battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelClock" }

 


v6 - originally by Locastan

Spoiler

preview_v6.jpg.70f78925ed12a64c86aea0037de71357.jpg

note: uses MicraC.ttf font (included inside archive)

battleLabels.xc add:

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelClock" }

 


v7 - originally by J1mB0

Spoiler

preview_v7.jpg.85c63b8eb583f77e6c4a94d2f6c37d89.jpg
note: uses Cuprum.ttf font (included inside archive)

battleLabels.xc add:
 

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelClock" }

 

 

v8 - originally by Lenya69

Spoiler

preview_v8.jpg.6631ea3d53b41c59159a07b959c38546.jpg
note: uses Harpoon.ttf font (included inside archive)

battleLabels.xc add:
 

      ${ "battleLabelsDebugPanel.xc":"def.debugPanel" },
      ${ "battleLabelsDebugPanel.xc":"def.debugPanelbg" }

 

 

Edited by Ress
edit: all done

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Posted (edited)

reserved  (just in case)

Edited by Ress
edit: done toying with configs for now

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