Administrator Aslain Posted May 18, 2015 Administrator Share Posted May 18, 2015 I will release modpack with that swf today, then we get some feedback what to fix/move etc. Quote Link to comment
MajorRenegade Posted May 18, 2015 Share Posted May 18, 2015 Well i don't know about you guys, but I'm working on a complete renew of my iconsets(bigger version, V.2) for Wows small 76x16 big 122x22 (current size for 0.3.1) it still being worked on(work in progress) I planning to maintain both small and big version, so it will give people freedom what size they want Also I notice with my new current big icon size is overlapping the kill numbers........... I think you resize them to much. This is what it looks like with with the battle_stats.swf file, my new bigger icons appear to big(overlapping the kill numbers. and this is without the battle_stats.swf, they appear the right size now. So, TheHavock.......can I have a edit battlestats without the resizing? I planning to add it to my version 2(big) of my icon sets Quote Link to comment
Grandorf Posted May 18, 2015 Share Posted May 18, 2015 ps. what is that "Y" on consumables? I have it on my Cleveland, but never figured out what it does. Hi Found this: http://www.reddit.com/r/WorldOfWarships/comments/31kj9r/what_does_the_y_key_do/ Quote Link to comment
TheHavock Posted May 18, 2015 Share Posted May 18, 2015 @MajorRenegade use the first version on site 1 http://aslain.com/index.php?/topic/2431-still-mirrored-ship-icons/?p=12488 Quote Link to comment
MajorRenegade Posted May 18, 2015 Share Posted May 18, 2015 @MajorRenegade use the first version on site 1 http://aslain.com/index.php?/topic/2431-still-mirrored-ship-icons/?p=12488 ok, will try. brb Quote Link to comment
MajorRenegade Posted May 18, 2015 Share Posted May 18, 2015 I decided to run the test with basic icons with and without the battle_stats.swf here is with the swf and this is without look like the icons got pushed over hard with swf. :(. hope you can fix that. if not, then all well. no worry Quote Link to comment
TheHavock Posted May 18, 2015 Share Posted May 18, 2015 @MajorRenegade only for your project ... see Attach battle_stats.rar Quote Link to comment
MajorRenegade Posted May 18, 2015 Share Posted May 18, 2015 @MajorRenegade only for your project ... see Attach ok testing it now, thanks for doing this. you're an life saver 1 Quote Link to comment
MajorRenegade Posted May 18, 2015 Share Posted May 18, 2015 can confirm that it working now, thanks. Now i can keep working on my new version of my icons Quote Link to comment
Administrator Aslain Posted May 19, 2015 Administrator Share Posted May 19, 2015 But why to make bigger icons? If I were you I would wait for more final game client. Things will change a lot in files. Quote Link to comment
m0nstertr4x Posted May 19, 2015 Share Posted May 19, 2015 this awesome stuff :) Quote Link to comment
MajorRenegade Posted May 19, 2015 Share Posted May 19, 2015 But why to make bigger icons? If I were you I would wait for more final game client. Things will change a lot in files. Well I expect the new icon size to be final as we get closer to open beta...... I think it may be permanent. Well anyway, with the new bigger icons I working on allow me to add small texts that I couldn't do before(unable to do with small icons) with name with stats(Gun range/Ship speed(Knots)/Max damage per shell) But i not throwing away the small icons, will keep it updated just in case 1 Quote Link to comment
SchrottiGER Posted May 20, 2015 Author Share Posted May 20, 2015 seems this problem is solved by havoc so far.At the second side, that the Icons are a bit to much at the left Panel toward the Kill-Counter is the number in the vertical Divider in the same swf file Play a bit with the Number (+/-) ;) The Icons with stats (Gun range/Ship speed(Knots)/Max damage per shell) will be a good thing for me too B) Aslain, pls include my german translation and the skins of Nappelcommander in your MP, or tell me, why you dont use the german-TL. thx cheers Quote Link to comment
Administrator Aslain Posted May 20, 2015 Administrator Share Posted May 20, 2015 Had no time, I will see how it goes today, my priority is WoT modpack, and it requires some attention today, also the 9.8 is soon. Shall see, as for skins I introduce only full packs to modpack. Hope that Nappelcommander made them like that, I have no time to make selection of ships one by one, or if there is more skins of same ships then I have to decide for someone else which is bad. Thats why I prefer full package of skins ready to be installed. Quote Link to comment
SchrottiGER Posted May 20, 2015 Author Share Posted May 20, 2015 What you need as a Pack of NappelCommander ?I can pack them to a bundle if you need that - or I can script them to a Folder in your Structure with child-Folders... I have send you the german translation for WoWs (PM from 15th.May) - what you need additional to implement it ? Since the official WG_Statement says that they NOT will do any against the Bots at EU-WOT (all have list with illegal Mods and restrictions, only the EU Servers not ^^ and they want it in that way...), is my Fun-Factor rapidly fallen to play that buggy bot Game...maybe in Future they will change the behaviour against the Bots for EU, then I will play WOT again... So WoWs is atm my Fav but in CBT (they should rename it to OBT since you can buy-in a Account & Key) is no Bots...as WG thinks, but some russians have found a new way to build a new one, what is atm into the russian underground... I could bet, later - at the Release - WG will do the same shit with the WoWs-EU Servers as now with the WOT-EU Servers in sight of the awareness of bots...time will bring the news. So I dont invest any time and nerves to modding for WOT. I love the permission to build and include my/other Mods but hate Bots totally, thats why. For WoWs I´ll be active and play for now and invest SOME time for modding and see what the future brings at the question of Bots InGame... cheers Quote Link to comment
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