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Aslain mod kill client in linux environment


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Hi, i found a bug when using in a linux environment (wine)

 

when kill any enemy, the game client closes without any message in aslain.log/xvm.log or python.log

 

this occour because the font used in Hitlog.cx (wingdings and XVMsymbols) is render broken in wine

 

change


    "blowupMarker": "<font size='13'><font color='#FF3B3B'><font face='Wingdings'>M</font></font></font>",
    "deadMarker": "<font size='11'><font color='#FF3B3B'><font face='XVMSymbol'>+</font></font></font>",
 
to original XVM settings:
 

    "deadMarker": "<img src='xvm://res/icons/dead.png' width='12' height='12'>",
    "blowupMarker": "<img src='xvm://res/icons/blowedup.png' width='12' height='12'>",

 
solve the problem
 
but this little broken the look&feel in your mod, because this, i modify that lines to:
 

    "deadMarker": "<img src='xvmres://Aslain/icons/dead.png' width='12' height='12'>",
    "blowupMarker": "<img src='xvmres://Aslain/icons/blowedup.png' width='12' height='12'>",

 

and paste this images:

 

dead_1.png -> dead.png (http://wstaw.org/m/2014/10/13/dead.png) Wingdings 'M' character

blowedup_1.png -> bowedup.png (http://wstaw.org/m/2014/10/13/blowedup.png)  XVMSymbol '+' character

 

in res/Aslain/icons/

 

that images is extracted  from WPS (msoffice like) in size 400, screencap and edit with GIMP with transparent background and color #FF3B3B like you config

 

i'm sure need more work in other settings when use  XVMSymbol font. but at least, the game don't  explodes when kill a enemy

 

greetings

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yes. i have install your fonts package in several instances (system wide, user wide, directly in windows wine directory) but I have not been successful

 

is possible "translate" the XVMsymbols fonts to images like a hitlog problem in your scripts?

 

my XVM script knowledge is too basic

 

greetings

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  • Administrator

yes. i have install your fonts package in several instances (system wide, user wide, directly in windows wine directory) but I have not been successful

 

is possible "translate" the XVMsymbols fonts to images like a hitlog problem in your scripts?

 

my XVM script knowledge is too basic

 

greetings

 

Yeah it's totaly possible, need some manual work with editing the config .

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