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Need some help fixing MODs misplacement


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Hi.
So I missed some MODs and it's updated.. but can't get it to work with Aslain's files..
Tried adding extra from the battle_elements.. but I don't know if this is causing the issue.
Also tried to use the battle_layout from Aslain's pack, but doesn't seem to help.
Looks like the issue is battle_elements, anyone who knows how to fix this?


battle_elements

 

 


<battle_elements.xml>
<!--
    enabled - false, if component is disabled
    autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested 
    autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested
    
    this file is beeing used by:        
        \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py
-->
  <elementList>
    <element name="blank_ears" class="flash.display.Sprite" url="ml-ears-world-of-warships.swf"/>
    <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/>
    <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf">
    <properties hitTest="true"/>
  </element>
    <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/>
    <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/>
    <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/>
    <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf">
      <properties x='0' y='0'/>
      <properties hitTest = "true"/>
    </element>
    <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons">
      <properties hitTest = "true"/>
    </element>
    <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/>
    <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo">
      <properties hitTest = "true"/>
      <methods stop=""/>
    </element>
    <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/>
    <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/>
    <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
      <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/>
    </element>
    <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs">
      <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/>
    </element>
     <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
      <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/>
    </element>
    <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs">
      <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/>
    </element>
    <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/>
    <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
  <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
  <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
  <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
  <element name="voiceChatIndicator" class="voiceChatIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
    <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/>
  <!-- shipdoll elements -->
    <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
      <properties alpha='1'/>
    </element>
    <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
    <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
      <properties showAllGuns="true"/>
    </element>
  <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf">
    <properties dangerClipClassName='AlarmSignalClipCenter'/>
  </element>
  <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf">
     <properties dangerClipClassName='AlarmSignalClip'/>
    </element>
    <element name="damageClip" class="DamageClip" url="dangers.swf">
        <properties damageIndicatorClassName='DamageIndicatorLittleClip'/>
    </element>
    <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
    <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/>
    
    <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/>
    <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/>
    <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/>
    <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/>
    <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> -->
    <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/>
    <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/>
    <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/>
    <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/>
    <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/>
    <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/>
    <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/>
    <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/>
    <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/>
    <element name="payloadIndicator" class="PayloadIndicatorClip" url="task_progress_track.swf"/>
    <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/>
    <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/>

    <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/>
  <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
    <properties hitTest = 'true'/>
  </element>
  <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
    <properties hitTest = 'true'/>
  </element-->
    <element name="combatLog" class="CombatLog" url="combat_log.swf">
     <properties hitTest = "true"/>
  </element>
  <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf">
    <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/>
  </element>
  <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons">
    <properties spacingHor='-3' spacingVert='-5' multiline='true' maxCount='8' direction = 'horizontal' hitTest = 'true' scaleX='0.8' scaleY='0.7' x='60'/>
  </element>
  <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf">
   <properties hitTest = 'true' spacingVert='-50' x='90' scaleX='0.75' scaleY='0.75'/>
  </element>
  <element name="ml_ears_worldofwarships" class="MLEarsApplicationView" url="ml-ears-world-of-warships.swf">
    <properties hitTest = "true"/>
  </element>
  <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/>
    <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false">
    <properties hitTest = 'true'/>
  </element>
  <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/>
  <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false">
    <properties hitTest='true' />
  </element>
  <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/>
  <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/>
  <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/>
  <element name="minimapClip" class="MinimapClip" url="minimap.swf">
    <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/>
  </element>
  <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/>
  <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf">
    <properties x='24' y='24' />
  </element>
  <element name="battleHint" class="actionPanelHint" url="battle_hints.swf">
      <properties hitTest='true' />
    </element>
  
 <!--  <element name="statsPanel" class="lesta.dialogs.battle_window._stats_panel.StatsPanel" url="stats_panel.swf" autoPerfTest="false">
      <properties x="0" y="0"/>
    </element> -->

  <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/>
  <element name="headerShipsList" class="HeaderShipsList" url="battle_stats.swf"/>

   <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons">
    <properties hitTest='true' />
  </element>
    <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons">
        <properties hitTest='true' />
    </element>
  <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf">
    <properties hitTest = "true"/>
  </element>
 
  <!--  <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false">
    <properties hitTest='true' />
  </element> -->
  
     <element name="navigator" class="NavigatorElement" url="navigator.swf"/>      
   <element name="altHud" class="__ModLoader" url="alt_hud.swf"/>      
  </elementList>
  <controllers>
    <controller class="MLDatahubController" clips="ml_ears_worldofwarships"/>
    <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/>
    <controller class="MLDatahubController" clips="damage_application"/>
    <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
    <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/>
    <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
    <controller class="lesta.dialogs.battle_window_controllers.MinimapController" clips="minimapClip"/>
    <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/>
    <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/>
    <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/>
    <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,atbaOffIndicator,voiceChatIndicator,weatherIndicator"/>
    <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/>
    <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,headerShipsList,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText,payloadIndicator"/>      
    <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/>      
    <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/>
    <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/>
    <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/-->
    <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/>      
    <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/>
    <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/>
   <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass"/>
    <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/>
    <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/>
    <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/>
    <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator"/>
    <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/>
    <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/>
    <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/>
    <controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>        
    <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/>        
    <controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>
    <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/>
    <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/>    
    <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/>    
    <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/>    
    <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/>
    <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/>
  </controllers>
  <animation>
     <key delay="0" clips="crosshairDefault.cross"/>
    <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/>
    <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/>
  </animation>
  <grid/>
</battle_elements.xml>

 

 

battle_layout

 

 


<battle_layout.xml>
<element>
  <id>minimapClip</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleHint</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>6</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>8</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorSpeed</id>
  <hasAnimationInside>True</hasAnimationInside>
   <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>245</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>34</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipStateBars</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>224</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>combatLog</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>6</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>318</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>allyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>29</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>enemyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>29</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>ribbonContainer</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>100</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>ribbonAppear</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>60</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-10</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>indicatorAngle</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
      <type>1</type>
      <glueElementID>modulesBar</glueElementID>
      <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-17</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>modulesBar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<!-- <element>
  <id>quickCommandHelpPanel_h</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element> -->
<element>
  <id>quickCommandHelpPanel_v</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>100</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>captureBase</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logPlayerState</glueElementID>
    <glueElementCoord/>4<glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>26</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>headerPlayersNum</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
      <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>headerShipsList</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>15</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>cameraText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>observedPlayerLabel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>17</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>convoyContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleProgress</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>payloadIndicator</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>headerShipsList</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>prebattleText</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>battleProgress</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>compassClip</glueElementID>
    <glueElementCoord>3</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>35</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCompass</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCenter</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>damageClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>frustumClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>120</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunRotatorClips</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipDollClip</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassClip</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>pingometer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>helpHint</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleTimer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>175</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>1</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gameVersion</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>-30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>tacticalMapHelp</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>70</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>autopilot_indicator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>161</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logEvent</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-300</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>115</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>expectedAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>24</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logPlayerState</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>indicatorAngle</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>logPlayerAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>180</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGunsLocked</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>65</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairSpectator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorCollisionText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logEvent</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>21</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathList</id>
  <hasAnimationInside>False</hasAnimationInside>
<vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <elementConstraintType>3</elementConstraintType>
    <glueElementCoord>0</glueElementCoord>
    <distanceFromGlue>24</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>10</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairDefault</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>barReloadContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active> 
</element>
<!--weaponsPanel-->
<element>
  <id>weaponsPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
   <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGKAI</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>430</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>140</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>atbaOffIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>1</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>-10</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>23</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>voiceChatIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>combatLog</glueElementID>
    <glueElementCoord>3</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>12</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>319</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipVisibilityIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>200</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-200</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>weatherIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>280</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-190</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassWithNose</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairFPS</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunMarkerPlaceholder</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>invitationContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
  <hglue>
   <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

</battle_layout.xml>

 

 

 

 

Edited by Battlenat0r
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