BattleshipYamashiro Posted September 4, 2017 Share Posted September 4, 2017 (edited) With the recent ability to modify In game gun sounds and such; I wish to attempt to modify the entire in-game sound with various glorious quacks.Current issues I'm running into.>Sometimes the Secondary sounds play when the Main Gun sounds fire. >Unable to determine the proper sound layout for (AA armament, and Torpedo Armament) I have tried |>AA0_ShipID_[XX] |>AA0_Gun_ShipId_[XX] (Including AA1&2 variations) Current Progress: AA Gun Sound Testing Maingun Battery Testing Edited September 5, 2017 by BattleshipYamashiro Updated Quote Link to comment
Iceman Posted September 4, 2017 Share Posted September 4, 2017 That is too cool! this would be amusing to add. Quote Link to comment
Moderator Quaksen Posted September 4, 2017 Moderator Share Posted September 4, 2017 If you're not already insane, you'll end up insane listening to all that quacking, haha... I shudder just thinking about a couple of Minotaurs firing, or Atlantas... Quote Link to comment
BattleshipYamashiro Posted September 4, 2017 Author Share Posted September 4, 2017 1 hour ago, Quaksen said: If you're not already insane, you'll end up insane listening to all that quacking, haha... I shudder just thinking about a couple of Minotaurs firing, or Atlantas... I've played this game since closed beta (Begrudgingly though the Atlanta 100% chance fire bug, and the Yamato Glass Gun deal-and all those wows grind events), and regularly play and grind though Kancolle events. Either I'm so far gone into insanity that I don't register it, or I'm immune to it. Still having issues on how to get AA Sounds and Torpedo sounds working. Quote Link to comment
BattleshipYamashiro Posted September 5, 2017 Author Share Posted September 5, 2017 Updated thread with AA Testing. Quote Link to comment
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