<sixthSense.xml>	
	<playSound>False</playSound> <!-- play the sound True/False -->
	<soundPath>lightbulb</soundPath> <!-- Path to the sound in a .bnk file in the 'World of Tanks\res_mods\<version>\audioww' folder -->
	<!-- lightbulb = default sixth sense sound -->
	<!-- sixthsense_illuminati = illuminati sound -->
	
	<showIcon>True</showIcon> <!-- show a 6th sense icon or not -->
	<showDefaultIcon>False</showDefaultIcon> <!-- show the default 6th sense icon (Lamp) or not -->
	<fileName>SixthSense</fileName> <!-- FileName, type the full Name for oneFrame, type the Name without the Number for Animations (without FileFormat) -->
	<fileFormat>.png</fileFormat> <!-- FileFormat -->
	<sizeX>1250</sizeX> <!-- Width in Pixels -->
	<sizeY>429</sizeY> <!-- Height in Pixels -->
	<x>0</x> <!-- X position in Pixels from the middle of the screen -->
	<y>-1</y> <!-- Y position in Pixels from the middle of the screen -->
	
	<fadeOut>False</fadeOut> <!-- fade out the image | true =  immediately hidden -->
	<fadeTime>1.0</fadeTime> <!--how long the image fades out -->
	
	<oneFrame>True</oneFrame> <!-- True = single, not animated image / False = animated image -->
	<stayTime>9</stayTime> <!-- how long the one Frame stays on the screen for one frame images | different behaviour for animations (see below) -->
	<pauseAnimation>False</pauseAnimation> <!-- True = animation stops for stayTime at the pauseFrame frame -->
	<pauseFrame>1</pauseFrame> <!-- frame to pause at if pauseAnimation is True -->
	<pauseTimeModeTotal>True</pauseTimeModeTotal> <!-- True = pause time gets calculated such that the whole animation with pause runs for stayTime seconds -->
												  <!-- False = animation pauses for stayTime seconds, whole animation with pause runs for more than -->
											
	<!-- This is redundant if oneFrame is true -->
	<speed>25</speed> <!-- Speed in Frames per Second -->
	<animLength>100</animLength> <!-- Length of the Animation, type in the number of the last Frame of your Animation -->
</sixthSense.xml>


