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Showing content with the highest reputation since 04/17/2017 in all areas

  1. 45 points
    Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Download for World of Tanks 1.4.1.0 Aslain's WoT ModPack v1.4.1.0 #02 (~148 MB) download link #1 [direct] download link #2 [direct] download link #3 [direct] download link #4 [direct] (link #4 is without adult mods) download link #5 [direct] SHA-256: e966c63107c5f62dfb21f71e42b9a434e85c0c6cfc6494ee743769e23f64a557 (for links #1-3) SHA-256: 0e32459658a8676bfa6271551dd4188837ec6bf1afd0e70ce891752afc8f881a (for link #4) XVM with my config only download link [direct] Download for World of Tanks 1.4.0.2 You may use following tools to support modpack developement and efforts, posted them as requested by users: or donate: Changelog
  2. 22 points
    Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Downloads for World of Warships 0.8.1.1 Aslain's WoWs ModPack v8.1.1 #06 (~115 MB) download link #1 [direct] download link #2 [direct] download link #3 [direct] how to download with adfly SHA256: 5475e5c0933d47bc5ab241c7a6b1204f7fd0b007671e4384a106aee86f45738a Installation: - select folder where is your WoWS installed - pick your mods and options, click next to finish - when you want to select different mods, launch the installer again Uninstalling: - use uninstalling feature from windows system - if you still cannot start your game, perform this action http://tinyurl.com/z23lxng Modpack for World of Warships 0.7.3.0 You may use following tools to support me, posted them as requested by users: or PayPal: Changelog:
  3. 14 points
    Let's start with this: My modpack is officialy approved on wgmods.net which is Wargaming website, all mods on that page were checked by WG therefore you cannot be banned for using them, even if you think you were, it wasn't because of this modpack or mods from WG mods hub, it's only your wrong impression. I'm in direct contact with WG and I'm checking mods before adding them, to double secure it. If you think you was banned for my modpack you need to question yourself with these: have you shared your computer with anyone who can possible install things on your computer without your consent ? have you logged in the game not using your personal computer ? have you logged in the game using insecure networks ? have you shared your game account with friends or clan members ? have you installed 3rd party mods (from outside of my modpack) ? have you repeatedly played battles without active participation in them (afk, inactivity) ? have you installed applications that changes shaders or graphics in the game (Tundra, ReShade, SweetFX and similar) ? If any of that questions can be answered with YES, then you have your explanation why you received your ban. How to prevent yourself with next possible ban? The most people who blame my modpack thinks that they'll simply stop using it. Wrong! It's a false impression and will lead you to the next ban, because the real reason that got you banned is still there! If you will keep doing these things I mentioned earlier or keep the forbidden software installed, you will be banned again! You don't want to lose your account right? So think and think again, and stop doing these things! Never ever! Change your account password too... My modpack is secure like fort knox and cannot get you banned ! Contacting me about your ban or writing to me on my forums, chats or in any topics is pointless, because I cannot help you with removal of the ban, for this please contact WG support about it. Your ban is an indisputable fact and won't be commented by me. POLISH VERSION GERMAN VERSION FRENCH VERSION CZECH VERSION Thank you for your attention.
  4. 13 points
    v9.20 #10 (19-09-2017): - updated Battle Observer 1.09.4 - updated No Fog + Max Far Plane - updated Map-Rotation Log - updated contour icons: Nikodemsky - updated Change client messages to Polish language - updated InBattle WN8 Calculator - updated PYmodsCore scripts used in few mods from Polyacov_Yury - added Advanced tips for skills [PL] - added gun & hit sounds: The Second World War. Day after day [by Guderian1979_ ] (read mod description in the modpack) - info: I've returned from hospital, surgery was successful, but now I need to recover to 100% hp. It will take some time (~ 3 months). I will try to maintain the updates when I can. Next week I will receive info from my docs if I need some extra treatment since cancer is a b*tch you know... Thank you for kind words guys and gals!
  5. 11 points
    I finally did it... I've gotten my recent WN8 above 3,000. I intend to keep it climbing, but for now - I'm going to jot down a few key things which I have learned that really stand out. Maintain a healthy situational awareness: Don't let yourself tunnel vision... no matter what you do, no matter how you're fighting or who you're fighting, you always want to watch your surroundings. Not only will you be able to detect enemy vehicles trying to flank you before they get the opportunity, but you will also be more likely do dodge artillery, and avoid finding yourself in a crossfire. I've seen too many allies and enemies focus upon one vehicle in the battle, only for their enemy to take advantage of this and absolutely wreck them. Don't be afraid to pull back from a flank: If your gun is desperately needed in a flank, put it in there and use it. However, there are times when it becomes increasingly obvious that the flank you are at will be quickly overrun, or flanked and destroyed from behind. If your flank is disintegrating, don't be afraid to turn your tank around and put on your "Nope" shoes. However, if you feel as though you need to pull back, don't hesitate. The more time you spend at a failing flank, the more likely you are to be shot up during your grand escape. When I feel as though it's time to begin pulling back, if I don't begin moving immediately, all too often I'll be destroyed while I'm trying to escape. If you find that you have hesitated for too long and escape is now impossible, just stick with your allies and try to do as much as you possibly can... the enemies which overrun you are the same enemies that the rest of your allies will be fighting, so at least try to cripple them. If your gun is not shooting your tracks should be rolling: If you are not contributing to the battle, your allies are effectively down a tank. There are very few times when you should be cowering behind a corner while your allies are fighting... usually this is only the case for non-scout autoloading tanks. However, unless you have an empty autoloader or a very long reload, you should be in the battle. Yes, you should wait for the right opportunity to make your moves, but don't hesitate for extended periods of time. The longer you're not doing anything, the more likely your allies are to lose. XVM Win Chance is not to be used to judge a battle before it starts. Remember - it's a chance (i.e. prediction of the likelihood of a victory or loss). If your chance to win is low (let's say 33%), you will still win 1 out of every 3 battles with similar predictions - however, if you give up and don't even try in the battle, you are only reducing your chance to win; and often times significantly. Also, keep in mind that recent posts on the Forums and FTR including data from thousands of battles has indicated that in general, XVM Win Chance gives an inaccurate prediction - If you were to average the XVM Predictions for 1,000 battles (let's say you end up with the number 55%), you would find that (assuming you don't give up) will win anywhere from 1%-5% more battles than it predicts (the greater the gap between your recent WN8 and overall, the greater the percentage of additional victories). Even though 1%-5% doesn't seem like much, keep in mind that is 10-50 more victories than XVM predicted... if you give up when you see a low Win Chance, you are more than likely to turn some of those would-be victories into losses. Don't let XVM Win Chance ruin your mood - it's a prediction of probability, and an inaccurate one at that. Every battle always has a chance to be won. Giving up or getting upset about the prediction only reduces the likelihood that you will win. If the entire team lemming trains... follow the train: Sadly, there are times when the entire team goes off in one direction, or rather simply sits at base. If your team does this, don't go off on your own to a doomed flank. The only result will be that you get yourself killed to no avail. When your team lemmings, follow the lemming train and make it a success. Once you've won your lemming flank, either push to the enemy base, or fall back to your own... just work with what you have and make the lemming train work. Never trust allies: As much as I hate to say it, you just can't trust your allies. Unless you got confirmation from an ally that they will do exactly what you have told them to do, don't expect an ally to do anything, no matter how simple or easy it is. Sadly, most players in pub battles are a lot worse than you would hope. Do not do anything that relies heavily on your team. Always leave yourself an escape route and a Plan B. Also, communicate. Talk with your allies... if you want them to move up, or support you, let them know. Saying "Attack!" or "Help!" won't work... type out a text message and try to get confirmation from your allies that they will follow it... and if you get no response, assume they're doing their own thing. If you're going to say something, make it positive: If you're going to type in the chat, keep it positive. Negative text only reduces your team's chance to win by taking the focus of your allies away from the game, as well as breaking their mood and focus. If you want an ally to do something, be specific: Earlier today, there was a JagTiger 8,8cm. facing a Chaffee who's behind a rock. The JgTig8,8cm can one-shot the Chaffee, and the two tanks are 300m away from eachother. The Chaffee isn't even directly behind the rock... he's a distance aways from it. I told my JgTig to move his tank and kill the Chaffee... sadly, he drove straight up to the rock and let the Chaffee circle him... all what the JgTig needed to do was turn his tank to the left, and move about 30m or so to the left... driving up to the rock was not only unnecessary, but suicidal. Obviously, that was my fault. I presumed that the JgTig would figure out that he simply needed to change his line of sight.. instead, he charged the Chaffee (plunging his tank into shallow water, thus reducing his speed). The way my comment came out was unproductive, and had very negative consequences. I needed to specify to the JgTig that he needs to move 30m to the left so he'll have shots at the enemy Chaffee. Have fun: If you lose, or if you have a bad battle, bad RNG or something of the sort, try not to get frustrated. Frustration only reduces your focus, and will only make you do worse, thus become even more frustrated... the cycle then repeats as a self-fulfilling prophecy. If you did well, even if you lost or missed a critical shot, keep your cool. Take note of what you did wrong and what you could have done better, but don't get frustrated. Instead of focusing on the negatives of a battle, focus on its positives. Criticize yourself: Watch your own replays, or think about how you did and what you did after a battle ends. Try to find your mistakes and realize what you did wrong. If you discovered something new which works out very well, take note of that as well. Learn from mistakes, and emphasize your strengths. Don't be afraid to ask for help. I may have 3,000 recent WN8, but there are still some things which I have no idea how to do - I'm clueless when it comes to setting up my artillerly, I have no idea how to brawl in the city in Windstorm, I just can't stop drifting in my MT-25 when trying to circle a tank, and despite putting on Camo, Emblems and Inscriptions onto everyone of my tanks prior to taking them out to battle, I did not realize that I could translate the inscriptions in foreign languages to English by simply highlighting them. Everyone has there strengths and weaknesses. I can't play slow tanks very well - I try to avoid any tank which is not fast (or at least fast for its class). There are some parts of maps which I have never once taken my tank to fight, even though I see allies go there all the time. There are maps which I've mastered one side of the map, and haven't learned any of the other side... obviously that's bad. I perform a lot better on maps on which I am familiar with the entire map. That's why when I have the opportunity, I will explore and try out the "other side" of any map I'm not familiar with. Keep learning, keep asking questions. When trying to learn how to play a tank, focus on playing only that tank... don't keep bouncing around back and forth between the tanks in your Garage. Yes, it may be frustrating at first because you're unfamiliar with the tank, but the only way you will master a tank is by playing it and (not necessarily solely but) mostly it. You won't learn how to play your heavy tanks if you keep switching back to lights, and you won't master scouting if you bounce between your TD's. There are times when your team is at a position to absolutely over-whelm the remaining enemy, but they are all too afraid to move up. If telling them to move up in chat doesn't work, sometimes you will have to be the one who leads the push into the enemy. You don't have to suicidally rush out; you can inch out and try to encourage the enemy to fire their guns and bounce off of your armor, but if the enemy don't fire then at least your allies are likely to being inching out with you. If you have the HP and armor though, sometimes you will have to sacrifice a handful of your tank's HP to allow your allies to win the push. 99% of the time in this scenario, as soon as the enemy fire off their guns your allies will push all the way up. Just make sure that there aren't any TD's or artillery waiting to strike - if that's the case, you may be better off leaving your allies there and trying to go around. If you don't have the HP nor armor, you may have no choice but to go around, or wait for your allies. The very least you can do is tell your allies which tanks they have that are in the best position (and most likely to survive) a forwards push, to hopefully give your team the courage to do something... but don't be the one who sits still with your allies in silence; otherwise you're contributing to their cowardice. If you can't lead the push yourself, at least try to organize a push via. chat, or flank around the enemy to distract them from behind. My apologies for the blob of text, and for any errors which it may contain. I'm tired right now, and was about to go to sleep, until I discovered I reached my goal. I hope my tips prove to be useful!
  6. 10 points
    FREE GAMES CODES> New codes just in: 7 Days to Die Dead Island Definitive Edition The Dwarves Hard Reset Redux HITMAN™: THE COMPLETE FIRST SEASON (donator or fresh claim only) Hollow Knight Resident Evil Revelations Sniper Elite Sniper Elite V2 (Green is available Red is taken) Dungeons 3 Gremlins, Inc. Hidden Folks Old Man's Journey Overwatch (Need a Battle.net Account to claim Must be redeemed before December 31st) We Were Here Too Darksiders II: Deathinitive Edition Figment Little Nightmares Zombie Night Terror The Escapists 2 Forged Battalion Kona Pathologic Classic HD The Surge Forts Titan Quest: Anniversary Edition + Titan Quest: Ragnarok DLC Serial Cleaner Shiness: The Lightning Kingdom Titan Quest: Anniversary Edition + Titan Quest: Ragnarok DLC Fortune-499
  7. 8 points
    v1.0.2.3 #04 (26-07-2018): - updated client language files - updated Hangar Clock & Calculator by AntonVK - updated Limpid Stickers - removed gun sounds Zorgane - removed YasenKrasen text extension - removed Info Panel OldSkool - removed Advanced Techtree - info: removed mods will return when their author's update them to today's micropatch - info: Due today's WG micropatch there might be one more modpack update today at evening - info: I'm on vacation abroad and I devote my free time to update the modpack, I hope you appreciate it;)
  8. 8 points
    v3.7.11 (23-07-2014): - added King Julien (Madagascar) (Polish lang) crew voices to DLC - added Julie Voice Pack to DLC - fixed an issue where the installer would become unusable if moved before the components page
  9. 6 points
    Zacznijmy od tego: Mój modpack jest oficjalnie zatwierdzony przez WG na ich stronie wgmods.net. Wszystkie mody z tej strony zostały sprawdzone przed dodaniem ich tam dlatego spokojnie można ich używać się bez strachu że dostanie się za nie bana. Jeśli wydaje ci się że dostałeś bana za używanie modpacka, to niestety muszę cię zmartwić, nie jest to przez moją paczkę ani za żadnego moda ze strony z modami na hubie WG. Ponadto jestem w kontakcie z Wargamingiem i sprawdzam z nimi mody przed ich dodaniem do paczki aby zabezpieczyć użytkowników paczki. Jeśli wydaje ci się że dostałeś bana za moją paczkę i nie instalowałeś w ciągu ostatniego roku innych modów to musisz zadać sobie następujące pytania: czy dzieliłeś komputer z którego logujesz się do gry z kimś innym kto potencjalnie mógł zainstalować coś bez twojej wiedzy czy zgody? czy logowałeś się do gry używając nieswojego komputera? czy logowałeś się do gry używając niezabezpieczonych sieci (np. wifi z restauracji itp.) ? czy udzieliłeś komuś hasła i loginu do swojego konta np. znajomemu albo swoim klanowiczom ? czy często brałeś udział w bitwie bez czynnego udziału w niej ? (afk itp.) czy instalowałeś inne aplikacje które zmieniają grafikę gry (Tundra, ReShade, SweetFX i podobne) ? Jeśli na którekolwiek pytanie masz odpowiedź twierdzącą, to już wiesz skąd wział się twój ban. Jak się zabezpieczyć aby nie dostać kolejnego bana i utracić swoje konto na zawsze? Większość ludzi którzy mnie obwiniają za swojego bana myślą dość prosto: że przestaną go używać. Błąd! To tylko fałszywe wrażenie które prowadzić może do kolejnego bana, bo to nie mój modpack spowodował bana i prawdziwy powód dalej tam jest! Po prostu należy nie instalować cheatów i nie robić rzeczy o które pytałem w tekscie na czerwono. Jeśli się to zignoruje to następnym razem utraci się konto dostając permabana. Naprawde myślcie zanim zrobicie coś głupiego. Polecam też zmienić hasło do gry. Mój modpack jest bezpieczny jak sam Fort Knox i nie można za niego dostać bana ! Pytanie: Ok, więc skoro to taki bezpieczny modpack dlaczego tak często czytam i słyszę że ktoś za niego dostał bana? Odpowiedź: Wynika to z prostego rachunku prawdopodobnieństwa: jest to najpopularniejszy modpack na świecie do World of Tanks, szansa że ktoś go używa jest bardzo wysoka, rośnie więc też szansa że wsród jego użytkowników znajdzie się ktoś kto złamał regulamin gry. Pisanie do mnie w sprawie pomocy odwołania się od bana czy wyjaśnieniu za co on był, w tym pisanie o tym na moich forach i czatach nie ma sensu, gdyż nie jestem wstanie pomóc. W tych sprawach należy się kontaktować z supportem WG. Nie ja nałożyłem bana i to nie ja miałem z nim cokolwiek wspólnego. Dziękuję za uwagę.
  10. 6 points
    updated modded scripts and folder version - did it from hospital bed and my smartphone. some mods might require update like text mods, flags, contour icons.
  11. 5 points
    I did it with a brain implant they installed me here in hospital.
  12. 5 points
    v3.7.12 (25-07-2014): - updated Gnome's gun sounds v1.9421 (DLC)
  13. 4 points
    No worries, both codes on their way to your inbox. the codes as normal will just sit and do nothing if no one takes them.
  14. 4 points
    v1.1.0.1 #00 (20-09-2018): - initial compatibility with WoT 1.1.0.1 - updated XVM 7.7.3 - updated PMOD v1.35.3 - updated client language files - updated anti-mirror files - removed YasenKrasen Text extension
  15. 4 points
    v1.0.2 #01 (13-06-2018): - added sounds Echoes of War (guns and engines) - updated Limpid Stickers - updated Battle Assistant v2.0.7 - removed Zorgane sounds (requires update) - removed Pudel > Veteran Pz. V Panther Ausf. G (deh0mbre) - removed Show HP circles on the minimap - INFO: all mods from ekspoint and Hangar Tools and Battle Stats won't return because they contain adware (and potential coin miner threat) - INFO 2: please select "Delete game caches" durring installation
  16. 4 points
    So today Aslain had to ban a member from chat because of his hateful speech spamming the chat. While its respected that people can have their say, there is a right way and a wrong way. he is butt hurt because he got blocked from chat for hate speech. If you have questions regarding something please do speak to moderators (Green) or Aslain himself they are always happy to help. While the massive community is full of respect and all that there will be the odd troll that just wants to get noticed and cause a stir. Please do not respond to them, bring it to the moderators attention and it will get dealt with. The user Commodore900 is currently down voting Aslain on this forum : https://wgmods.net/46/ so please if you have a moment do downvote his comments if you dont believe in his words (don't just downvote because ive posed this and aslain has asked for us to do it. I am posting this off my own back not because ive been asked to but because the bloke is clearly trying to hurt the almighty Aslain and his modpack which he works hard for. Have fun on the battlefield and be respectful of other forum users.
  17. 4 points
    Aslain Today 12:53 "The surgery was successful. Think I will survive this just this big pain and all that wires and tubes connected to me.... So I am still alive..." from the chatbox
  18. 4 points
    v9.20 #01 (30-08-2017): - updated Replay Manager - updated Account Manager - updated Debug Panel by Ragnarocek - updated all Battle Results window mods - updated contour icons: DEbranded, man1aq - updated hitzones Esther - updated Wide border of maps [light] - updated Elkano's Minimap Ping Spam Blocker - updated Elkano's Received Damage Announcer - updated session stats: YasenKrasen, Timespent - removed Arty Log - Info: certain mods may not work properly in the Grand Battles, like XVM. This is not my bug, we must wait for modders
  19. 3 points
    v.8.0.0 #01 (31-01-2019): - added side paneles Hakabase - added Better compact carousel - added contour icons: MajorRenegade - fixed Navigator and Side Panels - updated KanColle Kanmusu voice mod [JP]
  20. 3 points
    v1.2.0.2 #00 (28-11-2018): - initial compatibility with WoT 1.2.0.2 - updated XVM 7.7.7 - updated Change client language - updated session stats YasenKrasen - updated XVM debugPanel v1-v3 - updated installer languages: DE, FR, HU - updated Extended blacklist - updated PMOD v1.36.3 - updated PYmodsCore.wotmod - added skin: M4A1 Revalorisé > M-51 Super Sherman (Avalon) - added skin: Comet Mk. 2 "Impertinent" (Avalon) - removed temporary: anti-mirror files for non XVM contour icons - info: there might be one more modpack update tonite
  21. 3 points
    v1.2.0.1 #16 (19-11-2018): - updated Marks of Excellence Extended [fixed ALT in non-random battles] - updated installer languages: CZ, FR - added crosshair: Devastator
  22. 3 points
    code sent code sent code sent codes sent. hitman reserved so sending just dungeons and sniper (dungeons may not work)
  23. 3 points
    code sent via private message code sent code sent hahaha free games can do that. yes both games great games. code links to steam on their way to your inbox. sent
  24. 3 points
    Visit this website: https://wows.mv-smirnov.org/en/icons/ Click on Authorize, select your region and authorize your login then upload your icon.
  25. 3 points
    v1.0.2.4 #00 (09-08-2018): - initial compatibility with WoT 1.0.2.4 - updated XVM 7.6.10 - updated Info Panel Izeberg - updated client language files - updated contour icons: Panzerschiffer, corecroft27, Jackhammer (Patejl352) - updated Hangar Manager 'HangMan' with few built-in garages - updated fps limiter - updated White death skins - updated damage log gambiter - updated Gun Constraints (gun traverse angle markers) - removed YasenKrasen Text extension, Advanced tips for skills [PL], Gnomefather's Historical Realism Gun Sounds (Zorgane), Battle Observer, Personal Missions Helper, Real time in-Battle achivements, Marks of Excellence Extended, UI Scale, Arty Log - next modpack update probably later today - I'm still on my vacations abroad, WG I dream of one vacations without to worry about yet another mod breaking game update durring summer time... Never happened yet... :/ - Report all problems on my forums
  26. 3 points
    v1.0.2.3 #04 (26-07-2018): - akt. plików językowych klienta - akt. Kalkulator i zegar w garażu by AntonVK - akt. Limpid Stickers - usunięto dźwięki dział Zorgane - usunięto YasenKrasen Rozszerzenie tekstowe - usunięto Info Panel OldSkool - usunięto Rozbudowane drzewko badań - info: usunięte mody wrócą jak zostaną zaktualizowane dla dzisiejszego micropatcha - info: Możliwe że dzisiaj będzie jeszcze jedna aktualizacja paczki z powodu micropatcha od WG - info: Jestem na wakacjach za granicą i poświęcam wolny czas, aby aktualizować modpacka, mam nadzieję, że doceniacie to
  27. 3 points
    IT LIVES! sorta.... Sights and most the original features up and running on 0.1.2.1. They do not replace the the existing crosshairs. This just turns the alpha to 0 for most things and adds some new flash files to use instead. This was kinda quickly put together. There is lots of room for improvement. The crosshair circle is not there. Use what ever crosshair circle mod you like. The "arty" mode seems to mess things up. Stick to the standard strategic arty mode with these sights. Not all the options may work. It all lives on github with the full source. I most likely will not be able to maintain this in future releases unfortunately DOWNLOAD >>> MeltyElement v1.0.0-Beta <<< SHA-1: E578B589C79FEF84AF2B7806E568677F6408A01A >>>MeltyElement Fonts <<< Source: https://github.com/elementofprgress/MeltyElement_Sights  The armor panel lives on its own here:
  28. 3 points
    "MeltyElement" Effective Armor Calculator & Crosshair Protractor Mod Many of us remember the effective armor calculator from the MeltyMap' s MathMod. For those who don't know what its all about, there is a quick run down under the spoiler. Effective Armor Basics: Description At first the old Armor Calculator went defunct back around ~8.8. Then my old mod went defunct at 0.9.15.0.1 ....so it has been a while....again. This time it has be re-written to work with XVM/XFW's py_macros and integrates into your XVM config. Unlike previous version the effective armor in the Armor Panel is no longer dependent on a XML sheet of tank armor and angle values that are outdated and can no longer be easily updated. All armor values and armor angles are gathered dynamically and directly from the game. A collision check based on your turret/camera rotation and tank's hull height is done against your own tank which returns the armor's angle at that point. GitHub MeltyElement Armor Panel & Protractor PY_MACRO For installation, additional features, and more information check the readme - here I will only be able to maintain work on this until the end of June or so. With the mod being built on a feature of XVM it should be usable for the foreseeable future and not get the rug pulled out from underneath it like the switch from AS2 to AS3 did last time. Also thanks to XVM, no ActionScript to mess with. Hopefully that means its somewhat accessible and can be easily updated by anyone with decompiled WoT python files. Please, feel free to take the mod and run with it. It would be awesome if some of the original MeltyMap features could stick around for more then a patch or two. FLASH VERSION mod_MeltyElement_ArmorPanel v1.0.1 This is the original flash version of the mod updated and reworked for the actionscript changes. download mod_MeltyElement_ArmorPanel.7z and extract the mods folder to your World of Tanks directory. The XML/config is found at mods\configs\ElementArmorPanelSettings.xml Notes The armor angles in the MeltyMapProtractorSetting.xml are in desperate need of updating. The type, left & right arcs(yaw limits), front & side(base armor) are completely irrelevant now and will be removed eventually. Only the arc, arc2, arc3 values are important now and need to be updated. However the old method of getting those values is no longer available due to the original Wot Tank Viewer no longer being maintained. If anyone knows of any alternative programs or methods to accurately measure angles, please let me know. (feels good to strike that out)
  29. 3 points
    Game won't launch if you do that. Try to launch the game in Safe Mode.
  30. 3 points
    v9.21.0.2 #03 (22-12-2017): - updated XVM to 7.3.2 [8180] (nightly) - updated session stats YasenKrasen - added Guns & hits from WoT 0.6.7 (by DJ_DveiPL) - added hitzones GeneralVonRupa - added DEbranded's equipment & skill icons (find it above session stat mods) - removed Trajectory [bugged]
  31. 3 points
    v9.21.0 #01 (13-12-2017): - updated session stats: Tomonik, YasenKrasen (also added text extension and beta addon) - updated fog remover - updated contour icons: corecroft27 - updated crosshair: Destroyer, Taipan, Octagon, Hardscope - added gun sounds Zorgane - replaced 15m circle mod to different version - removed Easy Fly Time [turret rotating problems], Friendly arty aiming position, Johny_Bafak's Vertical Techtree [problems with loging in to hangar in certain mod combination]
  32. 3 points
  33. 3 points
    v9.20.1.1 #05 (28-10-2017): - updated contour icons: Ghostman101278, J1mbo, Frost - updated Hangman v2.18.2 - updated Safe Shot - added UT announcer male and female - added crosshair: Standard in White - fixed PoGs contour icons - changed expected wn8 values to XVM ones in Yasenkrasen and Tomonik session stats
  34. 3 points
    v9.20.1 #00 (18-10-2017): - updated XVM to 7992 - updated Premium tanks colored by gold (by Aslain) - updated Class colored icons (by Aslain) - updated session stats: TimeSpent - updated PMOD 0.9.20.1 #29-0 - updated Battle Observer - updated Final Shot - updated White Death Tanks - updated Battle Hits Viewer - updated hitzones: KoreanRandom - updated utannouncer - updated WoT Tweaker Plus - updated Radio WG.FM - updated Replays Manager - updated hangar anti-mirror file [used with few contour icons] - updated Camouflage colored icons on Tech-Tree and carousel (by TPblHbl4_78) - updated Icons with better contrast on Tech-Tree and carousel (by TPblHbl4_78) - updated Vehicle Exp Extended - updated Crew Exp Extended - updated VersusMod - updated Compact horizontal tech-tree - updated Region changer (Multiclient) - updated ScriptloaderPro 1.25 - updated contour icons: Aslain, Grandorf, Corehorn, Witblitz, Qualan, Webium (other contour icons are outdated, it's not recommended to install them for now) - removed: Painted Rollers, Personal Missions Helper, all gun sounds and hits mods, Arty Log - info: next batch of updates later today
  35. 3 points
  36. 3 points
    Hello all Glad to help out, Aslain does great work. USA Las Vegas here<
  37. 3 points
    I had exact same problem. Here's what I learned and how I fixed my system. - When the modpack has been successfully installed the directory \res_mods\configs\xvm\Aslain does NOT contain the file PATCH.EXE - When my install failed it produced the error shown below (from the installer - not from anti-virus) when it found that PATCH.EXE was already there, - AND because the permissions were fouled up the installer could not move/delete/whatever it needed to do with that file. I fixed my system by the following * Restart system * Log in as administrator or account with administrator privileges * Delete the entire directory \res_mods\configs\xvm\Aslain * Perform another install of latest modpack being sure to select option to "Delete all previous mods from the game" Summary - At some point during a previous modpack install, something went wrong which caused the installation to either malfunction or finish prematurely. - The result of that occurrence was a corrupted file system in the aforementioned directory, where the permissions were broken and files remained that should not. - Prior to this issue I had not received any indication of any modpack install not being successful. - I have NO IDEA what actually caused the corruption, but my game works fine now .
  38. 3 points
    . So all these new tanks WG are bringing out, rolling in the dosh. Why cant they spend some of this money they make to employ some of modders like Aslain to work for them. All the time they keep adding modders stuff to the game but with their own little twist pretty much ripping the modders off, pretty much stealing their hard work. I know that Aslain works of donations, he often covers mass requests from people who don't even bother donating a penny but he doesn't moan as he likes doing it, but at the same time WG taking anything they like the look of and just without so much a thank you. I know many of the people out there don't even run premium accounts and cant afford to donate but please remember when making lots of requests to Aslain, he pretty much does all this work for peanuts because he loves what he does. Take the time after you ask him on shout box or on forums for something to at least say thanks (I know most of you do but the minority don't) Anyhow Aslain. Here is a Tank you from me and the community if anyone wants to add to it
  39. 3 points
    I have a special request for us older people that have a hard time seeing as good as we did when we were younger. No i am begging on my hands and knees a mod to change the size of the text through the whole game. i have to sit about 1 /2 foot from my screen just so i can see how far the enemy ships are from me so i can judge my lead time. even if it was only 1 choice small or big. and am cool with anything. As they say beggars can't be choosers.. i wish i was as smart as you all whom do these mods cuz then i could just do it. I am not so you find me humbly kneeled before you say please please help us older folk please..
  40. 3 points
    v0.1.1 (02-05-2015): - updated Aslain's contour icons for 0.3.0.5 - updated MajorRenegade's contour icons for 0.3.0.5 - updated MLP Flags by MajorRenegade for 0.3.0.5 - marked Hootorez's contour icons as old due the fact he stopped supporting his mods
  41. 2 points
    I'm far from a training expert, but since the Matilda BP is your only trainer, it might help for you to look first at the Black Prince wiki page. Of special interest to you is down in the Performance section. Here's a quote that will sort of set the stage for everything else that you do: "Besides the tier IV Matilda, the MBP is not great for training British medium tank crews, as its playstyle is very different. The lack of a radio operator position further diminishes its effectiveness as a crew trainer. Its crew layout is only compatible with high tier British medium tanks like the Centurion Mk. I. However, the loader will be unable to use radio operator skills." That's a bit of bad news, but not unexpected with the BP. For me, I have a decent time in the base Matilda. Teleport me a tier higher into the BP and suddenly I'm outclassed by everyone. But then, it may fit your playstyle so if you enjoy it by all means wear it out! HOWEVER, the only other medium you can comfortably move back and forth to from the BP is the Matilda, at least in my experience, so by all means leverage up to one of those! If you want to keep the BP, become a Matilda guru. Train yourself to bleed at 22kph. You will rapidly gain crew XP and you'll end up having fun. But if you want maximum training, then you need a better trainer. There's just no other way of putting it. And unfortunately, the ideal setup is a light, medium, heavy, td, and arty trainer in every tree you play. Of course some trees don't even have some of those classes...but you get where I'm going. Whatever class of tank you play, in whatever tree, in the perfect world you'll have an equivalent trainer for it. If you're not scared to spend gold you can find a trainer that's fun for you and no matter what class it is you can retrain the crew you've developed to another class, but it's a pretty wasteful tactic. I can say that because I've screwed up and done it before. Oh, well... Evaluate the class of tank you enjoy the most, and think about buying another premium. It's annoying, but right now it seems that Russian tanks are the defacto best because of bias, so unless you've just vowed to not play them, get one. You'll train faster. My advice on WHAT to train the crew in is usually pretty simple, remembering that every tank you own needs sixth sense above all else...however there are conditions. If it's a light tank that I can zip around in or a passive spotter or a sniper, go for camo first UNLESS you like aggressive flanking. Camo won't help you a whole lot when you're in someone's face. For flanking I train my driver in smooth ride and my gunner in snap shot with the others going camo. Once the commander trains to 100%, you can reset his skill toward sixth sense, but notice that unless you use gold the best you will change him over to at that point is 97% by spending 20,000 credits. You then have to maybe dump 3% worth of free XP on him to finish sixth sense out, OR you could play him to 103% to start with, then when you spend the 20,000 he'll end up at 100%. My move at that point is to immediately reset the rest of the crew for BIA, then start training them again in their respective skills, and assign BIA to the commander for training. I'm sure that's not what others do ever, but it works for me. By the time I've reached that first skill, I know the tank well enough to compensate for the lack of camo or whatever without being uncomfortable during the BIA period. After I've gotten sixth sense and BIA, I don't strain. Nothing after that will totally make or break me anyway. My mediums get pretty much the same skill breakdown with only a few exceptions, Matilda being one of them since it's slow. She got full camo first, sixth sense, and then skills that would maximize view range so I could snipe without being seen better since I couldn't really run. But do remember that hard cover and bushes always trump your camo level because it's a rare tank that keeps much camo at all after firing. Heavies, forget camo. You're doomed there anyway. The gospel is to go for repairs first, then sixth sense, and maybe situational awareness and recon to help most heavies' terrible view range. Yes, I know you aren't going to snipe in a heavy (or you shouldn't), but the further out the view range goes the quicker you will see camoed targets. It's like your increased view range simultaneously decreases their camo factor. For peek-a-boom I do like the snap shot and smooth ride on soft heavies like the US T5, since I'll try to not be too up close. For brawlers like a lot of well-armored Russian heavies I'm more about protecting my ammo and firefighting. TD's...refer to what I said about sniping. Arty...I've always hated arty, but I won a Lefty in a loot box at Christmas, so I gave it a try. Meh. At least now I might finish some missions, but I don't care for it. You have to go into arty games knowing that you're going to get killed. I don't like that. But...view range and camo. And duh, sixth sense. If you're devoted to the Brit lines, then you'll be good with the BP once you get up to the Centurion. But that's a day or two away. In the meantime, think about what I've said. And I'm glad to answer any questions I'm able to. Peace.
  42. 2 points
    The most important file is missing. _Aslains_Installer_Options.inf That is 99% of the time the file that Aslain actually needs to check an issue, so he gets your exact setup, without having to manually select everything. So if you could include that - while having the issue - that'd be great.
  43. 2 points
    Hi. It's probably because of differences in "hold reward" string format. For most european laguages it looks like "+3 every 5 seconds" (you can find it on first tab of loading screen, see screenshot). If you could send me your variant of this string (in text to copy-paste), i'll try to make fix for Korean language.
  44. 2 points
    @Aslain Here the arcade crosshair with gun parameters centered and the sniper with target panel font modified. crosshair_arcade.wotmod crosshair_sniper.wotmod
  45. 2 points
    Pretty sure changing the tracers fall under forbidden changes in the Fair Play Policy
  46. 2 points
    Let's be honest here....you know what the deal is...you are just afraid to face the truth....
  47. 2 points
    Updated the Pudel tank icon and the polish flag to the polish army flag to
  48. 2 points
    Hey everyone. Just got the voices completed and uploaded. Not sure which forum section to share these or where submit to Aslain for modpack, so I'll just put the download links here. Mod Information: World of Warships Arpeggio Voice Pack Fixed voices to be compatible with 0.6.6.1, 0.6.7.x and up Voices included: Ashigara, Captain Gunzou, Haguro, Haruna, Hiei, Iona, Kirishima (based on Kirishima Bear), Kongou, Myoko, Nachi, and Takao Download Links: - Google Drive: https://drive.google.com/drive/folders/0B0S2UsTOng0gZEt1Tjd1MVFSeFU?usp=sharing - MediaFire: https://www.mediafire.com/folder/160ssi01bdm9m/ARP_Voice_Pack I uploaded both .zip and .7z copies. The .7z is a smaller download, but you need the 7-zip (free) program to unzip it. The .zip version is a bigger download, but can be unzipped from Windows or Mac directly.
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