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Sykotic

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  1. With both Angel Extended and White Death removed I haven't seen a CTD yet, but I am still seeing the following in the python.log. It repeats a lot during each match. Not sure if it is causing any harm, but something is erroring out. ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable
  2. Ah.... just saw that in the list. To be fair, I was having this crashing effect prior to that mod being added to the pack. I removed it anyway to see if it fixes the error in the python.log file.
  3. I assume by Angel Extended you mean "Floating markings of destroyed vehicles". I have removed those and installed the latest modpack. Will report back in a day or two if I have crashes or no crashes and also what the python.log looks like.
  4. So I have been having some random CTDs since 9.8. Nothing too strange about that, but what IS weird is that when I re-launch the WoT and come back in to a game that is in progress, I can't actually play it. I get the loading screen and it never finishes loading fully. I see tanks and can turn the view. I see directions pop up and here sounds like pinging the map and everything else. I just can't play. Here is a screenshot of what I mean: When I look in python.log I see this a lot: ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable I have attached the full python.log and aslains installer log. _Aslains_Installer.log _Aslains_Installer_CompList.log _Aslains_Installer_Options.inf python.log
  5. I was able to fix it for myself. My fix was to add the missing Awesomium direct in to \res. I had to do it for 9.9 and looking in python.log I was seeing the following line that tipped me off: INFO: [PY_DEBUG] Could not load awesomium library C:/Games/World of Tanks/res_mods/0.9.10/awesomium/awesomium.dll Fix is here: http://forum.worldoftanks.eu/index.php?/topic/512892-fix-for-99-ctd/
  6. I always do a clean installation of the modpack. That is captured in my _Aslains_Installer_CompList.log log file which is in the spoiler tags in the second post.
  7. I am getting the same exact thing. Here are all the options I am using (in the _Aslains_Installer_CompList.log file):
  8. Nevermind, just realized the location of the clan icons changed.
  9. I saw that you removed it waiting for an update. I am not sure what wasn't working though. It works just fine for me with version 1.0.5.
  10. Using v.4.1.15 and I have noticed that from .14 to .15 I no longer have a reload timer. I am using Dellux sights along with Server-side Reticle.
  11. No, there is no such mod or ability to create one. It is pretty much the top of everyone's wish list, but is currently not possible.
  12. This is the link from WoTHelp that I download from: http://www.mediafire.com/download/5mn45lw87i98ht8/mod-belye-gusenicy.rar Unpacked it is the same as the file linked in this thread. I have had no issues with the mod so far. I don't think it has the Fury tracks in there, but for all other tanks I have not seen any visual anomalies or had any client crashes while running the mod. As for the source of the mod, this is the best guess I have: http://mirtankov.net/mods/7188-wot-mod.html p.s. There are some other good Mods there like a Space Hanger (http://mirtankov.net/hangars/11264-kosmos-world-of-tanks.html), Historic Patches/Insignia for Personnel (http://mirtankov.net/infoicons/12012-istoricheskie-ikonki-tankistov-pogony.html), and the alternate Team HP mod which you used to have in your installer (http://mirtankov.net/mods/11959-indicator-comandnogo-scheta-s-obshim-hp.html).
  13. I will test this out. The ability to snap to nearest vehicle is HUGE. That is one of the biggest issues I have driving 70 km/h over bumpy ground in a scout. Can never get autoaim locked on or if I do I click too many times and unlock it.
  14. I have had issues with this mod since it was added back to the installer. Last time I installed it (~5 days ago) it removed all the trees and bushes from the map. This sounds good in theory, but I would run in to trees that I never saw and couldn't tell when I was behind a bush/tree for camo. I had to remove it. It was unplayable that way.
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