Sykotic
Regular Member-
Posts
18 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
Server
NA
-
With both Angel Extended and White Death removed I haven't seen a CTD yet, but I am still seeing the following in the python.log. It repeats a lot during each match. Not sure if it is causing any harm, but something is erroring out. ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable
-
Ah.... just saw that in the list. To be fair, I was having this crashing effect prior to that mod being added to the pack. I removed it anyway to see if it fixes the error in the python.log file.
-
I assume by Angel Extended you mean "Floating markings of destroyed vehicles". I have removed those and installed the latest modpack. Will report back in a day or two if I have crashes or no crashes and also what the python.log looks like.
-
So I have been having some random CTDs since 9.8. Nothing too strange about that, but what IS weird is that when I re-launch the WoT and come back in to a game that is in progress, I can't actually play it. I get the loading screen and it never finishes loading fully. I see tanks and can turn the view. I see directions pop up and here sounds like pinging the map and everything else. I just can't play. Here is a screenshot of what I mean: When I look in python.log I see this a lot: ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable I have attached the full python.log and aslains installer log. _Aslains_Installer.log _Aslains_Installer_CompList.log _Aslains_Installer_Options.inf python.log
-
I was able to fix it for myself. My fix was to add the missing Awesomium direct in to \res. I had to do it for 9.9 and looking in python.log I was seeing the following line that tipped me off: INFO: [PY_DEBUG] Could not load awesomium library C:/Games/World of Tanks/res_mods/0.9.10/awesomium/awesomium.dll Fix is here: http://forum.worldoftanks.eu/index.php?/topic/512892-fix-for-99-ctd/
-
I always do a clean installation of the modpack. That is captured in my _Aslains_Installer_CompList.log log file which is in the spoiler tags in the second post.
-
I am getting the same exact thing. Here are all the options I am using (in the _Aslains_Installer_CompList.log file):
-
Nevermind, just realized the location of the clan icons changed.
-
I saw that you removed it waiting for an update. I am not sure what wasn't working though. It works just fine for me with version 1.0.5.
-
Using v.4.1.15 and I have noticed that from .14 to .15 I no longer have a reload timer. I am using Dellux sights along with Server-side Reticle.
-
Agree. This would be very handy.
-
No, there is no such mod or ability to create one. It is pretty much the top of everyone's wish list, but is currently not possible.
-
This is the link from WoTHelp that I download from: http://www.mediafire.com/download/5mn45lw87i98ht8/mod-belye-gusenicy.rar Unpacked it is the same as the file linked in this thread. I have had no issues with the mod so far. I don't think it has the Fury tracks in there, but for all other tanks I have not seen any visual anomalies or had any client crashes while running the mod. As for the source of the mod, this is the best guess I have: http://mirtankov.net/mods/7188-wot-mod.html p.s. There are some other good Mods there like a Space Hanger (http://mirtankov.net/hangars/11264-kosmos-world-of-tanks.html), Historic Patches/Insignia for Personnel (http://mirtankov.net/infoicons/12012-istoricheskie-ikonki-tankistov-pogony.html), and the alternate Team HP mod which you used to have in your installer (http://mirtankov.net/mods/11959-indicator-comandnogo-scheta-s-obshim-hp.html).
-
I will test this out. The ability to snap to nearest vehicle is HUGE. That is one of the biggest issues I have driving 70 km/h over bumpy ground in a scout. Can never get autoaim locked on or if I do I click too many times and unlock it.
-
I have had issues with this mod since it was added back to the installer. Last time I installed it (~5 days ago) it removed all the trees and bushes from the map. This sounds good in theory, but I would run in to trees that I never saw and couldn't tell when I was behind a bush/tree for camo. I had to remove it. It was unplayable that way.