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X33STORM

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Everything posted by X33STORM

  1. Pretty much what the title says. It's unreadable. Don't know if it's the two mods together. My resolution. Or just that mod. Just an FYI.
  2. X33STORM

    OTM?

    The most recent Capt/Aslain variant, is far superior. I'd say it's pretty much perfect tbh. Maybe an option to hide hp value/percentage all together. But fine as is for me that one. Their tweak to the layout should be default ingame if u ask me. Falls much more in line.
  3. World_of_Warships\bin\5343985\res_mods\PnFMods\DamageMeter\DamageMeter.xml Change the fontSize at these two places in the top of the doc. I've used the size 16 since forever. Small but unobtrusive and readable. At 3440x1440. You probably need 18. A small tweak, and works. <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> Changing the $WoWsSymbol i would think requires tweaking for both OwnRow and EnemyRow, but i guess proportionally increase the fontsize, and maybe also width and height if it's out of bounds. Maybe adding a marginBottom or marginTop? Usually did these kinds of changes, loaded up an training battle, and adjusted values until it fit. But i'm no expert, just wanted some tweaks. <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : (ammoType == 'CS') ? 'q' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> Dunno if it's helpful, but my two cents.
  4. X33STORM

    OTM?

    Nice that Autospy has picked up the project. Consider this closed.
  5. Right, i'll just see myself out 🙂 Thread closed, or whatever. Thx!
  6. @Aslain It's been updated to 3.4 > https://forum.worldofwarships.ru/topic/139238-all-тактическая-миникарта-v34/?page=3
  7. X33STORM

    OTM?

    Sure hope so! I did my own version back when it was in the old format off badobest's template, simple enough although time consuming, and lasted for years without changes. WG's constant changes are not mod friendly tho. Badobest will be a huge loss to the game 😞
  8. X33STORM

    OTM?

    So i've been missing this mod something fierce. Any replacement, or has WG made the code impossible or something?
  9. It does this thing where instead of AA circle, entire minimap lights up with red, more and more from each visible AA circle. Causing major fps spikes in the process. Confirmed by toggling that option on and off. Restarted the game mid-game, it persisted. Played a bunch of games with no issue as non-CV.
  10. Exactly what i needed, thanks so much for that! I got the desired result with: (element RibbonsAppearContainer $autoPerfTestGroup='ribbons' (style (marginBottom = -27) (marginRight = 390)) But entirely dependant on my minimap being full sized. Atleast not the ribbons overlapping stuff anymore, and i can actually see the stuff while keeping eyes on target.
  11. I was hoping someone might knew how to change the ribbonAppear after it's no longer in Battle_layout anymore. Default they just appear behind the Roslich sidepanels. Previously been using this to have them appear a bit right of the crosshair, and out of the way of detection icons. 67 pixels up, 733 pixels to the right, at whatever attachment bottom right/left point. <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>733</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> Maybe it's possible in !AS_main_hud.unbound to customize it, assuming !AS_ribbons_claimed.unbound is what used to be RibbonContainer. But i can't make much sense of that new code. Maybe i can define horizontal offset putting in a 3440x1440 option in stageWidth >= 3440 ? But the values don't make sense to me, says offsetFromCenter but the 1** pixel? values would seem more from the right of the screen than center. Where would i put in a static non-adjusting value from center? There's all sorts of divders in the code i cba with. Some help would be appreciated 🙂
  12. Figured it was WG changing something breaking shit. It's a patchwork horror as it is, WoWS is being held together by duct tape and hope :P Well, atleast it's working again. Thanks for the attention you gave to this!
  13. Seems to be working! Now, satisfy my curiosity, what was wrong? Edit: Third game in a row, still working.
  14. Never used Autospy minimap or HP mods, gonna try replicating when i have time later.
  15. I tried the test pack, and acidentally checked Odo's minimap instead of Battleframe's. First random map i've gotten into with mods. Re-installed with Battleframe minimap, and couldn't load into game again.. https://forum.worldofwarships.ru/topic/139238-all-тактическая-миникарта-v27/?page=2 Hasn't been updated for this patch, so maybe the mod? Or some mod installer thing. (Also unselected Team HP for that second install, if that makes any difference. Didn't use it before when i had problems.)
  16. I see two commonalities between two included logs from this thread, and mine. Running Lights/ Ship Movement Indicator/OTM & Radar Timer. Scratch that, tried installing without those two and same thing happened.
  17. Happened again with scenario. Modpack #4. Had one scenario battle before load fine, then this. But closed down and it loaded in, unlike yesterday. Same thing that happens when i make an error editing a mod, so some mod has an error i figure. Aslain_Modpack.zip
  18. My guess is we all have a mod in common, causing the issue. Why i included my mod list.
  19. I've played some operations and ranked all day, like 30-40 battles. But first battle in random, stuck on loading screen. Tried closing and opening game a few times, verifying game files, after the battle was done and i got to load port, i loaded training map with same ship that worked, but same thing happened again once i tried to go into random. After closing game i deleted res_mods and loaded right into the game. #02 Noticed rudder position indicator has been stuck way left some time in battles i played, just the graphic. The AA/Secondaries disabled icon was up when i entered battle in random after deleting mods folder, had to press it twice to get it right.
  20. Hah, a shameful thanks then :) If i still got your attention, that description in the installer for my ship movement indicator markers, need a line break.
  21. So i'm unsure if this is a problem with the update, or a mod. Just checking if anyone else doesn't have this issue. Can't see how many points are left to assign, other than manually counting or assigning points until undistributed points changes to skill points needed and displays the points it needs for skills. If it's a mod i would firstly suspect "Equipment tab improvements", since that's the only one i have altering the layout of these types of screens. EDIT: Nope i was wrong, it's the "Good News!" mod. Removes various things in the new update, that uses that same type of element as displaying the number of new news.
  22. Could you change that back, because the e-mail notifications i get for it are massively annoying and spam-like. All caps, no info. Just gonna unsub otherwise.
  23. Was thinking you might add this set to Alert Indicators? Would save me time from adding them each time :) Oh, and others might like them too ;) Repurposed them from an old mod i used, think it was old icons in hud_lib, now tweaked and fully compatible with Alert Indicators. I usually just replace the folder "3" with these, my lucky number. Rar'ed em up if u wanna use them. 3.rar
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