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peppesbodega2

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Everything posted by peppesbodega2

  1. Thats what i did: Also the minimap was very very very very small so i had to go into minimap settings and change the zoom (where all where at 0.5) and change these setting to bigger size. (In #08 the size was ok) Seems to be ok in #08. But there is no enemy planes in #08
  2. Happend to me too. Check integrity of files and see if that will fix the problem.
  3. From version v.9.3.0 #07 (14-04-2020) where minimap by Juger65 was last updated i can no longer see enemy planes on the minimap so i have no idé where they are except watching "big screen" and hearing my AA start shooting. Also the minimap was very very very very small so i had to go into minimap settings and change the zoom (where all where at 0.5) and change these setting to bigger size. (In #08 the size was ok) I use and always has used fugetsu images for the minimap. I have checked integrity of files, play through Steam and run the Aslain install with delete installer cache files.... Still no enemy planes... I have reinstalled Aslain #6 again and now i can see enemy planes. In #06 there is an option for juger65 minimap for large screens wich seems to be incorporated in later versions. Something must be messed up there... Have to run the #06 until its fixed. Aslains_WoWs_Logs.zip
  4. It´s fine but there is no way of saving your choise of signals. You can mount all recommended and demount all but i really miss the option to save my own choise of signals.
  5. This is the MM you should use: https://cdn.discordapp.com/attachments/593573712054321153/667158223341486101/WoWs_Monitor_Web_Setup_1.0.0-beta.5.exe https://monitor.pepespub.de/
  6. It was written in change log v.8.7.1 #04 that it was removed but i dont have any idea why!?! It was working perfectly so i never downloaded that one. Now of course with a new version i have no choice. Mybe Aslain could tell us why it was removed??
  7. Thank you Stewie, latest version works fine now on Steam :).
  8. tha map is Trap (think its called so), the one where they moved all islands north-east. Its Fugestu
  9. In Trap map the islands are located wrong.....so i died haha
  10. Sorry to hear that. I suppose i use bin64 and on Steam. MM not working if you use replay option in modpack so make sure that is not checked. However i install MM with the modpack and then go into the WoWReplayMatchMakingMonitor folder and just unzip and overwrite the files with MM 1.2.0.4. Thats how it works for me.
  11. Have you tried my solution? Also, i do not use the replay option at all in Aslains modpack since it messes with the replay folders...
  12. Doesnt work anymore after MM 1.2.0.4, at least if you play on Steam. https://github.com/jammin411/MatchmakingMonitor/issues Solution: Download version 1.2.0.4 and use that instead. If you install MM with Aslains mod just overwrite the files with 1.2.0.4. (.....Program Files (x86)\Steam\steamapps\common\World of Warships\bin\1491147\WoWReplaysMatchMakingMonitor) Seems to have a problem with latest update anyway (0.8.3.1), sometimes it doesnt update for new battle. Solution: Click on the 3-dotted settings icon at the top right, just clicking on it shows the new battle I attach the MM 1.2.0.4 MatchmakingMonitor-1.2.0.4.zip
  13. I cant understand russian but it seems correct as to how we explained it above.
  14. And you also use the bottom scale for DDs. The explanation was if DDs 10 sec away and DD is travelling at 40 knots you double the scale. So in this case you would shoot at 20 on the bottom scale. Then you would have to learn the difference between the different ships lika always.
  15. Matchmaking monitor still dont work. Same problem. Replays are put in a sub folder with mod pack wich is wrong. Matchmaking monitor looks for replays in replay folder. Not replay/version. For steam its version 1.2.0.4 that works. 1.2.0.5 and 1.2.0.6 doesnt work with Steam. I first tried it with the mod pack install wich is mm version 1.2.0.6. I overwrote the files with 1.2.0.4 as always but still dont work. So unfurnately i cant use the Replay from mod pack since the rework.
  16. Aah ok. And you dont run the battle loading screen etither so sorry cant help.
  17. But wait a second. 0.8.0.2 goes live tommorow, at least for EU. Have your server already got 0.8.0.2 or have you installed the mod pack for 0.8.0.2 into game version 0.8.0.1. I play on Steam so might be different i dont know. Otherwise i heard its the battle loading screen that makes the game hang. It does so for me every 2:nd battle of the day so i have to close wow from task manager and restart. Then i get into the game.
  18. Thats really great. So then it has to be some setting in battle_elements.xml that has to be changed
  19. That would be great . My exact actions where these: I installed mod pack 02b again (because of the replay problem i reverted back (i know its fixed now)). In that mod pack i had choosen the dynamic (dont remember the name of it) but it was not nice to use. But that one was installed. I started WOW so the game was started and sitting in harbour. Then i thought i should look at the files and see if i could figure it out. So i looked at the files as stated above. I figured out that the .swf files already excisted and would be used if i changed the settings in the 2 files as stated above. So i changed those lines and saved the files. Then i went to the game again and hit the Battle button and the Nomogram works fine. Almost seemed to easy but it worked for me....so far haha. The only thing that you change really is the knots and of course to tell the game to use the namogram. Dont know if it matters that i already had installed the dynamic in mod pack or not because i did not copy all the files from the Nomogram download to res_mods, i just changed the 2 existing files. I might be using some "hybrid" version with the installed one since i did not touch battle_elements.xml or something i dont know.
  20. I just activated it myself since the files are in the mod pack anyway. Nothing strange happened so far, except that i can aim again ;). I downloaded the nomogram mod from another website and compared the files in res_mods. In folder alt_hud there is 2 files: crosshair.xml: i changed the knot value to 2.55 instead of 2.6 as in nomogram. There is no other changes. settings.xml: i changed the line <ngCrosshair active="false" ref="crosshair.xml"/> to TRUE like this: <ngCrosshair active="true" ref="crosshair.xml"/> It worked fine for me (of course i have dynamic sight already set inside game). In folder gui there is battle_elements.xml. These files looks so different so i have not touched it.
  21. ok. I just installed mod pack 02b and it worked again
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