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lpanades

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Everything posted by lpanades

  1. Sorry about what I said. Probability of enemies seeing me is show, normaly. But when I aim a friendly tank them those blocks are show under distance. If aiming a foe it shows over the distance de chance to be spoted.
  2. Elementopfrgress, About a circle in reticle: I'm not talking about aiming circle. Aiming circle is in the gun. I'm talking about a circle in the center of the reticle to fast acquire the targets. It is a characteristic of fast acquisition sights in CQB - Close Quarter Battle. The CQB reticle is regularlly a big circle with a center dot and some bullet compensation marks in the reticle. In wot bullet compensation is uselles. It is elegantly solved by 'aiming time'. An accurate sight, at least the mordern ones, uses another aprouch: they has a reticle that just do not cross in the middle, letting an open part, an apperture on the center crosshairs. It let you aim better with full zoom and see exactly what parte of target you are pointing. This is this way because high end scopes uses first focal plane reticles, so they grows and shrinks with magnification. A multi function reticle should use both features: 1. a big circle for fast acquire targets because eyes are pulled naturally to it's center. 2. an open center crosshair. The collor factor I told you are just about contrast. So, with black, red and blue has absolutly any chance of the aim get confused with the picture being seen. If you uses black reticles you will notice that in dark areas it gets impossible to be seen, and gets uselless. The same happens wiht fadded blue in artic maps, at least they are dificult to be seen. Melty math green is worse because a lot of maps has green enviroment to mix with reticle in the sight. Just 2 collors only would be enough. But, like the sight is predominantly blue a black part and a red one will solve all aiming dificulties. Another approuch, that I do not know if is possible to implement in WOT is what in real scopes are called illuminated reticle. The idea is having a reticle that could have it's collors changed by a key push. For example: you push CTRL+mouse wheel and the reticle cycles from original collors to others. A nice feature is pushing a button to set some specific one, like a shortcut. Now, let's talk about a bug that I do not report before: When I aim somewhere the sight show's me the distance, in arcade and zoom mode. Nice feature, this make the 'f' key distance in aslain mode inutile. So nice. But, sometimes it does not work, just does not show the distante. What happens: If I'm in arcade and it is not showing them when I go to zoom it shows. If I go to arcade again it, now, begins to work. Same to zoom. Something is happens that swaps to show and do not show by changing aiming modes. Something is turning on and off. Note: 1.about that possible font embebed problem. For me only blue blocks are shown. What I can say with that: I belive that if was only a font problem, it will ever show the blocks, but would change collors too. Not in mine. Theses blocks are ever being shown in blue. Same to distance. 2. I will clean all my resmods and reinstall Aslain Mode. Let's see if the problem persists. Let's see what happens. If it to solve the problem with a fresh reinstall I will enter here to report.
  3. Fantastic this feature of aiming time. What Melt Math has and is not working on mine: I could not see yet the propability to being spoted and the enemy view range. I don't know which is the number at extreme left of the photo, in my actual sigh it is not being shown. But when I aim a tank blocks are shown under the distance. I belive it is some kind of font problem. What I liked to much: that red dot puted inside the aim in one of it's options and aiming time. It was necessary. What I would like: more options in the reticle: The aiming reticle should have two characteristics: a black to shown well on clear enviroment and a color, strong, to be shown on dark ones. How to do that? Show at least 2 collors to adjust to enviroments characteristics. So we will have three collors, one being black. Second is having a bigger round circle in the middle of the reticle. It will naturally push the eye attention to the center. It is called "fast target acquisition". I could draw a reticle to that specifications to be understood well. But it is not far the reticle it has just now. A bit modifications we learn in shooting activities. The important part is: you are going in the right direction.
  4. Even the russian version do not worked for me. But, I have installed before the Protanki. Really I tried Aslain, after protanki, and without erase anything I put this solutions show here over. Nothing working. I put Hangar... over World of Tanks directory, not inside res_modes cause in the zip has a res_mods dir, so I thought this was the correct solution. Am I right about it? Even... do not worked. Really they are a bit differente: my version of protanki, the last i could find in their site, and this. This version seens to be this one: http://pkwot.blogspot.com.br/2016/03/914-hangar-armor-inspector-by-protanki.html
  5. Suggestion for historical sights: Suggestion for a more traditional sights section, separeted from the others. 1. Hardscope 11.3 (yet on the packet) 2. Adyia's sight 3. Harpoon sight Notes: a)Hapoon sights are half fine. The sights are fine but has an animation that i dont like, so the gun position. But, the angle indicator is wonderfull. b)Adyias are fantastic for who likes old style reticles. Like the ones we see in Hardscope. c)The Damage Panel From GambitER that comes with the packege is outdated. I suggeste this one: <?xml version = "1.0" encoding = "utf-8"?> <!-- 0.9.4 v.2 Damage Panel by GambitER -->... Mine is partially traduced.Soon I will finisth. I did some minor modifications on the tabulations and collors. The files are attached here with the DPSymbols.fft font. I don't know why but this font shows in windows like DamagePanel_font.tff, but it works in the files. I try to attach .swf and ttf but could not.Sorry. DamagePanel.xml
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