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DivingDuck

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Everything posted by DivingDuck

  1. Moin, I´ve done a bit of rework on the FV304. It runs on my rig for a long time already. Nothing special. I just borrowed and adapted a few props from other tanks. But now that I´ve been awarded my second mark, I felt like sharing it. Anybody feel like taking her for a test ride?
  2. Moin, @Ress thanks for your input. Saved me quite a lot of time. ;) @Sailorboy Here´s my XVM config folder. You just need to unzip the archive and copy it to ..\Worls_of_Tanks\res_mods\configs\xvm\.. The *.zip contains the folder [DivingDuck] and a single file [xvm.xc]. This [xvm.xc] tells the game where to look for the config files. So, if you want to switch back to your previous settings, you just need to alter the xvm.xc to point to the desired folder. I have added a modified *.png for your reward vehicles/ tanks. OTM: the chevrons indicate the same color coded info as in the garage 1. overall WN8 2. average damage for this vehicle 3. efficiency for this vehicle If you press [ALT], chevrons will be replaced by numeric data Below the health bar you will see an indicator for MoE. Allies will show a green, enemies a red indicator. PlayerPanels: The same applies for the player panels. They are not all altered yet, since I only use the max panel at game start and the min panel during the game. Chevrons give an indication of how good a player is, while the 1. chevron again is for overall WN8. MoE are shown in min panel only. Enemy MoE will show up after they have been spotted for the first time. Until then you will not know. Next to the MoE is the health bar. ATTN: The panels may look different with your installation as I do not know what tank icons you use. Thanks in advance for testing, DD DD_OTM_PP.zip
  3. Ahoy Sailorboy, 1. StuG IV is the only tank from your list of premiums I own. And it does not show a star either with my installation. Interesting fact, when I had the "premium filter" enabled, all premium tanks showed up except the Stug IV. So, I guess there is a client side difference between premium that are sold and premiums that are given to you as a reward. I will have to investigate into that. (Lines 117+118 is what triggers the star) 2. I hope it was and stays a one timer, as the tiny files of my mini mod do not mess up the system. The code does not alter any data but merely pulls data from (xvm) sources. So, it is "read only" and does not differ from other carousel config files. 3. As far as I remember I had chosen to go with this order because people like to decrease the carousel slot size with increasing monitor size. But I wouldn´t stake my life on it. ;) Would you be willing/ interested to have a go on my overhead markers and player panels? Regards, DD
  4. Moin Sailorboy, 1 - The star in the upper left corner above the tank type icon is indicating that your tank is PREMIUM. 2 - As for your issue with missing values, I've not had anything like this before. What mod setup are you running? Regards, DD
  5. Moin, thanks for your appreciation. Since Aslain had altered the paths and folder name to avoid overwriting, I didn't do anything until I recognized the damage ratio issue. Don´t know why I didn´t hurt me in the eyes before. Now I just need to make people like my overhead markers and panels too. ;) Regards, DD
  6. Moin, Minor bugfix: - renamed the icon folder, so no existing icon files will be overwritten - fixed line #2 (DMG) to show the ratio as a percentage Regards, DD DD_Carousel_all_ui_scales_V202007052210.zip
  7. Confirm you are sorted/ your problem is solved.
  8. Moin mighty, check new version and stick to the installation as described in the screenies. PM me if need be. Regards, DD
  9. Moin, As requested, I´ve added more UI scale versions. The package now contains carousel versions that suit ui scales: 0.8 0.9 1.0 1.1 1.2 Paths for icons have been adjusted to point towards ...\res_mods\configs\xvm\Aslain\icons\... Hence the extra folder [DivingDuck] is no longer needed. As per request I have reduced the gap between the carousel slots. But I just can´t do without a gap. If you prefer the craousel being scaled up or down together with the rest of your interface, use [UI_Scale_1.0]. If you choose the version that matches your scale, the carousel will show up as intended by me and will always be the same size. Feedback welcome, as always. Regards, DD DD_Carousel_all_ui_scales.zip
  10. Hello, I´ve adjusted the carousel to work with ui scale 1.2. Please check and report back, if anything is wrong. And I´ve "fixed" a glitch for ui scale 1.0. The favourite tank ribbon slipped out of position. Regards, DD DD_Carousel_UI10.zip DD_Carousel_UI12.zip
  11. Hi John, yes, there certainly is a way to do so. I‘ll be back home by the end of the week and see what I can come up with. Regards, DD
  12. Moin, I´ve not included any files yet since I wanted to check whether anybody is interested or not. I´ll assemble the needed files and upload it asap. Regards, DD Here are the files to check. The zip contains these two folders. Unzip to ... \World_of_Tanks\res_mods\configs\xvm You will be prompted that there is already a file with the same name. Tick OK to overwrite. Afterwards the folder should look like this: It now contains a new folder [DivingDuck] with a few icons, needed for the carousel. I´ve choosen to use a separate folder because I have applied changes to other files in Aslain´s folder too. But they are not included in this download. This is how the caraousel will look like: 1. chevron indicates players overall WN8 rating 2. chevron indicates average damage for this tank 3. chevron indicates efficiency for this tank The green square indicates 1MoE, the two grey squares indicate that 2MoE are still missing. ;) The 3 icons in the lower right show which camo is installed. The chevrons correspond with my BattleLoadingScreen and my ingame OTM and panels. Feedback is highly appreciated. Regards, DD DD_Carousel.zip
  13. Moin, I´ve created my own carousel over a year ago and am using it since. A friend always bothers me to make it available to others. So, would anyone be interested in a carousel like this? Regards, DD /* EDIT 14-OCT-2019 */ Hello, I´ve adjusted the carousel to work with ui scale 1.2. Please check and report back, if anything is wrong. And I´ve "fixed" a glitch for ui scale 1.0. The favourite tank ribbon slipped out of position. Regards, DD DD_Carousel_UI10.zip DD_Carousel_UI12.zip /* EDIT 15-OCT-2019 */ Moin, As requested, I´ve added more UI scale versions. The package now contains carousel versions that suit ui scales: 0.8 0.9 1.0 1.1 1.2 Paths for icons have been adjusted to point towards ...\res_mods\configs\xvm\Aslain\icons\... Hence the extra folder [DivingDuck] is no longer needed. As per request I have reduced the gap between the carousel slots. But I just can´t do without a gap. If you prefer the craousel being scaled up or down together with the rest of your interface, use [UI_Scale_1.0]. If you choose the version that matches your scale, the carousel will show up as intended by me and will always be the same size. Feedback welcome, as always. Regards, DD DD_Carousel_all_ui_scales.zip /* EDIT 05-JUL-2020 */ Minor bugfix. - renamed the icon folder, so no existing icon files will be overwritten - fixed line #2 (DMG) to show the ratio as a percentage DD_Carousel_all_ui_scales_V202007052210.zip
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