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soffici

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Posts posted by soffici

  1. I can't screenshot while holding ctrl to select minimap options, sorry.

    But the problem is very simple to visualise

    I have several circles selected, as well as the little ceckmark below the "enemy" column that says "when locked on target", which, until this patch, I have used to reduce clutter and only show circles relevant to the ship I'm targeting.

    Somehow that function doesn't work anymore and that checkmark is simply ignored

  2. On 4/25/2022 at 5:17 PM, Aslain said:

    Previous version of this mod is malfuncioning after the game update to 11.3.0, the original author of this mod is gone and there is no way to contact him, to update the mod properly. The current system of fixed coordinates is a workaround to the problem. You don't want old mod, as it's not working properly.

    Thanks for the explanation. It's indeed a shame that some devs disappear into thin air.

    But I've noticed the miracle has happened and now the mod works again as intended

    Thanks for the support

  3. Hello,

    today I've installed modpack #4 for 0.10.11.

    To my dismay, the game is now stuck in the "logging in" screen, with the wheel turning and nothing happening.

    The other times I've experienced this problem the culprit was one of the mods, so I had to uninstall all of them and then re-ionstall them a few at a time, until I found the one causing the issue.

    Needless to say, this whole process takes ages and it's a real inconvenience...

    Is anyone else having the same issue or am I the lucky one?

    Cheers

  4. On 10/16/2021 at 8:55 PM, Capt_Oveur said:

    I have been trying to rewrite this mod. It's been a struggle because some variables needed for the calculations to predict the outcome of the battle are not in dataHub, i.e. not readily available in the client.

    I have found workarounds, so I think I could finish the mod, however yesterday WG told me another modder has done it using the new ModsAPI_v2.0. (Those type of mods are allowed to import game client modules and use non-obfustated objects, game engine methods and Python modules/libraries used by the client. However, those mods are released together with the client, they cannot be tweaked, they are controlled releases and include the modder's digital key, and they are valid for 30 days.)

    So, do I finish it?

     

    Thank you for all your work!

     

    Also, it's funny how I can understand the single words in your sentences, but not the sentence itself: I feel like a dog watching cartoons on TV

    It's not your fault, it's me being completely ignorant about coding...

  5. On 10/7/2021 at 7:07 PM, Capt_Oveur said:

    The author of the mod stopped modding a long time ago.  AFAIK he was contacted but can't update the mod. I  took a look at it, there's nothing wrong with the code of the mod but some variables don't get updated because of changes in the client. I could not fix it so I'm rewriting it. I can't work on it for the next few days (it's Thanksgiving weekend in Canada) I'll pick it up again next week.  The ETA is sometime next week  IF  I can do it at all. Cheers!

    My deepest respect and thankfulness to you for your willingness to help on this matter

    Cheers

    (I hope you enjoyed your Canadian Thanksgiving!)

    • Upvote 1
  6. Hello, it's been a while, now, without the Score Timer mod.

    I see the answer given here is moslty "if and when it will be updated"

    Can the developer be contacted to have an ETA for its restoration?

    Or a "no, I'm done with it" so we put the issue at rest

    Uncertainty isn't helping anyone and it's a waste of time for you, because you'll keep receiving requests.

    A simple message to the developer would go a long way

    Thanks

    @Capt_Oveur

    • Like 1
    • Upvote 1
  7. Hello,

    with the "Lootbox collecting and opening" mod installed, if I have some containers to open and click on the icon to go to the opening animation, I get stuck there, with all the clickable items greyed out and the "esc" key and button inoperative. Teh only way out is CTRL+ALT+DEL and use Task Mangaer to quit WoWS.

    Edit: going to the container opening animation straight after restart seems to solve the problem.

    still not working as intended, i guess...

    Logs attached

    Thanks

     

    Aslains_WoWs_Logs.zip

  8. Hello,

    installed 10.7.1 #2, and found that on AutoSpy minimap the RPF pizza slice sin't consistent with RPF on the OSD. Tried deactivating and reactivating it, with no different outcome.

    Re-installed the whole thing and still the same result.

    Also, the RPF indidcator on the OSD is the standard one, I had chosen the one with the red triangle.

    Fwiw, the correct target position is the one on the OSD, so the minimap must have smoked something wrong.

    Picture and logs attached

    Cheers

    588061826_WorldofWarships12_08_202115_01_55.png

    Aslains_WoWs_Logs.zip

  9. 14 hours ago, Aslain said:

    In your logs you have no mods selected.

    Dude, that is exactly what I told you.
    I'm now attaching a newly generated log with all the mods I'm interested in active.

    Funnily enough, the game has started once, then I tried again and it stalled
    The I tried it again and it woeked, albeit after 3minutes of loading time.

    I'm sure there is something wrong here

    Aslains_WoWs_Logs.zip

  10. 15 hours ago, Battlenat0r said:

    The game is stuck on Logging in.....
    I have only updated NVIDIA drivers, tried to reinstall the mods with no modification to camera or engine... still won't load.
    The game will start and go to port with no mods.

    Aslains_WoWs_Logs.zip 51.28 kB · 1 download

    Same issue here.
    Attaching the log as per your instructions
    The log has been generated after removing all mods, let me know if I need to re-generate one with all mods installed

    cheers

    Aslains_WoWs_Logs.zip

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