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Darth_Clicker

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Everything posted by Darth_Clicker

  1. Is it possible to move the Multi Hit Log to another location as described in my OP? Thanks.
  2. Thank you, Aslain, for the hard work that you put into this mod pack.
  3. So far, other than the Hummel, I have seen a Panther with only a white turret.
  4. I thought so...so far since the reinstall of white dead tanks from the modpack. I have only seen my Hummel with no white skin. Sometimes it has a white gun, and other times nothing is white. Could there only be a problem with HD skins? Hummel is HD, my other artys are not HD. The only tank I have is BT-7...because it is called artillery...lol.
  5. so far...no problems after the reinstall....lol....and no, I am not drunk or on drugs. Maybe I need drugs. I will keep looking though. Should my dead tank be white too?
  6. I will reinstall it from the mod pack and make a list of problem tanks. I have not used beige or grey. I will start with white first then switch to beige or grey.
  7. This is just for your information Aslain: The "skins of destroyed vehicles (White) in the modpack has some sort of problem. Some of the dead tanks only have a white turret, or another white part instead of the entire destroyed tank being white. I downloaded the latest version of White Death by TaTT_DoGG & Arastan ( http://worldof-tanks.com/white-dead-corpse-tanks/)and all of the dead tanks so far have been completely white. I am not sure if this is the source of the mod in the mod-pack or not...but it works better than the existing one in the mod pack for me.
  8. In this screenshot, you can see that my normal xvm hitlog is located to the right of the left large panel, and it does not interfere with the panel information. On the right side of the screen is the Multi Hit Log. I would like to stop using the xvm hit log but the Multi Hit log+ list log is displayed on top of the enemy team. So, I would like to move the Multi Hit log to the current position of the XVM hitlog. I have the x value of the XVM hit log set to 380, exactly which file and line in the MultiHit log folder do I need to change to 380 in order to move it to the current positon of my XVM hit log? Thanks for your help in advance-
  9. Kaspersky Internet Security (latest version) has not detected anything in Aslain's Modpack since I started using the modpack about a year ago.
  10. You are definitely not wasting my time. This has been a learning experience and I like to learn. I have changed the exp-total to exp-step in all three languages and ended up with the crew member that had 99% skill level showing the correct information but the ones that have something less than 99% showing incorrect. So, I created a problem by solving a problem. So, I am giving up on this now. Thanks for your help.
  11. Oh well, that shows the same as it does with the original configuration. The amount to go from 99%-100% is 9.6k. My crew member needs 3.8k to reach 100%. That is the info that I think would be most useful. Even on another crew member who needs 114,968 xp to reach 100%, the mod shows 143k needed to reach 100%. So even the original configuration is not correct. Edit: The estimated battles needed is correct, it is just that the xp needed is incorrect.
  12. That changes the exp needed to the next step to the actual skill level. So, instead of showing 11/4.4k it shows 11/99 where 99 is the skill level (99%) of that crew member. I changed the line in both my language as well as all languages. Once just in my language, then in all languages...same result. Thanks for your help...it is not really a big deal though.
  13. Crew Exp extended does not show the correct information. As you can see in the screenshot, the experience needed to reach the next skill level is not the same as the actual amount needed. Aslain, I know that this is not your mod, but Spoter has stated in his WoT forum post for this mod that he will no longer be supporting it via the forum. Do you have a way for me to contact him outside of the WoT forum to let him know of this problem?
  14. It works super. I just have to remember to redo the zip file with each update to the game I suppose. Thanks again for your help.
  15. Do I need to put all of the mod's files or all xvm files in the zip folder or just the parts that I have changed? For example in the scripts>client>mods folder I only need to make a change to autoaim_indicator.json. Can I only put this changed file in my zipped res_mods folder? If not, what exactly do I have to include? Thanks for your help Quaksen.
  16. Thanks...I never looked inside Aslains_custom_mods folder because I thought there was top secret dangerous information that only Aslain and the NSA had a need to look at.... :D I guess this method would only be safe to do on each individual game version because of changes made to mods and xvm etc?
  17. Can you explain this in more detail Quaksen? Where is the custom_mods folder located or is this one that has to be created? How would this be better than simply opening Notepad++ and making the changes?
  18. Each time I run the installer, I always make changes to various mods etc. For example, I move the hitlog over towards the center of the screen to keep it from interfering with the large player panel, I change the Battle Assistant activation key from G to F and a few other changes. I always had to go to each folder and find each file and open them into notepad in order to make the changes. I make changes to 5 different things and this was time consuming....and I wanted to play! I discovered a trick that makes this process much faster and easier using Notepad++. This will not work with the standard Windows Notepad, you have to download and install Notepad++...it is free. 1. In Notepad++, under settings>preferences>backup, check the box for "remember current session for next launch". This may be the default setting, but make sure that it is checked just in case. 2. Open all of the files that you wish to make changes to, make the changes and save each file without closing the tab. 3. When you are finished with all changes and have saved each file, close Notepad++. 4. The next time you download and run the installer, simply open Notepad++ and all of the files are already opened in tabs. 5. Make your changes, save each file without closing and finally close Notepad++.
  19. I did not see the "none" option before. I thought the default would be "none" if I did not select any damage logs. The only selection that I made was to select the MH log, I did not select any damage logs, and the damage log was selected automatically. But, thanks for showing me a workaround. My problem is solved.
  20. yes, I can select nothing...that is true, but if I only want the MultiHit Log, the damage log is also selected automatically.
  21. If I select any of the Mult Hit Logs, the Damage Log by Gambiter is also selected and can not be deselected. This problem began when you moved the Multi Hit Log to the new location in the installer.
  22. Good info Clinkenwierd, thanks for sharing. Question: Does it matter which color scale, for example 10 color vs 6 color, that you choose in the modpack concerning the avg damage etc that is shown in the garage? specifically the problem the OP has. I was thinking that maybe he has a different color scale now than before.
  23. What is wrong with the colors? On the Spähpanzer SP1C you have highlighted, your average damage done appears to be 972. The expected damage per battle for WN8 is 706.52, therefore the blue color looks to be correct.
  24. To add attachments, click on "More Reply Options" at the bottom right of the screen next to the "Post" button. Then, you will see the "Attach Files" section at the bottom.
  25. Are you still having the problem? Which mini map are you using? xvm or the ShurraBB mini map?
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