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Paintballfreaks

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  1. I haven't updated sense the removal of those mods, if I install the newest modpack and do not select clean install or delete dlc. Will those mods still be removed?
  2. Is there any chance you can leave these mods available but mark them as potentially problematic? It has not been an issue for myself or a few of my friends, but some players have been crashing from what I hear for some reason or another. Potential conflicting mods they select through the installer? It's one of our favorites, especially sense the foliage changes in 9.7. If not all good thanks for giving them another shot in the installer. Thanks for all your hard work!
  3. I was curious if I am missing where Locastan's angle viewer is in the 9.8 installer or if it has been removed all together. Has there been any news on Auto Aim Extened + or the Vertical tech trees?
  4. Is there any chance we will see these two mods again? Auto Aim Indicator + Extended, and The vertical tech trees? Thanks
  5. Sadly I lost them it got to the point where I had to uninstall all mods as well as tanks. Sadly I could not get the installer/my set up via the installer to allow me to play. So I have been using O** (haha not gonna promote, hopefully I haven't said to much already) with a version of your xvm. I am playing in the finals tourney and can't risk having client crashes ;/, after the tourney I will see if I can tackle the issue. It seems to run fine as long as I'm not running gamblers hitlog/detection mod through your installer. If I install it my xvm, session stats stop working, and the game crashes on the battle loading screen. Really can't wait to figure it out so I can use your installer again its so much cleaner, and I like your optional mods more lol. I may have been having a client issue and I attempted something another player suggested. He said i should install tanks again without uninstalling and force an update to find missing files or potentially correct corrupted ones . It's been running good so far I may just try your update you posted today.
  6. So I encountered a bug after the mini patch that resulted in me having to re-install the game and mod pack. My xvm however does not seem to work and the game client crashes when I load into a match with and of the Damage log mods (gamblers is what I generally use.I was wondering if this is a known issue or if I'm just having some pc issues from a left over file in windows after I uninstalled/re-installed the game and mod-pack I cleared the cache throw the mod pack and used revo-uninstaller for the initial uninstall of wot any info would be great ty.
  7. The only 404 I believe I had out of the DLC I selected was the Aslains_modernIcons3D-arab_95_v2. But it also wouldn't let me do anything but retry that file or hit next to extract what was downloaded.
  8. Is there any chance of this happening I messed up and updated and now hate tanks. I love your mod pack and dlc so much I hate playing without. It's several days away still and multiple threads on the issue.If theres anything that can be done it would be appreciated( I won't complain like others though you work to hard on this stuff) if nothing can be done I will be anxiously awaiting 9.6 thanks again. <0
  9. I guess I'm a newbie I'm not sure if I did the process right. I changed the variable in the JSON file with notepad and saved it. Is that what I needed to do? Another question on the line "no_snap_on_autoaim_off_E": true If my disable auto aim key is different than the in game default, for instance V should I change that line to read "no_snap_on_autoaim_off_V": true If so can this be set to the middle mouse button using his list of key codes? Meaning ... "no_snap_on_autoaim_off_258": true And does that line of code just provide and on/off switch for the mod by pressing the hotkey?
  10. Awesome thanks for the reply and the update, I will give this a try and let you know how it feels. I like the idea of the snapping, it just seems funky with multiple tanks in the area and/or when a tank goes in and out of being spotted.
  11. I am seeing this issue as well. I don't believe it is intended. It often happens when there are multiple enemy's on a hill and you are below there topographical altitude. It seems to auto aim on them even when you don't push the auto aim key. And it seems to prevent you from moving your crosshair onto your target when they crest the hill. The auto aim holds the barrel below the top of the hill at the location it auto locked on them at. This happens even when you move your cursor up. I have found spamming the auto aim key on and off a few times when this happens resets it (basically turning the auto aim off) to allow you to control your aiming. Sadly though if they go un-spotted or back down the hill it seems to auto aim them again and I have to spam to reset again. It is slightly frustrating but the functionality of the mod for everything else is so awesome I can't turn it off lol. I will try to capture/record the issue and show you maybe it is fixable. P.S. This is my first post so I just wanted to thank Aslain for all your time and hard work this is a great mod pack and installer.
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