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Anax7

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Anax7 last won the day on November 7 2021

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  1. Wish came true, they actually implemented it in game. I'm testing in on test server update 11.7. Looks good so far.
  2. And another video of the Lightining battling with the enemy and... the waves!
  3. I made a video for this, check this out. With the new waves is just mesmerizing.
  4. I have "simulated" the camera position using the free camera. Look how much better is looks with a proper height adjustment. In the corrected I have also changed the FOV a bit.
  5. I have found an interesting part inside consumerCameras.xml which refers to spectator camera: <spectator> <!-- came 2.2 --> <controller>mcc3a0651:SpectatorController</controller> <defaultKey>30</defaultKey> <defaults> <fovBase>50</fovBase> </defaults> <states> <state> <key>0</key> <height> 4 </height> <radius> 4 </radius> <nearPlane>1</nearPlane> <forwardResistance>0.5</forwardResistance> <keysSensitivityCoeff> 0.5 </keysSensitivityCoeff> <pitchMin>-35</pitchMin> <pitchMax>35</pitchMax> </state> <state> <key>50</key> <height> 4 </height> <radius> 20 </radius> <nearPlane>1</nearPlane> <keysSensitivityCoeff> 0.8 </keysSensitivityCoeff> <pitchMin>-35</pitchMin> <pitchMax>35</pitchMax> </state> <state> <key>200</key> <height> 4 </height> <radius> 100 </radius> <nearPlane>10</nearPlane> <backwardResistance>5</backwardResistance> <keysSensitivityCoeff> 2.0 </keysSensitivityCoeff> <pitchMin>-60</pitchMin> <pitchMax>-10</pitchMax> </state> </states> </spectator> The parameters <height> and <radius> looked like they would do the job but changing them did not alter anything. I have changed the <fovBase> just to see if it works and it does. I assume that the three states here <key>0</key>, <key>50</key>, <key>200</key> refer to the states of zoom in the spectator mode and indeed, during game in spectator mode (after you die) there are three zoom levels for the camera. I have also tried to move the parameters <height> and <radius>, with random values, in the <snakeTail> part where it refers to the external camera. I have also changed a few parameters there like the <fovBase> and <farModelDistance> which they do work. By the way if you are annoyed by the external camera beeing reset to full zoom out after switching from torps to guns alter the value of <farModelDistance>!! <snake_tail> <controller>mcd8e096d:SnakeTailController</controller> <defaultKey>165.0</defaultKey> <nearBinocularDistance>100.0</nearBinocularDistance> <!-- diapason [100.0, 65.0, 25.0, 12.0, 0.0]--> <farBinocularDistance>0.0</farBinocularDistance> <!-- diapason [100.0, 65.0, 25.0, 12.0, 0.0]--> <nearModelDistance>130.0</nearModelDistance> <!-- diapason [120.0 - 180.0]--> <farModelDistance>145.0</farModelDistance> <!-- diapason [120.0 - 180.0]--> <defaults> <fovBase>50</fovBase> </defaults> <barrierKey>120</barrierKey> <barrierKey>100</barrierKey> <barrierKey>65</barrierKey> <barrierKey>25</barrierKey> <barrierKey>12</barrierKey> <barrierKey>0</barrierKey> <flyThrough> <minKey>0</minKey> <maxKey>12</maxKey> </flyThrough> <flyThrough> <minKey>12</minKey> <maxKey>25</maxKey> </flyThrough> <flyThrough> <minKey>25</minKey> <maxKey>65</maxKey> </flyThrough> <flyThrough> <minKey>65</minKey> <maxKey>100</maxKey> </flyThrough> <flyThrough> <minKey>100</minKey> <maxKey>120</maxKey> </flyThrough> <states> <state> <key>0</key> <zoom>12</zoom> <smartZoomAngle> 1.0 </smartZoomAngle> <smartZoomAngleMax> 8.0 </smartZoomAngleMax> <nearPlane>2.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> <forwardResistance>4</forwardResistance> </state> <state> <key>25</key> <zoom>6</zoom> <smartZoomAngle> 0.7 </smartZoomAngle> <smartZoomAngleMax> 2.0 </smartZoomAngleMax> <nearPlane>2.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> </state> <state> <key>65</key> <zoom>3.5</zoom> <nearPlane>1.5</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> </state> <state> <key>100</key> <zoom>2</zoom> <nearPlane>1.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> <forwardResistance>0.2</forwardResistance> </state> <state> <key>120</key> <zoom>1.0</zoom> <minPitch>-20</minPitch> <maxPitch>30</maxPitch> <nearPlane>0.1</nearPlane> <coeffRocking>1.0</coeffRocking> <forwardResistance>0.1</forwardResistance> <backwardResistance>0.1</backwardResistance> </state> <state> <key>180</key> <zoom>1.0</zoom> <nearPlane>1.1</nearPlane> <minPitch>-45</minPitch> <maxPitch>35</maxPitch> <coeffRocking>-3</coeffRocking> <backwardResistance>0.5</backwardResistance> </state> </states> </snake_tail> Unfortunately though trying different combinations of <height> and <radius> doesn't seem to change anything. Maybe they are reset during runtime? Other than that I have messed around with pretty much all values in there without any luck.
  6. Hi, external camera in Legends is situated lower than the PC version and brings the ship better into view. I have created an illustration to explain better. The dotted line represents the path along which the camera is moving as it zooms in/out. In case A where it resembles the actual game, that line is quite steep where in case B witch is a desired adjustment, the path allows the camera to bring the ship more into view. It's understandable that the ship must not obscure the targets ahead so there is a sweet-spot where both the ship and the targets are comfortably in the view. This ajdustment have been clearly made in World of Warships: Legends and according to my opinion is better as it has the ship always displayed on screen and does not allow it to clutter with the interface elements. I have attached two images for comparison. Notice that both cameras aim at the horizon. Also notice how, in the PC version, the ship is completely on the edge, not fully visible, and it clutters with the interface. This is what I would like to recreate. I have searched (in camerasConsumer.xml) for some possible values that might allow such an adjustment but did not find any that actually do. I have looked for height but since it is relevant to the zoom amount, it's probably not a fixed value. I have also searched for any possible angle adjustments but didn't have any luck either. It could also be presented as a ratio. If someone could point me in the right direction or if someone could made this mod, that would be awesome. Thanks
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