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Grandorf

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Everything posted by Grandorf

  1. The man, the myth, the legend...
  2. I wouldnt even dare to click it myself
  3. Good old days: Aslains_XVM_Mod_Installer_v.3.2.33_811_v2.exe
  4. Anything missing? The swedish tank should be there.
  5. Hi You need all Atlases and also icons.
  6. Hmm, Quaksen got the gameface on Yes, single file is very oldschool on the other hand Sirmax uses only a couple of .xc files.
  7. Hi chokky69 I copied those from 2 different iconset.xc. Sirmax uses this folder tree "battleLoadingAlly": "../../../../res/contour/Master_XH", "battleLoadingEnemy": "../../../../res/contour/Master_XH", That seems odd but try changing "Master_XH" to "Ally" and "Enemy" or "battleLoadingAlly" and "battleLoadingEnemy" (or some other name). They are still rewriting XVM (will take weeks to get it right) so keep reading forums at Korean Random and maybe find some good pointers.
  8. Hi Oboy, this update sure messed up XVM. IT WILL TAKE OVER A MONTH before every setting and mod is back to "normal". Many modders are struggling and/or have quit updating their mods. Others are on vacation or something. Biggest problem is XVM, they are focusing on minimap first and painstakingly getting all fixed. Sirmax is the brain behind XVM, he knows it like a second language. Thats why things that are obvious to him is rocketsience to us. The problem seems to be trolls and assholes at Korean Random forums now, fanboys bitching to everybody.
  9. I have not tested it myself but creating these folders and inserting icons and atlases in their dedicated folders should do it. "battleLoadingAlly": "contour/", "battleLoadingEnemy": "contour/", "playersPanelLeftAtlas": "../../../../res/atlases/BattleAtlasLeft", "playersPanelRightAtlas": "../../../../res/atlases/BattleAtlasRight", "fullStatsLeftAtlas": "../../../../res/atlases/BattleAtlasLeft", "fullStatsRightAtlas": "../../../../res/atlases/BattleAtlasRight", "vehicleMarkerAllyAtlas": "../../../../res/atlases/vehicleMarkerAtlasAlly", "vehicleMarkerEnemyAtlas": "../../../../res/atlases/vehicleMarkerAtlasEnemy" },
  10. Hmm, Seems GambitEr has stopped with his mod.
  11. Hi Nice to get appreciated, wish I could do more modding. Anyway, keep supporting and helping Aslain & Co that will be enough reward for me.
  12. Hi, I have given up on tank games but I continue making these icons because its not a big effort. As it is now I´m superconfused over this new update, seems like everything got turned upside down. Many people over at Korean Random seems to have lost interest in XVM. Key persons that was very good at XVM. So in order to get everything up and running (especially Icons et.c.) XVM has to get a proper working version. This is the Acilles heel of WoT, if XVM goes away this game will never be the same. chokky69, I will add all I have into first post. Keep on tanking, youre the man.
  13. Wow WG really hate modders Ally.zip Enemy.zip Thanks for link Quaksen!
  14. Hi Havent played this game for weeks but making these icons isnt a big hassle. Enjoy 9.15.1 By the way, is American T23 back in the game or not?
  15. Hi Modding has always been so secretive and poorly explained. If you Google Photoshop or FL Studio 12 you can find hours upon hours with how-to-do videos and websites. Never been the case with modding, not even a great post on good software to use. Would be great with somekind of tutorials (pictures included) on how to make or rework a sight, damagepanel or info-panel... something. This is a good example on how to do sounds with Wwise: http://www.koreanrandom.com/forum/topic/31848-
  16. Hi I liked these. Clear and with XVM-coloring.
  17. Hi Well playersPanels. xc and markersAliveNormal.xc is what is visible in that screenshot of yours (disregarding minimap). The colors are determined to some degree by colors.xc. So copy those from Anfields XVM config folder into Aslains config folder, overwrite. Keep standard icons in Aslains setup. Cross your fingers.
  18. Hi This is a longshot but if you would take Meltys into a flash-software and look at the scripts what sprites are triggered and replace them with green crosshair sprites. Some adjustement in scripts might be needed too. Yes, Im totally flat-earthing here but some ideas are better than no ideas.
  19. Hi MIDSOMMER! Check out some of these XVM modders take on OTM: http://www.koreanrandom.com/forum/forum/50-готовые-конфигурации-xvm-custom-configurations/ If you find a nice OTM download settings and copy/paste markersAliveNormal.xc into your C:\Games\World_of_Tanks\res_mods\configs\xvm\Aslain If you have a copy of Anfields settings copy/paste them for exact match.
  20. Hi Answering again, post got lost. Aslain desides what gets in to modpack. "x" and "y" sets the position of marks. <img src='xvm://res/Gkstd/icons/ => location of images. Images used: icons.7z
  21. Hi Use google translate addon. EDIT, WRONG LINK. Right link: http://www.koreanrandom.com/forum/topic/31848-
  22. There are alot of excellent dudes hanging out in this forum, helping each other. Thats the point of forums. Aslain can then concentrate on the modpack.
  23. Hi This is what he uses: { "name": "marks On Gun", "visible": true, "x": 42, "y": -15, "alpha": 100, "format": "<img src='xvm://res/Gkstd/icons/mog_a0{{marksOnGun}}.png' width='10' height='10'>" } Has his own pics.
  24. @exarish Very nice posts and explaining. You took clearness and good explaining to a whole new level. Please stick around and help out.
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