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Johnguy13

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  1. I think what you're describing is how when you're near an object in sniper mode and zoom back out then try to go back into sniper mode the gun becomes elevated from the previous position and so is aiming much higher. I don't know why it is but it's always been this way for me when I'm using zoom mods. I just work around it and I'm ready for the gun to be aiming way high; sometimes I zoom in to where he should be and then pull out. Sometimes I go into sniper mode and then use the scroll wheel to bring the zoom way out, pull out and then roll the wheel to get it to zoom back in. Sometimes I use the aim helping mod and lock onto the tank, then it doesn't matter because it will stay aimed at him unless he gets unspotted then I have no idea where he went. I'll use that aim helper and pull out, go into sniper mode, unlock the target and then try to aim for a shot. or you could disable the zoom mods. If there is a 'fix' to this I don't know what it would be other than to try to work around it.
  2. If we want to talk about reality I would start with it being unfair to expect the player (especially a new player) to know what all of these tanks are. If a new player is driving an M3 (American, T3, light) and sees a Kv1 (Soviet, T5, heavy) he's likely to not know that the other tank is bigger and heavier. Displaying the tier information of the vehicle and highlighting the class doesn't tell a new player anything that the commander of a real tank wouldn't know. This is also helpful when new tank lines come out, am I about to face punch a tier 6 medium or is that the tier 8? These tanks have a radio operator who would be in voice contact with allied tanks. Players of the game are not; therefore increasing information provided by the mini map enhancements compensates for this. The enhanced aim-bot actually helps increase realism unless the gunner is also the driver. In a realistic situation the gunner could aim the gun while at the same time the driver could drive. We're asking the player to drive the tank and avoid obstacles and plan an escape or attack route while trying to aim and shoot. In reality this is the work of three people. In reality the tank crew would know where the weak spots on the enemy tanks are better than an average player of WOT. Highlighting these areas provides almost no information that wouldn't be known by a realistic tank crew. The crew would also know the reload time of the enemy tank better than an average player. I don't use the reload timer because it provided incorrect information and assured me that the enemy tank was reloading and it was not. That's my $0.02 for now.
  3. I've taken a month or so off and it looks as if I'm back in time for updates. Thanks Aslain.
  4. Roughnecks. The blue doesn't blend in with the servercross. What I don't like is how it shows humungous shells when using an autoloader, it's in the lower left and doesn't bother much. I'm used to Roughnecks and it always seems to work for some reason after updates. Harpoons wasn't enough. I like to look at the stuff.
  5. It's sweet that the damage blocked and the expected spotting info. will run one atop the other. It used to be that they wouldn't work together; I notice that this is no longer the case and it's awesome. Thanks Aslain.
  6. Do the advanced battle loading and the advanced tab key. Then get into XMV.
  7. Better minimaps by vito74m require the use of max texture quality. Would increasing the graphic quality effect frames per second or increase the chances of a crash?
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