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Wm_Raub

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Everything posted by Wm_Raub

  1. I'd like to be able to hide/suppress the progress reports for events like battle pass/progressive decals, etc. Not actually opt out of the events, just not have to see the many lines of progress report in results screens. I tend to find myself sidetracked by the information and impulsively engage in chasing a goal I'm not really needing for my satisfaction.
  2. Hey FHT - I'm bugged by the flashing button (triggers my ADHD/OCD tendencies) - my solution is to just click it and move on - fortunately, my clan isn't too active and it's usually good to just hit it once at the start of each session.
  3. + 1 - the experience of running even arty in the vanilla client, without the info and tweaks that the mods provide, is a real education: US$ coming your way from my pocket, Aslain!
  4. just to toss in my half a euro, I'm getting random fails of the battle results screen - some times it appears, some times not - (also using YK FWIW). A set of logs - one after a game with the issue, one after re-installing the mods without YK (switched to Ragnorcek, if that matters). Aslains_WoT_Logs_woYK.zip Aslains_WoT_Logs_noresults.zip
  5. Oops - sorry bout that (wrong mod pak - still a bit foggy here in mid america this morning) ;) - be back after get my kid to school.
  6. Just installed #06 - got the "Problem occurred during program execution flow" error again - reinstalled #04 and client comes up normally . . . OK - Re-installed #06 mod pak, restarted the client and got the crash; here's the screenshot of the error message and the correct set of logs - let me know what else, if anything you can use, Thanks, Aslain - keep up the good work . . . Aslains_WoT_Logs3.zip
  7. Got an error - "Program has stopped working, execution flow . . . ." Did the client check/repair; WG Check; then reinstalled game (I had run CCleaner and just to be safe . . .); after reinstall, ran the game vanilla, no problems; reinstalled mods - error recurs Aslains_WoT_Logs.zip FWIW - just reverted to mod pak #04 and game is running without issue.
  8. With all the mods in the pak, and the pressure of getting the pak up, the probability that there is more than one bug/issue is very high. Each of us has our own configuration, so more data = better fix - imho, course I could be wrong about it.
  9. Folks - read the "How to report a bug" post, pinned to the top of this thread, then follow through and include the logs - nothing gets fixed without the data that details what's broken.
  10. you need to include the logs with bug reports - Aslain cannot investigate/fix issues without the information from the logs.
  11. DL the pack from link 3, installed my usual suite of mods, started game (twice) loads up to the hanger, and the 'connecting' turning sprocket remains on screen and game is inaccessible - need to use task manager to close the game. Thanks for all of your efforts. Aslains_WoT_Logs.zip
  12. easy cure for bad feelings/sympathy = $
  13. Did clean install of client and everything is good now - the update must have been botched somehow - or else it's just Monday.
  14. OK - didn't think I was trying to get into the new mode, but it's early and I'll try it again. confirm trying to enter random battle, same results (and I tried a couple diff vehicles), another set of logs attached (and I can send the WG Check logs, if that will help you). FYI - don't see the new game mode as an option for battle. Guessing something went south during the update on my PC and will do a fresh install of the game (bummer, but it is Monday). Aslains_WoT_Logs.zip
  15. Got the updates this morning and have some unusual behaviour: click to join battle and will sit on initial screen for 15 - 20 seconds, then kick me out, first couple times got the error message: "wrong args", exited and restarted game, then got error message "error loading arena" (or something close to that). Currently running the game checker. Logs attached. Aslains_WoT_Logs.zip
  16. That's interesting - I use chrome, so that might be a factor, thanks!
  17. Thanks - I'm familiar with the process. When I first started, WoT was notorious for leaky memory and I just figure that rebooting clears my caches and the ram and starts fresh. Don't know if that's still a problem or not - I'm really more curious as to what's going on. (If I get serious about it, I'll run a vanilla client for 2 or 3 hundred games and see if the issue appears.
  18. Once or twice in a hundred games, I will see this: attempt to exit to hanger/garage and the main UI goes black, the hit/damage log and other assorted panels, etc remain in view & game hangs. When I close the window via the windows key/sub-menu, the game remains in memory and I reboot the computer in order to restart the game. (Next time I see it, I'll use task manager just as an exercise.) The replay is unavailable - logs attached, let me know if you want anything else. Again, rare and not urgent for me . . .thanks Aslains_WoT_Logs.zip
  19. Could be wrong about this, might want to check drivers - recent Nvidia driver included audio for my card.
  20. Great suggestion, thanks - gonna experiment with sound(s) settings. That's sorta what I'm trying to find a fix for - it would be great for a mod to have an escalating scale of response, (I can dream, can't I?) some thing like, ouch . . . ooh, that smarts . . . yer killin' me! - I deal with ADHD and can easily get tunnel vision - the audible 'up' reload is a life saver, for me, because it takes quite a bit longer for the visual 'ready' to register, when I could be shooting. Having a very distinctive signal when I get hit, I think, would be helpful in my situational awareness - the current audible cues get lost in the other sounds of battle.
  21. fergiv me if this is already available - I can't find it if it is - I would love to have an audible notice when my tank gets hit (along the lines of the reload 'up' mod). I get hyper-focused and can miss the visual cues and not notice I've lost a couple of hit points of health ;). Would be something like 'bang' or 'ouch' - doesn't need to be a historically accurate audio copy of a 152 mm shell penetrating (heh, heh).
  22. fergiv me if this is already available - I can't find it if it is - I would love to have an audible notice when my tank gets hit (along the lines of the reload 'up' mod). I get hyper-focused and can miss the visual cues and not notice I've lost a couple of hit points of health ;). Would be something like 'bang' or 'ouch' - doesn't need to be a historically accurate audio copy of a 152 mm shell penetrating (heh, heh). well - serves me right for posting this before my coffee - sorry, wrong section - duh
  23. You da' man Quaksen - thank you. Where can I send the six-pack-of-gratitude? :)
  24. Prior to the update on the weekend, I had a mod selected that displayed a MOE % and the cumulative combined damage during battle - just a small square panel that could be positioned with the ctrl (or alt)+mouse - I can't remember the name of it and I can't for the life of me find it in the recent packs - anyone help? Tried to get a screenshot, but it doesn't appear in the replays (makes sense, eh? duh). Thanks for any help.
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