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Kurzdor

Modder
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Everything posted by Kurzdor

  1. The thing is I only found problem that mod doesn't properly handle vehicle sell (it should delete it from db). I will fix it later. But stores those sold vehicle ids and setups after selling and if you buy again this vehicle - the id will be other and setup won't be saved and will need to redo the work. I tried to do vehicle selling with 2nd levels (I am not that player to sell 8 tier tanks, sorry) and it worked well. Except of bug above which isn't critical. OFFTOPIC: My advice, the dropdowns to select action are actually scrollable by cursor as far as I know/understand. Be careful not to miss that. UPD: YES, THEY ARE SCROLLABLE SO BE CAREFUL NOT TO FUCK UP IN FUTURE. CONFIRMED. TLDR: so if you manage to scroll the main scrollbar in sell dialog and you mouse gets over dropdown while scrolling - you are fucked
  2. Shouldn't be like this, actually. I specifically don't destroy none of those equipments when demounting in any case. Gonna test it on Common Test. Well, not this time. CT is offline.
  3. I don't see any mod related errors and no even a clue except of what @Aslain said. By the way, @Aslain that could be any AV program that tried to check this file. Why not.
  4. @sixpackdaddy Awesome! Mod is working as intended! Gonna release update ASAP Thanks for your help in finding problems and sorry for possible zero damage battles that could be cuz of my mod. UPD: Forgot to put exclamation mark after awesome 😆
  5. @sixpackdaddy Probably I fixed all the problems that you could get, can you try this rc? kurzdor.serialnumberchanger_1.0.2-rc.7.zip Again, no change in functionality, I just need to be sure that no problems at all. Other guy with 780 said that no problems at all but he DIDN'T play any battle. But in theory that should work anyways
  6. @RaJCeL I tried your mod. There are errors while getting artefact picture, it gets "img://artefactName.png" instead of long one and right. That's the problem.
  7. @Aslain that's spoter's variant with OldSkool's marksInHangar but nevertheless it gets info from spoter's mod. Spoter's mod never ahd any api call to get probably real numbers - it calibrates as you play and play more and more. The higher MoE % the more accurate data. So - it's calculates ONLY on client side.
  8. @sixpackdaddy hmm, now it works better, I just need MORE (sorry!) debugging info cuz I see obsolete hangar vehicle repaints from my mod and I don't like it, so I need to find the reason. Let's try this one: kurzdor.serialnumberchanger_1.0.2-rc.4.wotmod I removed other RCs just cuz they are not working as intended and used for debugging here. Thanks in advance!
  9. @sixpackdaddy Thanks for report: frags update in battle are still WIP. In replays I can't get frags counter, so I fall back to predefined value. Gonna take a look at the logs and consider next steps. Thanks a lot!
  10. @sixpackdaddy This is kinda tough, let's try this last one if it works. Else gonna rework as I want mod to work. It should get frags counter properly.
  11. @Broncosoft send your logs then! Thanks!
  12. @sixpackdaddy frag counter update in battle is WIP (Work in Progress). Currently only supporting showing frags before battle. Gonna take look at the crash, thx
  13. @sixpackdaddy UPD: *here was old version of mod for debugging* Let's try this one - added more info for me that could help me. Probably I need to rework a lil bit mod Thanks in advance for helping 😉 P.S. Don't forget about sending logs! UPD: I forgot to say - please make clear logs, go into WoT - select 780 - then any other tank - 780 again and go into battle. Sorry about that)
  14. @sixpackdaddy did you change the "Replace mode" setting in mod configurator? UPD: ah, stupid question Give me logs please, I want to see if any problems there.
  15. @sixpackdaddy Please try this version if it works as intended: *removed cuz it have sensistive debugging info* Thanks in advance!
  16. Oh, now I found the issue. Thanks
  17. @sixpackdaddy that's it, but I don't see any errors in logs. Please play one battle to recreate that problem - close wot - create logs with Aslain's logger and send it - finish battle well since I don't to ruin you stats ❤️ Sorry in advance for troubles you got with mod.
  18. @sixpackdaddy That's 1.16.0.0 python.log in prev logs you sent.
  19. I don't see my mod in logs, please re-check.
  20. Oops, sorry about that you got problems with mod, gonna take a look. Thanks for reporting. Btw, you uploaded two same files
  21. @AssM0nk3y hey there! I just released the update where I did all what you asked for and you can download it from my GitHub mod storage: Link
  22. By the way, there IS mod to do it. Saw it recently in Aslain's. Not sure if it's part of XVM. Just saying that there is such mod.
  23. @AssM0nk3y I just saw that you asked for own tank silhouette color changing ability. Wrote to the TODO list, thanks. What about OTMs - this will be lil bit hard for me but I will look into it
  24. @AssM0nk3y first of all, thanks for kind words. It means a lot. ❤️ The update that fixes colorblind mode (it just applies changes you selected in mod configurator in normal and also colorblind mode). If I make separate settings for normal and colorblind the amount of settings and code to handle it will raise significantly, so I thought that applying changes to both modes will be good solution. Update is coming soon but I am busy with my Master's degree study at the moment. But when I will have time to release the update I will notice you and Aslain as well. The update has not only these changes (colorblind mode fixes) but also changes to configurator look, custom transparency settings, fixed default colors to be more WG's ones, fixed applying default colors when mod is disabled. I might add in future support to showing squadmen/teamkiller(tbh it doesn't needed nowadays in random but might be useful in some strongholds or global map battles) and maybe rating (mostly WTR) of players. Screenshot of update, btw:
  25. Hey there, I am the developer of Outlining Colors 🙂 Strangely, I don't see any outliningColors folder in mods/configs/ By the way, all dependencies that my mod requires should be installed by most modpacks, inlcuding Aslain's for sure. Just to clarify that what dependencies I use: poliroid.modslistapi and izeberg.modsettingsapi. Those you mentioned (rajcel.core, rajcel.changeSilhouetteColors are from the same awesome RaJCeL's mod. Can you send screenshot of mod configurator (yes, that window that gives ability to configure mods) and check if the config itself present in mods/configs/outliningColors/config.json and send it also? Also, thanks for using mod 🙂 It gives a lot of motivation to do more.
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