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Clemming

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Clemming last won the day on October 27 2015

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  1. Same issue, happens once every 20 games or so... but much more common on CW. Been going on for about 2 weeks. _Aslain_logs.zip
  2. @Aslain I noticed the drop on a system that I had that was heavily CPU bottlenecked, FPS were lower than expected because the GPU was waiting on the CPU, wargaming has not really figured out multi-core support... On the system I have no I don't hate that issue, but there is a higher CPU utilization with the modpack running vs vanilla... It may just be the added CPU load is exasperating a bottleneck issue, or creating one on marginal systems... You may not notice a drop because you have sufficient headroom, but on every system I have plaid on I have noticed a small drop in FPS modded vs. unmodded. usually only 5-10 FPS.
  3. What are your FPS dropping too? some of these mods WILL drop FPS, what I saw was going from 90 or so fps to 25, I thought that was unacceptable, but like i said it was fixed. if you are losing 5-10 that may be in line with a heavy mod loadout.
  4. The reason you defrag is so that all of the blocks that belong to a file are all lined up, so that when the drive rotates it can pick up as many blocks as possible without having to "seek" or move to another location. If the data is all spread out the head will have to move around a lot more to find the data it needs, causing a higher latency as the drive waits for the head to move, and then for the platter to spin to the location of the data. SSDs work more like ram, where where it takes roughly the same amount of time to resolve and fetch from ANY memory location. This sort of breaks down when you have a very large number of random requests, as the drive becomes bottle-necked by the controller, and how many IOPS it can preform, where as sequential data does not need to resolve new addresses, so data will be transferred at the maximum rate if possible. As for why defragging is bad for SSDs, those blocks do have a finite number of writes, and on older drives with older controllers those blocks could wear out relatively quickly, so unnecessary writes should be avoided. Newer drives use various technologies and algorithms to ensure that data is written evenly to all blocks so that some do not wear out faster than others... in other words it places data all over the place, which is the EXACT OPPISITE of what defragging does. Check out this article that shows that after trying several defragging programs, none showed any performance gain on SSDs. http://www.pcworld.com/article/2047513/fragging-wonderful-the-truth-about-defragging-your-ssd.html?page=2 Also as a side note, defragging is only marginally useful now that we have multiple terabyte drives and modern operating systems. Data is generally written sequentially until the drive starts to get full, usually around 85%... and most people don't fill these large drives. On top of that windows 7/8.1/10 automatically select an optimized location for the data to be stored and move other data to make room if needed. In other words it will clear a space so the data being written can be written continuously and sequentially, meaning that when you go to defrag, the work is more or less already done. Source: I'm a computer engineer
  5. Grandorf I saw the same issue, and I run the game on an SSD, so defragging is less than useless. It seems to have improved when Aslain switched reload counter mods.
  6. So apparently safeshot is not working, found out the hard way when i clicked and ally to let him know he was blocking my shot and he blew up. also the two steps from hell mod has not worked since 9.8.... it seems the aslains installer actually makes a 9.8 mod folder and puts it in there... I can't seem to get it working manually though.
  7. As 98WhiteMC said, the x60 zoom mod removed trees in sniper mode, but not otherwise. It worked fantastic, but does not work in 9.7
  8. Still having this issue, and it is game breaking... I almost want to uninstall all the mods because I have no idea what's causing it. Here is as much detail as I can provide: - has happened roughly 20 times out of roughly 200 games. - Happens randomly, sometimes it won't happen for 40 games, sometimes 2 in a row. - happens on all maps in all tanks I have played. - usually happens 5-10 minutes into a match. - almost always happens in sniper/arty view, I think it has only happened once or twice in regular view. - moving the mouse and shooting will move the turret slightly and abruptly. - sometimes if you try to drive while this happens the camera will get "suck" on a wall or rock or something. I once drove my T29 across a map using the mini map while my camera was stuck on a building, sometimes jumping abruptly to my tank if I had LOS on it. - IF I am playing an SPG and it happens, switching from arty view to regular fixes it about 50% of the time. 25% of the time it will stay stuck in arty mode, 25% it will get stuck in regular mode. - once after it happened I returned to the hanger and my mouse did not work. moving it and clicking it would make the pointer jump around the screen. - Tried with and without aim mods, don't use spotting mods, happens on multiple crosshair mods, I almost wonder if it's the arty mod battle assist? .
  9. It has not worked for me in any of the 4.3.X patches. I looked around for an alternative mod and discovered it is a bannable mod...I wonder if WG broke it intentionally.
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