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Toron

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Everything posted by Toron

  1. Thank you very much for that fast fix Aslain 🙂
  2. With Aslains_WoWs_Modpack_Installer_v.10.0.0_05.exe, I am not able to log in to the game. It works in "start in secured modus, without mods". Before, with Aslains_WoWs_Modpack_Installer_v.10.0.0_01.exe, I awas able to log in, but I had problems to reallocate commanders to ships.
  3. A small mailfunction: I installed the tool LOADINF for Aslain's Installer to clone my configuration to an other PC. So my "master" config includes the "External App" Application for loading Aslains's installer configurations. I copied LOADINF_for_Aslains_Installer.exe and the .inf file to the second PC (in the same directories as they were on my "master" PC) and executed LOADINF_for_Aslains_Installer.exe. So then I load the actual MOD pack, load the .inf file and click the button to run the MOD installer. So the MOD installer opens and since I want to have the exact same modes, I skip the configuration part and proceed with the installation. But then the MOD installer stops with an error message that LOADINF_for_Aslains_Installer.exe is already in use and should be terminated. When I terminate it, then the installer closes too (most probably because it was called by LOADINF_for_Aslains_Installer.exe). I solved the problem by uncheck the LOADINF for Aslain's Installer in the MOD Installer before I press the install button in the MOD installer on the second PC.
  4. Hello Aslain, One question: Why are the binary installers different here at your site and on WG's official MOD download page (wgmods.net)? If I download the current release of your MOD from here, I got the following MD5 checksum: bf5ce21697c4e3140190d93a08cef277 *Aslains_WoT_Modpack_Installer_v.1.0.0.2_02.exe And when I download the same release from wgmods.net, I got the following checksum: ced62dc6a165a3c6258e4decb9e2090b *Aslains_WoT_Modpack_Installer_v.1.0.0.2_02.exe That was not only for this release but also for Aslains_WoT_Modpack_Installer_v.1.0.0.1_07.exe that I downloaded from both sources. I only wondering if WG may does modifications to your mod collection and if yes, why. Do they ass some kind of signature so that they are able to identify MODs that are not downloaded from WG? Thanks for all your effort to increase the player's experience with your MOD pack!
  5. An update fixing Problems in WoT 0.9.13 - XVM Version 6.20 Nightly 5071 came out: http://forum.worldoftanks.eu/index.php?/topic/495185-xvm-adaption-zur-clientsprache-flag/page__st__100__pid__11819983#entry11819983
  6. Toron

    Damage Log

    Sometimes, I click the mouse button just after I died since I tried to shoot an enemy tank. Then I switched automatically to an other friendly tank watching his play and at the same time he damage log disappears. But since I am interested in who has shoot me, I have to click on me to see the damage log again. A small setting prevents the damage log to disappear: In the config file ...\res_mods\configs\DamageLog\Log.cfg change the setting from "showPostmortem" : false, to "showPostmortem" : true, and now the damage log does not disappear anymore. If you like this behavior too, maybe you could preset this setting in your mod-pack.
  7. Thank you very much Aslain! It works like a charm :-) This was the only modification I made after installing your mod-pack. Thank you for your work on this mod-pack - it is simply the best!!!
  8. I took the "DOWNLOAD"-Link from that page: http://forum.worldoftanks.eu/index.php?/topic/495185-xvm-adaption-zur-clientsprache-flag/page__st__80__pid__11726290#entry11726290 It states "WoT 0.9.12 - XVM Version 6.1.6 / ab Revision 5001" And it works at my environment: Install your mod-pack and then overwrite it with the content of the ZIP-File. It adds only some pictures of "api-flags" i.e.: res_mods\mods\shared_resources\xvm\res\icons\flags\api_pl.png And overwrites only one single file: res_mods\mods\packages\xvm_main\python\stats.pyc So if you want to disable the mod, you only have to put back the original "stats.pyc" from your mod-pack. The additional installed flag pictures doesn't harm since thy were added and nothing else were overwritten.
  9. Maybe integrate it as an option: * Show language flag as set on XVM Homepage * Show language flag according to the installed client language The advantage of the second option is that the user can see in which language he can communicate with the other players.
  10. Not a big issue but to understand: In game, I use a medium panel size. But when I press "Control" and move the mouse courser over the panel, it enlarges. I do not want this behavior. Does anyone know where I can turn it off?
  11. The option to show the client flags does show the flag that the user sets at the XVM site but not the language of the client. I think it is much more interesting to see the language of the users installed client than an arbitrarily chosen flag from the user. If you agree: There is a solution how to display the correct language flag of the client described in the topic http://forum.worldoftanks.eu/index.php?/topic/495185-097-xvm-adaption-zur-clientsprache-flag/which works perfectly. Sorry this topic is in German language. If you need help for translation, please ask. PS: I just tried your mod pack to find an adequate replacement of a discontinued one that I used before. I think you did a great work. I like it!
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