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Autoaim Indication+ with Wheeled vehicles


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I love this mod but when i play wheeled LT's it interferes with the build-in autoaim snapping for these vehicles.

So i was hoping there was the option to disable it on wheeled vehicles only

 

Looking at the config there's not much to do, but i see there's the option to set a togglekey so i'll try that and disable it when playing wheeled vehicles.

Perhaps the dev can do something about it :)

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  • 3 years later...

Did you get this to work ?? I simply cannot get the toggle to work

I have this in my json file
    "toggleKeyCode": 2,
    "toggleStateOn": true,
    "toggledOffMsg": "<font color='#FF0000'>Autoaim indicator/snapping turned OFF</font>",
    "toggledOnMsg": "<font color='#00FF00'>Autoaim indicator/snapping turned ON</font>",

 

2 should refer to numpad 1 as far as I can see?? 

 

Also the pressing of 'T' to autoselect target near is not working either.. Trying to play better with wheeled and autoaim is making that really difficult

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EBR's have the old snapping built-in these days... (the snapping feature that was made illegal - was added to the EBRs, lol)

 

The mod requires highlighting, so it wouldn't help you at all on the EBR.

 

EBR should already do it better by default 🙂 

  • Upvote 1
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8 hours ago, Quaksen said:

EBR's have the old snapping built-in these days... (the snapping feature that was made illegal - was added to the EBRs, lol)

 

The mod requires highlighting, so it wouldn't help you at all on the EBR.

 

EBR should already do it better by default 🙂 

Exactly why I want to disable this mod when running with the EBR - but how? 

I don't want to reinstall the mod with/without whenever I want to play an EBR game 😉

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13 hours ago, Devon77 said:

Did you get this to work ?? I simply cannot get the toggle to work

I have this in my json file
    "toggleKeyCode": 2,
    "toggleStateOn": true,
    "toggledOffMsg": "<font color='#FF0000'>Autoaim indicator/snapping turned OFF</font>",
    "toggledOnMsg": "<font color='#00FF00'>Autoaim indicator/snapping turned ON</font>",

 

2 should refer to numpad 1 as far as I can see?? 

 

Also the pressing of 'T' to autoselect target near is not working either.. Trying to play better with wheeled and autoaim is making that really difficult


did take me a while to figure this out.
i do get the issue, when you try to unlock the target it will snap onto it again since you have activated 2 snap systems.

res_mods\1.16.1.0\scripts\client\gui\mods\mod_autoaim_indicator_hotkeys.txt
is where you can find hotkeys, i would not use something that is already been used ingame.
"toggleKeyCode": 2,  = key 2, think that is for ammo

i used "toggleKeyCode": 71,  and that was working fine for me (KEY_NUMPAD7) 
in the chat you can see if it is active or not

ghJucGr.png



let us know if this is working for you, maybe we could add the on/off key by default for this.
 

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57 minutes ago, Theolitius said:


did take me a while to figure this out.
i do get the issue, when you try to unlock the target it will snap onto it again since you have activated 2 snap systems.

res_mods\1.16.1.0\scripts\client\gui\mods\mod_autoaim_indicator_hotkeys.txt
is where you can find hotkeys, i would not use something that is already been used ingame.
"toggleKeyCode": 2,  = key 2, think that is for ammo

i used "toggleKeyCode": 71,  and that was working fine for me (KEY_NUMPAD7) 
in the chat you can see if it is active or not

ghJucGr.png



let us know if this is working for you, maybe we could add the on/off key by default for this.
 

Brilliant! it works - thanks very much. I was on the right path then but figured 2 would be the numeric keypad 1.. But that didn't work. 71 did wonders for me 🙂

  • Upvote 1
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