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You can change it to yellow, but you will barelly see the dmg numbers, you can change to orange, but it's color for squadman dmg.

 

This color.xc section is responsible:

    "damage": {
      "ally_ally_blowup":           "0x0099CC",
      "ally_ally_hit":              "0x0099CC",
      "ally_ally_kill":             "0x0099CC",
      "ally_allytk_blowup":         "0x0099CC",
      "ally_allytk_hit":            "0x0099CC",
      "ally_allytk_kill":           "0x0099CC",
      "ally_enemy_blowup":          "0x990000",
      "ally_enemy_hit":             "0x990000",
      "ally_enemy_kill":            "0x990000",
      "ally_enemytk_blowup":        "0x990000",
      "ally_enemytk_hit":           "0x990000",
      "ally_enemytk_kill":          "0x990000",
      "ally_squadman_blowup":       "0x0099CC",
      "ally_squadman_hit":          "0x0099CC",
      "ally_squadman_kill":         "0x0099CC",
      "enemy_ally_blowup":          "0x005500",
      "enemy_ally_hit":             "0x005500",
      "enemy_ally_kill":            "0x005500",
      "enemy_allytk_blowup":        "0x005500",
      "enemy_allytk_hit":           "0x005500",
      "enemy_allytk_kill":          "0x005500",
      "enemy_enemy_blowup":         "0x990000",
      "enemy_enemy_hit":            "0x990000",
      "enemy_enemy_kill":           "0x990000",
      "enemy_enemytk_blowup":       "0x990000",
      "enemy_enemytk_hit":          "0x990000",
      "enemy_enemytk_kill":         "0x990000",
      "enemy_squadman_blowup":      "0x009900",
      "enemy_squadman_hit":         "0x009900",
      "enemy_squadman_kill":        "0x009900",
      "player_ally_blowup":         "0x6819B8",
      "player_ally_hit":            "0x6819B8",
      "player_ally_kill":           "0x6819B8",
      "player_allytk_blowup":       "0x6819B8",
      "player_allytk_hit":          "0x6819B8",
      "player_allytk_kill":         "0x6819B8",
      "player_enemy_blowup":        "0x6819B8",
      "player_enemy_hit":           "0x6819B8",
      "player_enemy_kill":          "0x6819B8",
      "player_enemytk_blowup":      "0x6819B8",
      "player_enemytk_hit":         "0x6819B8",
      "player_enemytk_kill":        "0x6819B8",
      "player_squadman_blowup":     "0x6819B8",
      "player_squadman_hit":        "0x6819B8",
      "player_squadman_kill":       "0x6819B8",
      "squadman_ally_blowup":       "0x0099CC",
      "squadman_ally_hit":          "0x0099CC",
      "squadman_ally_kill":         "0x0099CC",
      "squadman_allytk_blowup":     "0x0099CC",
      "squadman_allytk_hit":        "0x0099CC",
      "squadman_allytk_kill":       "0x0099CC",
      "squadman_enemy_blowup":      "0xB85C00",
      "squadman_enemy_hit":         "0xB85C00",
      "squadman_enemy_kill":        "0xB85C00",
      "squadman_enemytk_blowup":    "0xB85C00",
      "squadman_enemytk_hit":       "0xB85C00",
      "squadman_enemytk_kill":      "0xB85C00",
      "squadman_squadman_blowup":   "0x0099CC",
      "squadman_squadman_hit":      "0x0099CC",
      "squadman_squadman_kill":     "0x0099CC",
      "unknown_ally_blowup":        "0x005500",
      "unknown_ally_hit":           "0x005500",
      "unknown_ally_kill":          "0x005500",
      "unknown_allytk_blowup":      "0x005500",
      "unknown_allytk_hit":         "0x005500",
      "unknown_allytk_kill":        "0x005500",
      "unknown_enemy_blowup":       "0x990000",
      "unknown_enemy_hit":          "0x990000",
      "unknown_enemy_kill":         "0x990000",
      "unknown_enemytk_blowup":     "0x990000",
      "unknown_enemytk_hit":        "0x990000",
      "unknown_enemytk_kill":       "0x990000",
      "unknown_squadman_blowup":    "0x005500",
      "unknown_squadman_hit":       "0x005500",
      "unknown_squadman_kill":      "0x005500"
    },
 
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Ok, so if you want to use one of the colors that already exist in the colors.xc file and have it yellow/orange, you can take the same color as for platoon-member damage.

 

For that, you just copy the color code from "squadman_enemy_hit" (which would be 0xB85C00) and paste it to all the lines that start with "player_..." (unless you want to keep the purple damage [the default color in colors.xc for your own dmg] for anything, like kills or team-damage done by you or something)

"damage": {
      "ally_ally_blowup":           "0x0099CC",
      "ally_ally_hit":              "0x0099CC",
      "ally_ally_kill":             "0x0099CC",
      "ally_allytk_blowup":         "0x0099CC",
      "ally_allytk_hit":            "0x0099CC",
      "ally_allytk_kill":           "0x0099CC",
      "ally_enemy_blowup":          "0x990000",
      "ally_enemy_hit":             "0x990000",
      "ally_enemy_kill":            "0x990000",
      "ally_enemytk_blowup":        "0x990000",
      "ally_enemytk_hit":           "0x990000",
      "ally_enemytk_kill":          "0x990000",
      "ally_squadman_blowup":       "0x0099CC",
      "ally_squadman_hit":          "0x0099CC",
      "ally_squadman_kill":         "0x0099CC",
      "enemy_ally_blowup":          "0x005500",
      "enemy_ally_hit":             "0x005500",
      "enemy_ally_kill":            "0x005500",
      "enemy_allytk_blowup":        "0x005500",
      "enemy_allytk_hit":           "0x005500",
      "enemy_allytk_kill":          "0x005500",
      "enemy_enemy_blowup":         "0x990000",
      "enemy_enemy_hit":            "0x990000",
      "enemy_enemy_kill":           "0x990000",
      "enemy_enemytk_blowup":       "0x990000",
      "enemy_enemytk_hit":          "0x990000",
      "enemy_enemytk_kill":         "0x990000",
      "enemy_squadman_blowup":      "0x009900",
      "enemy_squadman_hit":         "0x009900",
      "enemy_squadman_kill":        "0x009900",
      "player_ally_blowup":         "0xB85C00",
      "player_ally_hit":            "0xB85C00",
      "player_ally_kill":           "0xB85C00",
      "player_allytk_blowup":       "0xB85C00",
      "player_allytk_hit":          "0xB85C00",
      "player_allytk_kill":         "0xB85C00",
      "player_enemy_blowup":        "0xB85C00",
      "player_enemy_hit":           "0xB85C00",
      "player_enemy_kill":          "0xB85C00",
      "player_enemytk_blowup":      "0xB85C00",
      "player_enemytk_hit":         "0xB85C00",
      "player_enemytk_kill":        "0xB85C00",
      "player_squadman_blowup":     "0xB85C00",
      "player_squadman_hit":        "0xB85C00",
      "player_squadman_kill":       "0xB85C00",
      "squadman_ally_blowup":       "0x0099CC",
      "squadman_ally_hit":          "0x0099CC",
      "squadman_ally_kill":         "0x0099CC",
      "squadman_allytk_blowup":     "0x0099CC",
      "squadman_allytk_hit":        "0x0099CC",
      "squadman_allytk_kill":       "0x0099CC",
      "squadman_enemy_blowup":      "0xB85C00",
      "squadman_enemy_hit":         "0xB85C00",
      "squadman_enemy_kill":        "0xB85C00",
      "squadman_enemytk_blowup":    "0xB85C00",
      "squadman_enemytk_hit":       "0xB85C00",
      "squadman_enemytk_kill":      "0xB85C00",
      "squadman_squadman_blowup":   "0x0099CC",
      "squadman_squadman_hit":      "0x0099CC",
      "squadman_squadman_kill":     "0x0099CC",
      "unknown_ally_blowup":        "0x005500",
      "unknown_ally_hit":           "0x005500",
      "unknown_ally_kill":          "0x005500",
      "unknown_allytk_blowup":      "0x005500",
      "unknown_allytk_hit":         "0x005500",
      "unknown_allytk_kill":        "0x005500",
      "unknown_enemy_blowup":       "0x990000",
      "unknown_enemy_hit":          "0x990000",
      "unknown_enemy_kill":         "0x990000",
      "unknown_enemytk_blowup":     "0x990000",
      "unknown_enemytk_hit":        "0x990000",
      "unknown_enemytk_kill":       "0x990000",
      "unknown_squadman_blowup":    "0x005500",
      "unknown_squadman_hit":       "0x005500",
      "unknown_squadman_kill":      "0x005500"
    },
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