Mini_Marine Posted March 4, 2015 Posted March 4, 2015 So apparently reload timer overtarget markers are now legal on NA, so you may want to add it to your collection. http://forum.worldoftanks.com/index.php?/topic/425974-legal-or-illegal-mods/page__st__20#topmost 1 2 Quote
Administrator Aslain Posted March 9, 2015 Administrator Posted March 9, 2015 I remember this mod, still have not decided about it. Would not like to be a pionieer in this matter. Quote
Mini_Marine Posted March 10, 2015 Author Posted March 10, 2015 Nothing pioneering, WGNA has stated pretty clearly that it is a legal mod. Quote
Administrator Aslain Posted March 10, 2015 Administrator Posted March 10, 2015 Now the question is about that mod, does it show base reload or accurate reload? I know there is few versions of it, but only one I can accept in the modpack, as it's compact and free of strange and suspicious code (i've found aimbots, bots etc. along with reload mod, just "disabled' in the other reload mods) Quote
Mini_Marine Posted March 10, 2015 Author Posted March 10, 2015 I'm honestly not sure how a mod would data mine to determine what crew skills and equipment someone had equipped, since I don't think that is information sent to the client. The reload timer could be set to either show the base reload speed, or max reload speed assuming BiA/vents/rammer/food Quote
Cory Posted March 12, 2015 Posted March 12, 2015 What happened? I could have sworn I saw this listen in .26 then it was gone when I went to download. Quote
Gosu Posted March 18, 2015 Posted March 18, 2015 hi, I think it is a nice option too, especially the one with the radial timer countdown shown on the screenshots. I have seen you've added the text version in the 4.2.30 version, which is nice already, but not as visible as the radial icon. But of course, if the radial mod is full of weird coding... then I understand we all avoid it. thanks :) 1 Quote
tadaska Posted March 24, 2015 Posted March 24, 2015 Hi Aslain, is the reload mod in your mod pack atm? Quote
Administrator Aslain Posted March 24, 2015 Administrator Posted March 24, 2015 Hi, yes there is, with two options. Quote
tadaska Posted March 24, 2015 Posted March 24, 2015 Errrr.... I'm feeling very stupid here... I can't find it. How is it worded on the setup selection screen? Quote
tadaska Posted March 24, 2015 Posted March 24, 2015 Found it... it is in the OTM section which I was trying to avoid using. Bright colours hurt my eyes :( Quote
Administrator Aslain Posted March 24, 2015 Administrator Posted March 24, 2015 Found it... it is in the OTM section which I was trying to avoid using. Bright colours hurt my eyes :( OMG you are right, forgot about it :/ I will move it to Modpack section, sorry. Quote
chazfarote Posted March 25, 2015 Posted March 25, 2015 Question about this mod: How can I move the position of the timer? I like to see the player names and right now they overlap. The only option in the ZJ_MRL xml file is to move the round count for auto loaders, not the actual timer. I am thinking I need to move the "entire" mod, but I am new at this. Any help is greatly appreciated! Quote
romaneq Posted March 26, 2015 Posted March 26, 2015 Aslain, could you tell me how to turn off this times for allies? it hurts my fps too hard, and dont really need it, only enemys Quote
chazfarote Posted March 30, 2015 Posted March 30, 2015 Hit F10 in game. It'll cycle thru Enemies, Allies, and Off. Quote
chazfarote Posted March 30, 2015 Posted March 30, 2015 BTW I ended up just moving the player name up so it would not be over the timer. Quote
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