HockeyPhool Posted April 26, 2015 Share Posted April 26, 2015 Aslain, I played a few more games with the current install and still haven't reproduced it. I recall that I disabled BalCalc mod and I'm wondering if that could be the culprit. I'm going to enable it and see what happens. Quote Link to comment
HockeyPhool Posted April 26, 2015 Share Posted April 26, 2015 Aslain, I reproduced the problem once more after enabled BalCalc mod (plus session stats, but those weren't available in 4.3.1). When it occurs, it seems as if the camera remains in one location but follows your tank. So if you keep driving you eventually drive away from the camera. You can no longer turn your turret, and auto-aim only seems to work on targets within the camera's field of view. I don't think I can correlate a specific event with the occurrence of this bug, however. I did find these errors in python.log right after the bug occurred. (I ALT-TAB'd to the desktop and opened python.log): INFO: ============================= INFO: 2015-04-26 17:14:37: [ERROR] ./res_mods/mods//xfw/python\xfw\events.pyc ERROR: Traceback (most recent call last): ERROR: File "mods/xfw/python/xfw/events.py", line 54, in __event_handler ERROR: File "scripts/client/game.py", line 489, in handleKeyEvent ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 298, in handleKeyEvent ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1400, in handleKeyEvent ERROR: AssertionError INFO: ============================= ERROR: TypeError: Personality handleKeyEvent retval must be set to a bool INFO: ============================= INFO: 2015-04-26 17:14:37: [ERROR] ./res_mods/mods//xfw/python\xfw\events.pyc ERROR: Traceback (most recent call last): ERROR: File "mods/xfw/python/xfw/events.py", line 54, in __event_handler ERROR: File "scripts/client/game.py", line 489, in handleKeyEvent ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 298, in handleKeyEvent ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1400, in handleKeyEvent ERROR: AssertionError If you want, I can point you to my latest replay where the bug occurred in my Matilda IV. I will upload my python.log. Meanwhile, I'm going to disable BalCalc and see if the problem still occurs. If I had access to the Python source code I might be able to diagnose the problem. Any idea how I might get that code? python.log Quote Link to comment
xKapi Posted April 26, 2015 Share Posted April 26, 2015 Hey Hockey and Aslain, I just wanted to give an update on my own account: It seems to happen only when I view a tank being killed and a majority of the times it's been happening from JPG e100s... 2/3 times I killed that tank today, I've bugged out. Other than that, its really random and is often followed by screen tearing where my screen is divided in half (left and right side) and flickers... Quote Link to comment
SuperGumbyAU Posted April 27, 2015 Share Posted April 27, 2015 I had this occur once too but am mainly looking into 'game crashes to desktop', which testing (not exhaustive by any means) suggests may be a combination of 'some sight mods' and 'zoom mods'. Try running with _either_ 'standard sights' OR 'standard zoom'. Quote Link to comment
HockeyPhool Posted April 27, 2015 Share Posted April 27, 2015 xKapi, do you have BalCalc mod enabled? Hey Hockey and Aslain, I just wanted to give an update on my own account: It seems to happen only when I view a tank being killed and a majority of the times it's been happening from JPG e100s... 2/3 times I killed that tank today, I've bugged out. Other than that, its really random and is often followed by screen tearing where my screen is divided in half (left and right side) and flickers... Quote Link to comment
HockeyPhool Posted April 27, 2015 Share Posted April 27, 2015 Gumby, I haven't had any CTD's with this version of Aslain's. I'm using P_Mod and J1mB0's, FWIW. I had this occur once too but am mainly looking into 'game crashes to desktop', which testing (not exhaustive by any means) suggests may be a combination of 'some sight mods' and 'zoom mods'. Try running with _either_ 'standard sights' OR 'standard zoom'. Quote Link to comment
xKapi Posted April 27, 2015 Share Posted April 27, 2015 xKapi, do you have BalCalc mod enabled? Hi No I'm not using the BalCalc mod but I am using the Advanced Aiming System (fully automatic) Full setup: Selected components: -------------------[ Aslain's XVM mod v4.3.1 ]------------------------------------------ New version notification for Aslain's ModPack Color Scheme Green vs. Red Vehicle Contour Icons Aslains icons Modern with roman tiers [DLC] -----------------[ Over Target Markers (OTM) ]------------------------------------- The shadow intensity behind OTM strong shadow The main text field Vehicle name Show clan icons on normal view under alt key Player name (doesn't work with the Max Info!) Vehicle tier & squad number (doesn't work with the Max Info!) Roman tier number on the left side Vehicle names colored by ally/enemy Vehicle hitpoints colored by ally/enemy Stock turret marker Low HP exclamation mark (below 25% hp) Tank name over destroyed vehicles Floating markings of destroyed vehicles Nuke icon for enemy, angel wings for ally Rating marker icon star --------------------[ Other XVM Settings ]------------------------------------------- Show Team Text Fields (Our Team / Enemy Team) Panels & Windows by Aslain (in-battle) Show client language flags on Battleloading and Stats Tab Show XVM stats icons on Battleloading and Stats Tab Battle loading window Advanced battleloading Statistics tab (under Tab key) Advanced Statistics Tab Players Panel Start mode medium #2 PP Background transparency 35 (medium) Display Clan Icons default position Enemy spotted markers Eye Large panel With HP Bars - version #1 Medium panel (default) With HP Bars #2 ----------------------[ XVM Minimap ]----------------------------------------------- Show 50m auto-detection circle (turquoise) Show 445m maximum detection range circle (yellow) Show 500m maximum drawing distance square (red) Show dynamic view range circle (blue) Show view range circle while in motion (navy blue) Show view range circle while standing (white) Show camera direction line Show gun traverse lines Show vehicle direction line Show icons for destroyed tanks Labels on the minimap Vehicle health circles on the minimap ----------------------[ Hitlog Settings ]---------------------------------------------- version #1 (detailed header + normal numbers) top number of lines 15 Show HP log (under ALT key) Skip intro movie Show latency to the servers (ping) Favorite Server (remembers selected login server) The XVM player statistics Rating scale 6 colors by Team XVM (with better blue color) Player rating formula (WN8 by default) WN8 ----------------- [ The 6th Sense settings ]----------------------------------- Display 6th sense icon for 9 seconds Custom icons Red sign Sound alert Metal Gear with extra sound at 10 sec ---------------------[ The hangar XVM settings ]----------------------------------- The price button in the tech tree & research page The mastery mark in the tech tree Display hangar clock 24h Multilined Tank Carousel by XVM 2 rows Scale of carousel cells 1.2 (enlarged) Show advanced info on carousel Battle-Tiers, Mastery Mark, Marks of Excellence (in percent), Win Rate, Played battles, Average damage + WN8 expected tank damage ------------------------------[ The Mod Pack ]--------------------------------------- Camera scripts [settings] Zoom settings [use PMOD only if you have issues with Kosh] 60x (10 steps, 1.6-60) [P_MOD] Zoom-out (extends default zoom out range) 500m away max Scroll sensitivity on arcade view Medium (10) Default zoom settings (unchecking = remember last sniper zoom) x4 NoScroll (the scroll wheel blocker in sniper mode) Scope Shadow Remover Show extra zoom indicator on crosshair 15m circle mod (displays a 15m circle around your vehicle on F9 key) Accurate Damage Indicator version #1 ATAC! (enemy in proximity 100m warning) Aim Helping mods AutoAim Indication+ Autoaim extended v2.04 by spoter [DLC] (use with care, the mod may cause issues on some computers!) Spotted extended v2.03 by Spoter (buggy, live wrecks etc, use at your own risk!) Spot indicators Direction indicator extended v1.06 by Spoter Aiming system (balistic calculation helper) Advanced Aiming System (fully automatic) [in Beta! may cause issues with Battle Assistant] Extra Aim Info (for SPG) Chat mods BattleMessenger Chat Scrolling (enables chat scroll with mousewheel) Colored Damage Stickers CDS v1 Colored Base Circles blue Armoring extended v1.07 by Spoter Realtime Achievement Announcer (RTAN) by Aim_drol Crew Skill Informer (activation: BACKSPACE) ----------------------[ Crosshair mods ]------------------------------------------ Crosshairs Team Roughneck's Gunsights The battletimer mods Effective armor calculator (for own vehicle) with extra gun constrains ruler for TD and SPG ServerCross (must be enabled in game menu too) fancy blue Battle Assistant for SPG triggered by 'G' key Info Panel (info about targeted vehicle) between crosshair and ammo icons Gun Constraints (gun traverse angle markers) markers shape ( bold ) Battle Shell Cooldown Buttons Hot Key mods enlarged cooldown numbers Custom shell, consumable & module icons by arasgrandpa Multi Hit Log v2.0 - Hitlog, InBattle WN8, Damage Log Full (expD) Debug Panels (lag, fps, clock indicator etc.) Debug Panel from Harpoon crosshair Damage Panels Damage Panel GambitER 0.9.6 Position of the hit notification centered Show repair panel in center (activation: L.CTRL button) Play fire alarm sound GOLD ammo visibility mod Silver (apcr) - Gold (heat) Graphical performance mods none Extended Filters Pack Radial Menu v2.5.7 ENG (reload spam with 'C' key) Extended config by marvin Received Damage Announcer v2.5 NA version (restricted) Safe Shot Block shooting at wrecks & allies for 2s Team HP Pool Bar by Locastan style by Armagomen GTO's Penetration marker -----------------------[ Garage mods ]---------------------------------------- Garage icons Tank icons Colored Tech-Tree and Vehicle list icons by Aslain [DLC] Gold Premium Tanks by Aslain [DLC] Tech-Tree Kodos compact horizontal tech-tree Garage appearance (changed with ARROW UP & DOWN keys) Hangar Manager 'HangMan' with few built-in garages clanMod Other garage mods Crew Exp Extended v3.07 by Spoter (use with care, the mod may cause hangar issues on some computers!) Vehicle Exp Extended v2.01 by Spoter (use with care, the mod may cause hangar issues on some computers!) ---------------------[ Various mods ]----------------------------------------- Graphical content mods Train Wagon mods by MAS629 XVM's clan icons addon NA icons full (2015.03) Skins of destroyed vehicles White 1% Quote Link to comment
ih8WarGamingtheMoneyhungry Posted April 27, 2015 Share Posted April 27, 2015 same problem here , using roughneck, happens in arty and light tanks so far Quote Link to comment
HockeyPhool Posted April 27, 2015 Share Posted April 27, 2015 Darn. I was hoping that would be the common thread. All my testing points to that mod, but without knowing exactly how to trigger the bug I can't test with precision. Hi No I'm not using the BalCalc mod but I am using the Advanced Aiming System (fully automatic) Quote Link to comment
NotMe71 Posted April 27, 2015 Share Posted April 27, 2015 So which mod don't you have? Or which did you turn off? Quote Link to comment
xKapi Posted April 27, 2015 Share Posted April 27, 2015 Happened again... Watched a JPG E100 blow up.... Quote Link to comment
atlin Posted April 27, 2015 Share Posted April 27, 2015 I've been suffering this as well but has stopped since I've disabled Battle Calc mod. One thing I've noticed but hasn't been mentioned is that my tank always locked after I watched an enemy tank being destroyed that I had previously damaged. If I didn't damage the tank and it died no problem but if I'd damaged the tank and it died on my screen I'd lock. Quote Link to comment
guido22 Posted April 27, 2015 Share Posted April 27, 2015 Same problem here after installing 4.3.2. Deleting res_mods folder and reinstalling 4.3.1 seems to have fixed the problem for me. Good Luck! Quote Link to comment
Pikinik Posted April 27, 2015 Author Share Posted April 27, 2015 Weirdness - SO after playing and installing/uninstalling various things I found one perculiarity. My Win7 computer never does this but the Win8.1 does. The Win7 comp has all my normal mods like recticle and stats, white dead tanks, and so on with no problems. The Win 8.1 has various ones (with and without crosshairs, never used any calc's cuz I'm just that good ;), but always stats. Have not checked the Win7 comp so see if anything shows up. In the log, I see a whole pile of errors when the mod goes out but these two are the most common. "ERROR: Traceback (most recent call last):ERROR: File "scripts/client/VehicleAppearance.py", line 1165, in __onPeriodicTimerERROR: AttributeError: 'NoneType' object has no attribute 'getSpeed'" "ERROR: File "scripts/client/VehicleGunRotator.py", line 454, in __onTickERROR: File "scripts/client/VehicleGunRotator.py", line 407, in __shotPointSourceFunctor_DefaultERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 341, in getDesiredShotPointERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 227, in getDesiredShotPointERROR: File "scripts/client/AvatarInputHandler/AimingSystems/ArcadeAimingSystem.py", line 206, in getDesiredShotPointERROR: File "scripts/client/AvatarInputHandler/AimingSystems/ArcadeAimingSystem.py", line 349, in getDesiredShotPointERROR: File "scripts/client/AvatarInputHandler/AimingSystems/ArcadeAimingSystem.py", line 428, in __testMouseTargetPointERROR: File "scripts/client/AvatarInputHandler/AimingSystems/ArcadeAimingSystem.py", line 387, in __calculateClosestPointERROR: File "scripts/client/ProjectileMover.py", line 746, in collideDynamicERROR: File "scripts/client/ProjectileMover.py", line 635, in collideEntitiesERROR: File "vehicle.py", line 594, in collideSegmentERROR: AttributeError: 'NoneType' object has no attribute 'matrix'ERROR: [EXCEPTION] (scripts/client/VehicleAppearance.py, 1180):Traceback (most recent call last): File "scripts/client/VehicleAppearance.py", line 1178, in __onPeriodicTimer File "scripts/client/VehicleAppearance.py", line 1110, in __updateWaterStatusAttributeError: 'NoneType' object has no attribute 'matrix'" Quote Link to comment
Pikinik Posted April 27, 2015 Author Share Posted April 27, 2015 But the Biggest problem with the Win7 comp mentioned above is it is 7 year old laptop and craptastic for newer graphics. Graphics card is so old its almost like playing Minecraft tanks. Quote Link to comment
Administrator Aslain Posted April 27, 2015 Administrator Share Posted April 27, 2015 Thank you guys for all the reports, I am analyzing it now. I can only tell that Leeuniverse that is running another modpack is having the same issues, and he already gave up on searching it, this looks like something serious. Quote Link to comment
Administrator Aslain Posted April 27, 2015 Administrator Share Posted April 27, 2015 I've been having the same issue with all 9.7-compatible versions of the pack (I updated to 4.3.2 today and had the problem twice). Something I've noticed is the issue seems to happen immediately after a tank is destroyed. Every time I've noticed it's been an enemy tank, but I'm not sure this is always the case. I also don't seem to have a _Aslain_logs.zip (I both looked in the game root where I found the attached python.log and searched my entire system). In lieu of that I've attached _Aslains_Installer_CompList.log to show which mods I have installed. Not sure if this will be helpful, but I've also uploaded a replay (http://www.mediafire.com/download/95th75bgzpubtnc/replay_last_battle.wotreplay) that exhibits the problem (at 11:24 remaining). I checked it twice and the bug happened at the same time both times. Hopefully the python.log I'e attached is still useful. I can reproduce this issue on your replay, without any mods installed, so I guess replay don't help much here, only to see how it looks like in game when it hangs, thats all :( Played few battles on this setup, no issues again. Quote Link to comment
Belenas Posted April 27, 2015 Share Posted April 27, 2015 Not sure if this will be helpful, but I've also uploaded a replay (http://www.mediafire.com/download/95th75bgzpubtnc/replay_last_battle.wotreplay) that exhibits the problem (at 11:24 remaining). I checked it twice and the bug happened at the same time both times. Hopefully the python.log I'e attached is still useful. I can reproduce this issue on your replay, without any mods installed, so I guess replay don't help much here, only to see how it looks like in game when it hangs, thats all :( Played few battles on this setup, no issues again. Several of my clan members are reporting it using solos, omc and aslains. Keep trying to explain you guys all just pack the same mods except xvm configs, entertaining watching folks say oh this guys pack works knowing 95% of the mods are the same :P Was going to include python log but at looking it has over 50k lines..think I need to clean it up and reproduce the error to save someones eyes from bleeding. That said tonight errors mostly reference same files: ERROR: File "scripts/client/VehicleAppearance.py", line 1165, in __onPeriodicTimer ERROR: AttributeError: 'NoneType' object has no attribute 'getSpeed' ERROR: AssertionError ERROR: Traceback (most recent call last): ERROR: File "scripts/client/game.py", line 529, in handleMouseEvent ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 307, in handleMouseEvent ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1438, in handleMouseEvent ERROR: AssertionError ERROR: [EXCEPTION] (scripts/client/VehicleAppearance.py, 1180): Traceback (most recent call last): File "scripts/client/VehicleAppearance.py", line 1178, in __onPeriodicTimer File "scripts/client/VehicleAppearance.py", line 1110, in __updateWaterStatus AttributeError: 'NoneType' object has no attribute 'matrix' VehicleAppearance.py __init__.py control_modes.py are the 3 that show up time and time again...doubt that is helpful, ill try to give a cleaner log soon. Quote Link to comment
ih8WarGamingtheMoneyhungry Posted April 27, 2015 Share Posted April 27, 2015 FIX YOUR SHIT, how embarrassing putting broken crap out there for people , next time CHECK your mods before releasing it, but then again you are just stealing other peoples work and putting it up unchecked 13 Quote Link to comment
Belenas Posted April 27, 2015 Share Posted April 27, 2015 FIX YOUR SHIT, how embarrassing putting broken crap out there for people , next time CHECK your mods before releasing it, but then again you are just stealing other peoples work and putting it up unchecked Every "mod pack" out there is just an installer made for your convenience, don't like it go back to searching 20 russian language sites and install them manually before you slander them for bothering. furthermore if you possessed the ability to read you would know HE HAS NO WAY OF TESTING THEM SINCE 9.7 ISNT EVEN LIVE IN HIS COUNTRY Quote Link to comment
ih8WarGamingtheMoneyhungry Posted April 27, 2015 Share Posted April 27, 2015 well then further more DONT release shit that you havent even tested then, 7 Quote Link to comment
Administrator Aslain Posted April 27, 2015 Administrator Share Posted April 27, 2015 well then further more DONT release shit that you havent even tested then, Goodbye my insolent friend, it wasn't pleasure to have you here with us. Go steal mods like you said and make own modpack before start crying like a girl. You have made my day btw :) 6 Quote Link to comment
cmgoku Posted April 27, 2015 Share Posted April 27, 2015 Hey Hockey and Aslain, I just wanted to give an update on my own account: It seems to happen only when I view a tank being killed and a majority of the times it's been happening from JPG e100s... 2/3 times I killed that tank today, I've bugged out. Other than that, its really random and is often followed by screen tearing where my screen is divided in half (left and right side) and flickers... THAT is weird... I've had this error occur 3 times and twice it was in a Tier X match where I knocked out a JgPz E100 (first in an E100 then in an IS7). After the killing the Jag I was locked for the rest of the game. Now the THIRD time it happened I was in a Tier V game and killed a Pz IVH... Quote Link to comment
xKapi Posted April 27, 2015 Share Posted April 27, 2015 If you are trying to recreate this bug, please try the following: Using three people, person 1: drive JPG E100, person 2: yourself driving and watching in sniper mode as person 3: kills JPG E100 I hope you are able to recreate the problem like this. Quote Link to comment
Spartocus Posted April 27, 2015 Share Posted April 27, 2015 Every "mod pack" out there is just an installer made for your convenience, don't like it go back to searching 20 russian language sites and install them manually before you slander them for bothering. furthermore if you possessed the ability to read you would know HE HAS NO WAY OF TESTING THEM SINCE 9.7 ISNT EVEN LIVE IN HIS COUNTRY This. If you don't like it, go away. I've always found Aslain to be responsive and his mod pack is hands down the best and easiest to use out there. 2 Quote Link to comment
Administrator Aslain Posted April 27, 2015 Administrator Share Posted April 27, 2015 If you are trying to recreate this bug, please try the following: Using three people, person 1: drive JPG E100, person 2: yourself driving and watching in sniper mode as person 3: kills JPG E100 I hope you are able to recreate the problem like this. Weren't this tank updated to HD recenlty? Maybe it's related to it's appearance durring the battle. Quote Link to comment
Grandorf Posted April 27, 2015 Share Posted April 27, 2015 Hi Wanted to ad that they have some problems with tanks in 9.7 https://thearmoredpatrol.wordpress.com/2015/04/26/wg-screwup-e-100-has-bugged-armor-in-9-7/ Quote Link to comment
atlin Posted April 27, 2015 Share Posted April 27, 2015 Just happened again without the battle calc mod. I didn't witness a tank dying and I hadn't yet damaged any tanks. Was a tier 4-6 battle so no 100's. Quote Link to comment
Administrator Aslain Posted April 27, 2015 Administrator Share Posted April 27, 2015 I would not be supriced that it's in clean wot too. Quote Link to comment
xKapi Posted April 27, 2015 Share Posted April 27, 2015 Possible, but I'm not sure if it is an HD model. Update: went into sniper mode and auto locked on a JPG E100, screen locked.,.. Quote Link to comment
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