fejnelkuli Posted November 19, 2024 Posted November 19, 2024 Thank you very much for your help, but the engine sounds still don't work for me. I’m not sure what the problem could be. Quote
JohnTank Posted November 19, 2024 Author Posted November 19, 2024 4 godziny temu, fejnelkuli napisał(a): Thank you very much for your help, but the engine sounds still don't work for me. I’m not sure what the problem could be. Engine sounds are only in Chinese and Japanese nations Quote
MyPillow Posted December 3, 2024 Posted December 3, 2024 @JohnTank are you still updating your "radio chatter only" mod? Quote
JohnTank Posted December 4, 2024 Author Posted December 4, 2024 W dniu 3.12.2024 o 17:26, MyPillow napisał(a): @JohnTank are you still updating your "radio chatter only" mod? Yes, RadioChatter Quote
MyPillow Posted December 5, 2024 Posted December 5, 2024 11 hours ago, JohnTank said: Yes, RadioChatter Your mod doesnt appear to take effect. I am using HRMODv3 atm and its not saying its conflicting with anything. I am pretty sure its not a problem on my end, I already reinstalled my mods and cleared out any junk files in my mods folder, and resmods. Maybe I have to put the whole folder in the mods folder? I have been putting the res_mods subfolder in the res_mods folder etc, but it doesn't want to work. Quote
JohnTank Posted December 5, 2024 Author Posted December 5, 2024 13 godzin temu, MyPillow napisał(a): Your mod doesnt appear to take effect. I am using HRMODv3 atm and its not saying its conflicting with anything. I am pretty sure its not a problem on my end, I already reinstalled my mods and cleared out any junk files in my mods folder, and resmods. Maybe I have to put the whole folder in the mods folder? I have been putting the res_mods subfolder in the res_mods folder etc, but it doesn't want to work. Try downloading now, everything works fine for me, the sound starts after 20 seconds. Quote
Administrator Aslain Posted December 5, 2024 Administrator Posted December 5, 2024 Both previous and current chatter mod works for me. I will include it in today's modpack update (very soon). Hope it will help.... ps. I don't use it with the bankloader, just audio_mods.xml Quote
robin2go Posted December 5, 2024 Posted December 5, 2024 Hello, it seems there might be some issues with the gun sounds. On all Italian autoreloader tanks, the reload sound never stops, even when the clip is fully loaded. Also, the Vz. 55 does not have a gun firing sound in first person (third person works). Are these issues known already? 1 Quote
MyPillow Posted December 5, 2024 Posted December 5, 2024 2 hours ago, Aslain said: Both previous and current chatter mod works for me. I will include it in today's modpack update (very soon). Hope it will help.... ps. I don't use it with the bankloader, just audio_mods.xml oh, thanks man! 1 Quote
JohnTank Posted December 5, 2024 Author Posted December 5, 2024 Godzinę temu, robin2go napisał(a): Hello, it seems there might be some issues with the gun sounds. On all Italian autoreloader tanks, the reload sound never stops, even when the clip is fully loaded. Also, the Vz. 55 does not have a gun firing sound in first person (third person works). Are these issues known already? To fix the bugged constant reload sounds go to res_mods/1.27.0.1 and delete this: engine_config.xml and replace it with this: engine_config.xml I will fix the sound on Vz. 55 1 Quote
robin2go Posted December 6, 2024 Posted December 6, 2024 22 hours ago, JohnTank said: To fix the bugged constant reload sounds go to res_mods/1.27.0.1 and delete this: engine_config.xml and replace it with this: engine_config.xml I will fix the sound on Vz. 55 Thank you! Quote
Rolada_w_Panierce Posted December 9, 2024 Posted December 9, 2024 Hello, I have an issue with the German crew voice mod from Blitz. When the game starts, a window pops up with the following message: Banks Loader by PY: restart You have installed new audio mods, so the game configuration has been changed. A game client restart is required to apply the changes. The proper behavior of the sound mods is NOT GUARANTEED until the next game launch. This will not be required later. Do you want to restart the game now? Buttons: Restart Shutdown Continue Every restart does nothing. Is there any way to solve this issue? Best regards Quote
JohnTank Posted December 9, 2024 Author Posted December 9, 2024 2 godziny temu, Rolada_w_Panierce napisał(a): Hello, I have an issue with the German crew voice mod from Blitz. When the game starts, a window pops up with the following message: Banks Loader by PY: restart You have installed new audio mods, so the game configuration has been changed. A game client restart is required to apply the changes. The proper behavior of the sound mods is NOT GUARANTEED until the next game launch. This will not be required later. Do you want to restart the game now? Buttons: Restart Shutdown Continue Every restart does nothing. Is there any way to solve this issue? Best regards Just click Restart, everything should work fine Quote
Rolada_w_Panierce Posted December 9, 2024 Posted December 9, 2024 Oh, it worked, but after the 3rd game reset, interestingly, but now everything works fine. As for the mod, I have one more question, because I noticed that there are no voices from the mod when I turn on auto targeting on the enemy, i.e. messages about catching the target and leaving it. Then there are voices from the game client or a voice in the language depending on what country the tank is from. Maybe it will be updated someday? Thanks in advance for your help 😄 Quote
JohnTank Posted December 9, 2024 Author Posted December 9, 2024 17 minut temu, Rolada_w_Panierce napisał(a): Oh, it worked, but after the 3rd game reset, interestingly, but now everything works fine. As for the mod, I have one more question, because I noticed that there are no voices from the mod when I turn on auto targeting on the enemy, i.e. messages about catching the target and leaving it. Then there are voices from the game client or a voice in the language depending on what country the tank is from. Maybe it will be updated someday? Thanks in advance for your help 😄 This is normal, the mod does not implement events: target captured/lost, the sounds come from wot blitz and there were no such sounds there, I can add something else to the mod, but for now I do not have such sounds Standard sounds from the game can be turned off in the xml file 1 Quote
Genba_Kantoku Posted December 10, 2024 Posted December 10, 2024 (edited) I found a bug for autoloader/autoreloader gun loading sounds. Just before their completion of reloading, final "shell rolling" sound plays, but even after the loading is complete, it does not stop, just plays forever. Edited December 10, 2024 by Genba_Kantoku Quote
JohnTank Posted December 10, 2024 Author Posted December 10, 2024 Godzinę temu, Genba_Kantoku napisał(a): I found a bug for autoloader/autoreloader gun loading sounds. Just before their completion of reloading, final "shell rolling" sound plays, but even after the loading is complete, it does not stop, just plays forever. After each mod restart or after each World of Tanks game update, you need to manually remove two items: gun_reload.pck in the xml file. You can find them here: res_mods/1.27.0.1 engine_config.xml Quote
Genba_Kantoku Posted December 10, 2024 Posted December 10, 2024 6 hours ago, JohnTank said: After each mod restart or after each World of Tanks game update, you need to manually remove two items: gun_reload.pck in the xml file. You can find them here: res_mods/1.27.0.1 engine_config.xml After disabling gun_reload.pck (by placing a blank file into res_mods with same name) I found the "final shell rolling" effect is completely disabled. I don't think this is what you intended... Quote
JohnTank Posted December 10, 2024 Author Posted December 10, 2024 4 minuty temu, Genba_Kantoku napisał(a): After disabling gun_reload.pck (by placing a blank file into res_mods with same name) I found the "final shell rolling" effect is completely disabled. I don't think this is what you intended... What tank is the problem on ?, I checked and everything works fine. Quote
Genba_Kantoku Posted December 11, 2024 Posted December 11, 2024 11 hours ago, JohnTank said: What tank is the problem on ?, I checked and everything works fine. Italian Tier 9 heavy Progetto 66. After I disabled gun_reload.pck, the 'final rolling' sound plays only first tick (about 10ms long?) but does not play the rest. Quote
JohnTank Posted December 11, 2024 Author Posted December 11, 2024 4 godziny temu, Genba_Kantoku napisał(a): Italian Tier 9 heavy Progetto 66. After I disabled gun_reload.pck, the 'final rolling' sound plays only first tick (about 10ms long?) but does not play the rest. Do you have all the files in res_mods? Quote
Ruri Posted December 18, 2024 Posted December 18, 2024 Question: What has happened to the GHPC crew voice mod? I actually enjoyed using that mod. Quote
JohnTank Posted December 18, 2024 Author Posted December 18, 2024 44 minuty temu, Ruri napisał(a): Question: What has happened to the GHPC crew voice mod? I actually enjoyed using that mod. I sent a private message. Quote
Luke Posted January 2, 2025 Posted January 2, 2025 Hi, is there a way to disable the sounds when a perk is activated? I love this mod, the immersion is fenomenal, but I find the drum sound and the extra effects for spotting/perks activation annoying and immersion breaking. Excellent job with the sounds btw! Quote
JohnTank Posted January 2, 2025 Author Posted January 2, 2025 Godzinę temu, Luke napisał(a): Hi, is there a way to disable the sounds when a perk is activated? I love this mod, the immersion is fenomenal, but I find the drum sound and the extra effects for spotting/perks activation annoying and immersion breaking. Excellent job with the sounds btw! Hi, Delete the res_mods folder and paste this in its place. Quote
Luke Posted January 3, 2025 Posted January 3, 2025 22 hours ago, JohnTank said: Hi, Delete the res_mods folder and paste this in its place. Hi, thank you very much! Now the perk/spotting sound is gone, but after copy pasting the folder engine’s sounds and commander voices no longer work. I’ve done some attempts and it seems like deleting the engine.xml file in the 1.27 folder works for now, but I’ve done only one try. Quote
JohnTank Posted January 3, 2025 Author Posted January 3, 2025 Godzinę temu, Luke napisał(a): Hi, thank you very much! Now the perk/spotting sound is gone, but after copy pasting the folder engine’s sounds and commander voices no longer work. I’ve done some attempts and it seems like deleting the engine.xml file in the 1.27 folder works for now, but I’ve done only one try. Go to res mods/1.27.0.1 and delete engine_config.xml then enter the game and when the window appears click restart, now it should be ok, I forgot to do a reset earlier. 1 Quote
JohnTank Posted January 5, 2025 Author Posted January 5, 2025 War Mod Wystrzały V.1.32 Nowe dźwięki wystrzałów w trybie arkadowym: ST-62 wersja 2, M16/43 Sahariano, L6/40 (breda) Przypisane dźwięki wystrzałów w trybie snajperskim: ST-62 wersja 2 Nowe dźwięki wystrzałów w trybie snajperskim i arkadowym: Fiat 3000 (Cannone da 37/40), M15/42, P26/40, P.43 (Cannone da 75/50), P.43 bis, P.43 ter, P. 44 Pantera, Progetto M40 mod. 65, Progetto C50 mod. 66, Felice, Toro, Leichter Kpz. 70 (K), Progetto M35 mod. 46, Bisonte C45/Kamienny Strażnik, DZT-159, Nowe dźwięki wystrzałów w trybie snajperskim: Fiat 3000 (Cannone da 37/20), M14/41 (Cannone da 47/32), Prototipo Standard B + nowy dźwięk spadających łusek, Carro P.88 (90mm), Lion, Carro da Combattimento 45 t, Rinoceronte, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2 Poprawione dźwięki wystrzałów trybie arkadowym: Prototipo Standard B (105mm), Carro da Combattimento 45 t, Semovente M41, Rinoceronte Poprawione dźwięki wystrzałów trybie arkadowym i snajperskim: Semovente M43 Bassotto, Progetto CC55 mod. 54 Poprawione dźwięki wystrzałów trybie snajperskim: SMV CC-64 Vipera, M16/43 Sahariano Dodano brakujący dźwięk wystrzału na czołgu CDT (NPC, 90_mm_DCA_45_NPC), ARL V39 (90mm) Nowy dźwięk łusek 20mm Silniki V.1.2 Nowe dźwięki silników: 59-16, BZ-68, BZ-75, BZ 166, BZ-72-1, Type 64, 114 SP2, Carro da Combattimento 45 t, Progetto C50 mod. 66, Rinoceronte, Felice, Toro, Progetto M35 mod. 46, Progetto CC55 mod. 54, Bisonte C45/Stone Sentinel, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2, DZT-159, Minotauro, M16/43 Sahariano Przydzielone dźwięki Silników: Vickers 6 ton , 116-F3 , WZ-111 model 6, M41D, WZ-114, Mars, SMV CC-64 Vipera Poprawione dźwięki silników: Fiat 3000, M14/41, M15/42, P26/40, P.43, P.43 bis, P.43 ter, P.44 Pantera, Prototipo Standard B, Progetto M40 mod. 65, Carro d'assalto P.88, Lion, Semovente M41, Semovente M43 Bassotto, L6/40 Podgłośniono dźwięk w czasie postoju na czołgu BZ 75 Pełny Mod Tylko dźwięki Silników (nowy projekt, Japonia, Chiny, Włochy) Tylko Hity Tylko dźwięki powierzchniowe Kanał na Discordzie 2 Quote
robin2go Posted January 8, 2025 Posted January 8, 2025 Thank you for the update! 😊 I noticed the first-person gun sound for Vz. 55 is still not working unfortunately, at least for me On 1/5/2025 at 5:44 PM, JohnTank said: War Mod Wystrzały V.1.32 Nowe dźwięki wystrzałów w trybie arkadowym: ST-62 wersja 2, M16/43 Sahariano, L6/40 (breda) Przypisane dźwięki wystrzałów w trybie snajperskim: ST-62 wersja 2 Nowe dźwięki wystrzałów w trybie snajperskim i arkadowym: Fiat 3000 (Cannone da 37/40), M15/42, P26/40, P.43 (Cannone da 75/50), P.43 bis, P.43 ter, P. 44 Pantera, Progetto M40 mod. 65, Progetto C50 mod. 66, Felice, Toro, Leichter Kpz. 70 (K), Progetto M35 mod. 46, Bisonte C45/Kamienny Strażnik, DZT-159, Nowe dźwięki wystrzałów w trybie snajperskim: Fiat 3000 (Cannone da 37/20), M14/41 (Cannone da 47/32), Prototipo Standard B + nowy dźwięk spadających łusek, Carro P.88 (90mm), Lion, Carro da Combattimento 45 t, Rinoceronte, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2 Poprawione dźwięki wystrzałów trybie arkadowym: Prototipo Standard B (105mm), Carro da Combattimento 45 t, Semovente M41, Rinoceronte Poprawione dźwięki wystrzałów trybie arkadowym i snajperskim: Semovente M43 Bassotto, Progetto CC55 mod. 54 Poprawione dźwięki wystrzałów trybie snajperskim: SMV CC-64 Vipera, M16/43 Sahariano Dodano brakujący dźwięk wystrzału na czołgu CDT (NPC, 90_mm_DCA_45_NPC), ARL V39 (90mm) Nowy dźwięk łusek 20mm Silniki V.1.2 Nowe dźwięki silników: 59-16, BZ-68, BZ-75, BZ 166, BZ-72-1, Type 64, 114 SP2, Carro da Combattimento 45 t, Progetto C50 mod. 66, Rinoceronte, Felice, Toro, Progetto M35 mod. 46, Progetto CC55 mod. 54, Bisonte C45/Stone Sentinel, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2, DZT-159, Minotauro, M16/43 Sahariano Przydzielone dźwięki Silników: Vickers 6 ton , 116-F3 , WZ-111 model 6, M41D, WZ-114, Mars, SMV CC-64 Vipera Poprawione dźwięki silników: Fiat 3000, M14/41, M15/42, P26/40, P.43, P.43 bis, P.43 ter, P.44 Pantera, Prototipo Standard B, Progetto M40 mod. 65, Carro d'assalto P.88, Lion, Semovente M41, Semovente M43 Bassotto, L6/40 Podgłośniono dźwięk w czasie postoju na czołgu BZ 75 Pełny Mod Tylko dźwięki Silników (nowy projekt, Japonia, Chiny, Włochy) Tylko Hity Tylko dźwięki powierzchniowe Kanał na Discordzie Quote
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