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[AUDIO] [2.0.0.0] Mody dzwiękowe by JohnTankPL(11.09.2025)


JohnTank

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Posted
4 godziny temu, fejnelkuli napisał(a):

Thank you very much for your help, but the engine sounds still don't work for me. I’m not sure what the problem could be.

Engine sounds are only in Chinese and Japanese nations

  • 2 weeks later...
Posted
11 hours ago, JohnTank said:

Your mod doesnt appear to take effect. I am using HRMODv3 atm and its not saying its conflicting with anything. I am pretty sure its not a problem on my end, I already reinstalled my mods and cleared out any junk files in my mods folder, and resmods. Maybe I have to put the whole folder in the mods folder? I have been putting the res_mods subfolder in the res_mods folder etc, but it doesn't want to work.

Posted
13 godzin temu, MyPillow napisał(a):

Your mod doesnt appear to take effect. I am using HRMODv3 atm and its not saying its conflicting with anything. I am pretty sure its not a problem on my end, I already reinstalled my mods and cleared out any junk files in my mods folder, and resmods. Maybe I have to put the whole folder in the mods folder? I have been putting the res_mods subfolder in the res_mods folder etc, but it doesn't want to work.

Try downloading now, everything works fine for me, the sound starts after 20 seconds.

  • Administrator
Posted

Both previous and current chatter mod works for me. I will include it in today's modpack update (very soon). Hope it will help....

ps. I don't use it with the bankloader, just audio_mods.xml

Posted

Hello, it seems there might be some issues with the gun sounds. On all Italian autoreloader tanks, the reload sound never stops, even when the clip is fully loaded. Also, the Vz. 55 does not have a gun firing sound in first person (third person works). Are these issues known already?

  • Like 1
Posted
2 hours ago, Aslain said:

Both previous and current chatter mod works for me. I will include it in today's modpack update (very soon). Hope it will help....

ps. I don't use it with the bankloader, just audio_mods.xml

oh, thanks man!

  • Upvote 1
Posted
Godzinę temu, robin2go napisał(a):

Hello, it seems there might be some issues with the gun sounds. On all Italian autoreloader tanks, the reload sound never stops, even when the clip is fully loaded. Also, the Vz. 55 does not have a gun firing sound in first person (third person works). Are these issues known already?

To fix the bugged constant reload sounds go to res_mods/1.27.0.1 and delete this: engine_config.xml and replace it with this: engine_config.xml

I will fix the sound on Vz. 55

  • Like 1
Posted

Hello, I have an issue with the German crew voice mod from Blitz. When the game starts, a window pops up with the following message:


Banks Loader by PY: restart
You have installed new audio mods, so the game configuration has been changed.
A game client restart is required to apply the changes.
The proper behavior of the sound mods is NOT GUARANTEED until the next game launch.
This will not be required later.
Do you want to restart the game now?

Buttons:

  • Restart
  • Shutdown
  • Continue

Every restart does nothing. Is there any way to solve this issue?

Best regards

 

Posted
2 godziny temu, Rolada_w_Panierce napisał(a):

Hello, I have an issue with the German crew voice mod from Blitz. When the game starts, a window pops up with the following message:


Banks Loader by PY: restart
You have installed new audio mods, so the game configuration has been changed.
A game client restart is required to apply the changes.
The proper behavior of the sound mods is NOT GUARANTEED until the next game launch.
This will not be required later.
Do you want to restart the game now?

Buttons:

  • Restart
  • Shutdown
  • Continue

Every restart does nothing. Is there any way to solve this issue?

Best regards

 

Just click Restart, everything should work fine

Posted

Oh, it worked, but after the 3rd game reset, interestingly, but now everything works fine.

As for the mod, I have one more question, because I noticed that there are no voices from the mod when I turn on auto targeting on the enemy, i.e. messages about catching the target and leaving it. Then there are voices from the game client or a voice in the language depending on what country the tank is from. Maybe it will be updated someday? Thanks in advance for your help 😄

Posted
17 minut temu, Rolada_w_Panierce napisał(a):

Oh, it worked, but after the 3rd game reset, interestingly, but now everything works fine.

As for the mod, I have one more question, because I noticed that there are no voices from the mod when I turn on auto targeting on the enemy, i.e. messages about catching the target and leaving it. Then there are voices from the game client or a voice in the language depending on what country the tank is from. Maybe it will be updated someday? Thanks in advance for your help 😄

This is normal, the mod does not implement events: target captured/lost, the sounds come from wot blitz and there were no such sounds there, I can add something else to the mod, but for now I do not have such sounds

Standard sounds from the game can be turned off in the xml file

  • Like 1
Posted (edited)

I found a bug for autoloader/autoreloader gun loading sounds.

Just before their completion of reloading, final "shell rolling" sound plays, but even after the loading is complete, it does not stop, just plays forever.

Edited by Genba_Kantoku
Posted
Godzinę temu, Genba_Kantoku napisał(a):

I found a bug for autoloader/autoreloader gun loading sounds.

Just before their completion of reloading, final "shell rolling" sound plays, but even after the loading is complete, it does not stop, just plays forever.

After each mod restart or after each World of Tanks game update, you need to manually remove two items: gun_reload.pck in the xml file.

You can find them here: res_mods/1.27.0.1 engine_config.xml

Posted
6 hours ago, JohnTank said:

After each mod restart or after each World of Tanks game update, you need to manually remove two items: gun_reload.pck in the xml file.

You can find them here: res_mods/1.27.0.1 engine_config.xml

After disabling gun_reload.pck (by placing a blank file into res_mods with same name) I found the "final shell rolling" effect is completely disabled. I don't think this is what you intended...

Posted
4 minuty temu, Genba_Kantoku napisał(a):

After disabling gun_reload.pck (by placing a blank file into res_mods with same name) I found the "final shell rolling" effect is completely disabled. I don't think this is what you intended...

What tank is the problem on ?, I checked and everything works fine.

Posted
11 hours ago, JohnTank said:

What tank is the problem on ?, I checked and everything works fine.

Italian Tier 9 heavy Progetto 66.

After I disabled gun_reload.pck, the 'final rolling' sound plays only first tick (about 10ms long?) but does not play the rest.

Posted
4 godziny temu, Genba_Kantoku napisał(a):

Italian Tier 9 heavy Progetto 66.

After I disabled gun_reload.pck, the 'final rolling' sound plays only first tick (about 10ms long?) but does not play the rest.

Do you have all the files in res_mods?

Posted
44 minuty temu, Ruri napisał(a):

Question: What has happened to the GHPC crew voice mod? I actually enjoyed using that mod.

I sent a private message.

  • 3 weeks later...
Posted

Hi, is there a way to disable the sounds when a perk is activated?

 

I love this mod, the immersion is fenomenal, but I find the drum sound and the extra effects for spotting/perks activation annoying and immersion breaking.

 

Excellent job with the sounds btw!

Posted
Godzinę temu, Luke napisał(a):

Hi, is there a way to disable the sounds when a perk is activated?

 

I love this mod, the immersion is fenomenal, but I find the drum sound and the extra effects for spotting/perks activation annoying and immersion breaking.

 

Excellent job with the sounds btw!

Hi, Delete the res_mods folder and paste this in its place.

Posted
22 hours ago, JohnTank said:

Hi, Delete the res_mods folder and paste this in its place.

Hi, thank you very much!

 

Now the perk/spotting sound is gone, but after copy pasting the folder engine’s sounds and commander voices no longer work.

 

I’ve done some attempts and it seems like deleting the engine.xml file in the 1.27 folder works for now, but I’ve done only one try. 

Posted
Godzinę temu, Luke napisał(a):

Hi, thank you very much!

 

Now the perk/spotting sound is gone, but after copy pasting the folder engine’s sounds and commander voices no longer work.

 

I’ve done some attempts and it seems like deleting the engine.xml file in the 1.27 folder works for now, but I’ve done only one try. 

Go to res mods/1.27.0.1 and delete engine_config.xml then enter the game and when the window appears click restart, now it should be ok, I forgot to do a reset earlier.

  • Upvote 1
Posted

War Mod Wystrzały V.1.32

Nowe dźwięki wystrzałów w trybie arkadowym: ST-62 wersja 2, M16/43 Sahariano, L6/40 (breda)

Przypisane dźwięki wystrzałów w trybie snajperskim: ST-62 wersja 2

Nowe dźwięki wystrzałów w trybie snajperskim i arkadowym: Fiat 3000 (Cannone da 37/40), M15/42, P26/40, P.43 (Cannone da 75/50), P.43 bis, P.43 ter, P. 44 Pantera, Progetto M40 mod. 65, Progetto C50 mod. 66, Felice, Toro, Leichter Kpz. 70 (K), Progetto M35 mod. 46, Bisonte C45/Kamienny Strażnik, DZT-159, Nowe dźwięki wystrzałów w trybie snajperskim: Fiat 3000 (Cannone da 37/20), M14/41 (Cannone da 47/32), Prototipo Standard B + nowy dźwięk spadających łusek, Carro P.88 (90mm), Lion, Carro da Combattimento 45 t, Rinoceronte, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2

Poprawione dźwięki wystrzałów trybie arkadowym: Prototipo Standard B (105mm), Carro da Combattimento 45 t, Semovente M41, Rinoceronte
Poprawione dźwięki wystrzałów trybie arkadowym i snajperskim: Semovente M43 Bassotto, Progetto CC55 mod. 54
Poprawione dźwięki wystrzałów trybie snajperskim: SMV CC-64 Vipera, M16/43 Sahariano
Dodano brakujący dźwięk wystrzału na czołgu CDT (NPC, 90_mm_DCA_45_NPC), ARL V39 (90mm)
Nowy dźwięk łusek 20mm

 

Silniki V.1.2
Nowe dźwięki silników: 59-16, BZ-68, BZ-75, BZ 166, BZ-72-1, Type 64, 114 SP2, Carro da Combattimento 45 t, Progetto C50 mod. 66, Rinoceronte, Felice, Toro, Progetto M35 mod. 46, Progetto CC55 mod. 54, Bisonte C45/Stone Sentinel, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2, DZT-159, Minotauro, M16/43 Sahariano
Przydzielone dźwięki Silników: Vickers 6 ton , 116-F3 , WZ-111 model 6, M41D, WZ-114, Mars, SMV CC-64 Vipera
Poprawione dźwięki silników: Fiat 3000, M14/41, M15/42, P26/40, P.43, P.43 bis, P.43 ter, P.44 Pantera, Prototipo Standard B, Progetto M40 mod. 65, Carro d'assalto P.88, Lion, Semovente M41, Semovente M43 Bassotto, L6/40
Podgłośniono dźwięk w czasie postoju na czołgu BZ 75

Pełny Mod

Tylko dźwięki Silników (nowy projekt, Japonia, Chiny, Włochy)

Tylko Hity

Tylko dźwięki powierzchniowe

Kanał na Discordzie

  • Like 2
  • JohnTank changed the title to [AUDIO] [1.27.0.1] Mody dzwiękowe by JohnTankPL(05.01.2025)
Posted

Thank you for the update! 😊

I noticed the first-person gun sound for Vz. 55 is still not working unfortunately, at least for me

 

On 1/5/2025 at 5:44 PM, JohnTank said:

War Mod Wystrzały V.1.32

Nowe dźwięki wystrzałów w trybie arkadowym: ST-62 wersja 2, M16/43 Sahariano, L6/40 (breda)

Przypisane dźwięki wystrzałów w trybie snajperskim: ST-62 wersja 2

Nowe dźwięki wystrzałów w trybie snajperskim i arkadowym: Fiat 3000 (Cannone da 37/40), M15/42, P26/40, P.43 (Cannone da 75/50), P.43 bis, P.43 ter, P. 44 Pantera, Progetto M40 mod. 65, Progetto C50 mod. 66, Felice, Toro, Leichter Kpz. 70 (K), Progetto M35 mod. 46, Bisonte C45/Kamienny Strażnik, DZT-159, Nowe dźwięki wystrzałów w trybie snajperskim: Fiat 3000 (Cannone da 37/20), M14/41 (Cannone da 47/32), Prototipo Standard B + nowy dźwięk spadających łusek, Carro P.88 (90mm), Lion, Carro da Combattimento 45 t, Rinoceronte, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2

Poprawione dźwięki wystrzałów trybie arkadowym: Prototipo Standard B (105mm), Carro da Combattimento 45 t, Semovente M41, Rinoceronte
Poprawione dźwięki wystrzałów trybie arkadowym i snajperskim: Semovente M43 Bassotto, Progetto CC55 mod. 54
Poprawione dźwięki wystrzałów trybie snajperskim: SMV CC-64 Vipera, M16/43 Sahariano
Dodano brakujący dźwięk wystrzału na czołgu CDT (NPC, 90_mm_DCA_45_NPC), ARL V39 (90mm)
Nowy dźwięk łusek 20mm

 

Silniki V.1.2
Nowe dźwięki silników: 59-16, BZ-68, BZ-75, BZ 166, BZ-72-1, Type 64, 114 SP2, Carro da Combattimento 45 t, Progetto C50 mod. 66, Rinoceronte, Felice, Toro, Progetto M35 mod. 46, Progetto CC55 mod. 54, Bisonte C45/Stone Sentinel, SMV CC-56, SMV CC-67, Controcarro 1 Mk. 2, DZT-159, Minotauro, M16/43 Sahariano
Przydzielone dźwięki Silników: Vickers 6 ton , 116-F3 , WZ-111 model 6, M41D, WZ-114, Mars, SMV CC-64 Vipera
Poprawione dźwięki silników: Fiat 3000, M14/41, M15/42, P26/40, P.43, P.43 bis, P.43 ter, P.44 Pantera, Prototipo Standard B, Progetto M40 mod. 65, Carro d'assalto P.88, Lion, Semovente M41, Semovente M43 Bassotto, L6/40
Podgłośniono dźwięk w czasie postoju na czołgu BZ 75

Pełny Mod

Tylko dźwięki Silników (nowy projekt, Japonia, Chiny, Włochy)

Tylko Hity

Tylko dźwięki powierzchniowe

Kanał na Discordzie

 

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